Kosis, The Revelation ยูนิค /7
อัตราความแม่นยำ +(200—400)
เพิ่มโอกาสปะทะคริติคอล (30—50)%
สกิล มีช่วงเวลาตรงจังหวะ นานขึ้น (100—150)%
โอกาสปะทะคริติคอล +(5—10)%
เลเวลของ สกิลธาตุ ทุกสกิล +(2—4)
ผลไม่ถูกกำจัดเมื่อ มานาที่ไม่สำรองเต็ม
เพิ่มระยะเวลา (200—250)%
ทุก 3 วินาทีขณะที่มีผล จะสร้างความเสียหาย เคออส เท่ากับ 100% ของ มานาที่ใช้ในวินาทีเหล่านั้น ต่อศัตรูในระยะ 3 เมตร
สร้างความเสียหาย เคออส ต่อคุณ เท่ากับ 25% ของ มานาที่มี เมื่อหมดผล
มีโอกาสหลีกเลี่ยงความเสียหาย ปะทะ ไฟ (10—30)%
มีโอกาสหลีกเลี่ยงความเสียหาย ปะทะ น้ำแข็ง (10—30)%
มีโอกาสหลีกเลี่ยงความเสียหาย ปะทะ สายฟ้า (10—30)%
มีโอกาสหลีกเลี่ยงความเสียหาย ปะทะ เคออส (10—30)%
ศัตรูในระยะปรากฏกายของคุณ ติดสถานะ ข่มขู่
ค่าคุณสมบัติทั้งหมด +(5—7)
สามารถมี ม็อดสารกลั่นอารมณ์ เพิ่มเติม 3 อย่าง
โคซิส ผู้เผยความกระจ่าง
ปีศาจคุณไม่สามารถ รีชาร์จโล่พลังงาน ได้
โล่พลังงานของคุณ เริ่มจากศูนย์
ความเสียหาย เคออส ไม่ทำให้ สูญเสียโล่พลังงานสองเท่า
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
โล่พลังงานของคุณ เริ่มจากศูนย์
ความเสียหาย เคออส ไม่ทำให้ สูญเสียโล่พลังงานสองเท่า
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Kosis, The Revelation
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
พลังชีวิต
125%
Energy Shield From Life
10%
ค่าต้านทาน
Damage
375%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 20
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
DeliriumMonsterBossWild
Metadata
DeliriumDemonBossFinalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
9,696
2,413
970
Damage
874
ความเสียหายเวท
874
ความแม่นยำ
2,502
1.995
ค่าประสบการณ์
71,585
Minion Life
8,663
Minion Energy Shield
866
Minion Damage
3,633
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeliriumDemonMeleeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
สร้างความเสียหาย โจมตี ลดลง อีก 20%
ผลักศัตรูออกไป
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
DeliriumDemonOrbDetonation
Spell, Movement, AttackInPlace
คูลดาวน์: 6 {วิ}
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeliriumDemonBeam
Spell, Area, Duration, Fire, Triggerable, AttackInPlace
คูลดาวน์: 30 {วิ}
สร้างความเสียหาย กายภาพ 59.8 ต่อวินาที
สร้างความเสียหาย น้ำแข็ง 155.4 ต่อวินาที
base lightning damage to deal per minute [9326]
base skill effect duration [10000]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboFire
คูลดาวน์: 34 {วิ}
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboLightning
คูลดาวน์: 34 {วิ}
skill cannot be knocked back [1]
skill cannot be stunned [1]
GADeliriumDemonSlashLeftTriggered
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 75%
สร้างความเสียหาย โจมตี ลดลง อีก 25%
สร้างความเสียหาย ลดลง อีก 20%
ผลักศัตรูออกไป
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonSlashRightTriggered
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 65%
สร้างความเสียหาย โจมตี ลดลง อีก 35%
ผลักศัตรูออกไป
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
MPWDeliriumDemonWeaponThrowLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
เจาะทะลุ ทุกเป้าหมาย
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWDeliriumDemonWeaponThrowRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
เจาะทะลุ ทุกเป้าหมาย
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonProjectileSpammableFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
base is projectile [1]
monster projectile variation [1377]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GSDeliriumDemonFlurryProjectileFireImpact
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DeliriumDemonTeleportAttack
Spell, Movement, AttackInPlace
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
MPSDeliriumDemonProjectileSpammableLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 50%
เจาะทะลุ ทุกเป้าหมาย
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFireSmall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GADeliriumDemonTeleportAttackTriggeredCone
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
สร้างความเสียหาย โจมตี ลดลง อีก 20%
ผลักศัตรูออกไป
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonTeleportAttackTriggeredCone2
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
สร้างความเสียหาย ลดลง อีก 20%
ผลักศัตรูออกไป
determine knockback direction from melee pattern [1]
is area damage [1]
EGDeliriumBossDetonateBall
Triggerable, AttackInPlace
GADeliriumDemonWeaponThrowLeftImpact
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
is area damage [1]
GADeliriumDemonWeaponThrowRightImpact
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
is area damage [1]
TBDeliriumDemonLeftLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
generic skill trigger skills with id [1]
TBDeliriumDemonRightLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
generic skill trigger skills with id [1]
SODeliriumDemonSpawnLightningVolatile
Triggerable, AttackInPlace
generic skill trigger id [1]
GSDeliriumDemonLightningVolatileExplosion
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
การปะทะของคุณ สร้างสถานะ ช็อค เสมอ
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สถานะ ช็อค จากการปะทะของคุณ จะทำให้ได้รับความเสียหาย เพิ่มขึ้น อย่างน้อย 20% เสมอ
base skill effect duration [2000]
is area damage [1]
GTDeliriumFinalBossFireProjectileSpam
Spell, Triggerable, AttackInPlace
คูลดาวน์: 4 {วิ}
GTDeliriumFinalBossLightningProjectileSpam
Spell, Triggerable, AttackInPlace
คูลดาวน์: 4 {วิ}
DeliriumDemonMeleeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
สร้างความเสียหาย ลดลง อีก 20%
ผลักศัตรูออกไป
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
GSDeliriumBossFireFlurry
Triggerable, Channel, Spell, Damage, AttackInPlace
คูลดาวน์: 22 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumBossLightningFlurry
Triggerable, Channel, Spell, Damage, AttackInPlace
คูลดาวน์: 22 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumDemonProjectileLightningImpact
Triggerable, Spell, Damage, AttackInPlace
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinalWild"] = {
name = "Kosis, The Revelation",
life = 1.25,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.75,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 20,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"GSDeliriumDemonProjectileLightningImpact",
"GSDeliriumBossFireFlurry",
"GSDeliriumBossLightningFlurry",
"EGDeliriumBossDetonateBall",
"GTDeliriumFinalBossFireProjectileSpam",
"GTDeliriumFinalBossLightningProjectileSpam",
"DeliriumDemonOrbDetonation",
"DeliriumDemonBeam",
"EAADeliriumDemonSlashCastComboFire",
"EAADeliriumDemonSlashCastComboLightning",
"GADeliriumDemonSlashLeftTriggered",
"GADeliriumDemonSlashRightTriggered",
"DeliriumDemonMeleeLeft",
"DeliriumDemonMeleeRight",
"DeliriumDemonTeleportAttack",
"GADeliriumDemonTeleportAttackTriggeredCone",
"GADeliriumDemonTeleportAttackTriggeredCone2",
"MPSDeliriumDemonProjectileSpammableFire",
"MPSDeliriumDemonProjectileSpammableLightning",
"MPSDeliriumDemonFlurryProjectileFire",
"GSDeliriumDemonFlurryProjectileFireImpact",
"MPSDeliriumDemonFlurryProjectileFireSmall",
"MPSDeliriumDemonFlurryProjectileLightning",
"MPWDeliriumDemonWeaponThrowLeft",
"MPWDeliriumDemonWeaponThrowRight",
"GADeliriumDemonWeaponThrowLeftImpact",
"GADeliriumDemonWeaponThrowRightImpact",
"TBDeliriumDemonLeftLightningBeam",
"TBDeliriumDemonRightLightningBeam",
"DeliriumDemonSummonDeathZone",
"SODeliriumDemonSpawnLightningVolatile",
"GSDeliriumDemonLightningVolatileExplosion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonProjectileLightningImpact"] = {
name = "GSDeliriumDemonProjectileLightningImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossFireFlurry"] = {
name = "GSDeliriumBossFireFlurry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossLightningFlurry"] = {
name = "GSDeliriumBossLightningFlurry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDeliriumBossDetonateBall"] = {
name = "EGDeliriumBossDetonateBall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossFireProjectileSpam"] = {
name = "GTDeliriumFinalBossFireProjectileSpam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossLightningProjectileSpam"] = {
name = "GTDeliriumFinalBossLightningProjectileSpam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonOrbDetonation"] = {
name = "DeliriumDemonOrbDetonation",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonBeam"] = {
name = "DeliriumDemonBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_lightning_damage_to_deal_per_minute",
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumDemonSlashCastComboFire"] = {
name = "EAADeliriumDemonSlashCastComboFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7.17,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeliriumDemonSlashCastComboLightning"] = {
name = "EAADeliriumDemonSlashCastComboLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7.17,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonSlashLeftTriggered"] = {
name = "GADeliriumDemonSlashLeftTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonSlashRightTriggered"] = {
name = "GADeliriumDemonSlashRightTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeLeft"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_knockback_speed_+%",
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeRight"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_knockback_speed_+%",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonTeleportAttack"] = {
name = "DeliriumDemonTeleportAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone"] = {
name = "GADeliriumDemonTeleportAttackTriggeredCone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = {
name = "GADeliriumDemonTeleportAttackTriggeredCone2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableFire"] = {
name = "MPSDeliriumDemonProjectileSpammableFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableLightning"] = {
name = "MPSDeliriumDemonProjectileSpammableLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"active_skill_shock_chance_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
"always_pierce",
},
levels = {
[1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFire"] = {
name = "MPSDeliriumDemonFlurryProjectileFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonFlurryProjectileFireImpact"] = {
name = "GSDeliriumDemonFlurryProjectileFireImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = {
name = "MPSDeliriumDemonFlurryProjectileFireSmall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileLightning"] = {
name = "MPSDeliriumDemonFlurryProjectileLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowLeft"] = {
name = "MPWDeliriumDemonWeaponThrowLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_projectiles_override",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {99, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowRight"] = {
name = "MPWDeliriumDemonWeaponThrowRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_projectiles_override",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {104, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowLeftImpact"] = {
name = "GADeliriumDemonWeaponThrowLeftImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowRightImpact"] = {
name = "GADeliriumDemonWeaponThrowRightImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonLeftLightningBeam"] = {
name = "TBDeliriumDemonLeftLightningBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonRightLightningBeam"] = {
name = "TBDeliriumDemonRightLightningBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonSummonDeathZone"] = {
name = "DeliriumDemonSummonDeathZone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_lightning_damage_to_deal_per_minute",
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeliriumDemonSpawnLightningVolatile"] = {
name = "SODeliriumDemonSpawnLightningVolatile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_id",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonLightningVolatileExplosion"] = {
name = "GSDeliriumDemonLightningVolatileExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_minimum_damage_taken_increase_%",
"base_skill_effect_duration",
"is_area_damage",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
คุณไม่สามารถ รีชาร์จโล่พลังงาน ได้
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield ป้องกัน |
โล่พลังงานของคุณ เริ่มจากศูนย์
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield ป้องกัน |
ความเสียหาย เคออส ไม่ทำให้ สูญเสียโล่พลังงานสองเท่า
| Family | ChaosTakenOnES |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | เคออส |
base maximum life % to gain as total energy shield [15]
| Family | IncreasedEnergyShield |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield ป้องกัน |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
โคซิส ผู้เผยความกระจ่าง
ปีศาจคุณไม่สามารถ รีชาร์จโล่พลังงาน ได้
โล่พลังงานของคุณ เริ่มจากศูนย์
ความเสียหาย เคออส ไม่ทำให้ สูญเสียโล่พลังงานสองเท่า
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
โล่พลังงานของคุณ เริ่มจากศูนย์
ความเสียหาย เคออส ไม่ทำให้ สูญเสียโล่พลังงานสองเท่า
base maximum life % to gain as total energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Kosis, The Revelation
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
พลังชีวิต
125%
Energy Shield From Life
10%
ค่าต้านทาน
Damage
375%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 20
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
DeliriumMonsterBoss
Metadata
DeliriumDemonBossFinal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
9,696
2,413
970
Damage
874
ความเสียหายเวท
874
ความแม่นยำ
2,502
1.995
ค่าประสบการณ์
71,585
Minion Life
8,663
Minion Energy Shield
866
Minion Damage
3,633
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeliriumDemonMeleeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
สร้างความเสียหาย โจมตี ลดลง อีก 20%
ผลักศัตรูออกไป
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
DeliriumDemonOrbDetonation
Spell, Movement, AttackInPlace
คูลดาวน์: 6 {วิ}
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeliriumDemonBeam
Spell, Area, Duration, Fire, Triggerable, AttackInPlace
คูลดาวน์: 30 {วิ}
สร้างความเสียหาย กายภาพ 59.8 ต่อวินาที
สร้างความเสียหาย น้ำแข็ง 155.4 ต่อวินาที
base lightning damage to deal per minute [9326]
base skill effect duration [10000]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPWDeliriumDemonWeaponThrowLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
เจาะทะลุ ทุกเป้าหมาย
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWDeliriumDemonWeaponThrowRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
เจาะทะลุ ทุกเป้าหมาย
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonProjectileSpammableFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
base is projectile [1]
monster projectile variation [1377]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GSDeliriumDemonFlurryProjectileFireImpact
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DeliriumDemonTeleportAttack
Spell, Movement, AttackInPlace
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
MPSDeliriumDemonProjectileSpammableLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 50%
เจาะทะลุ ทุกเป้าหมาย
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFireSmall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GADeliriumDemonTeleportAttackTriggeredCone
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
สร้างความเสียหาย โจมตี ลดลง อีก 20%
ผลักศัตรูออกไป
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonTeleportAttackTriggeredCone2
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
สร้างความเสียหาย ลดลง อีก 20%
ผลักศัตรูออกไป
determine knockback direction from melee pattern [1]
is area damage [1]
EGDeliriumBossDetonateBall
Triggerable, AttackInPlace
GADeliriumDemonWeaponThrowLeftImpact
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
is area damage [1]
GADeliriumDemonWeaponThrowRightImpact
Triggerable, Attack, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
is area damage [1]
TBDeliriumDemonLeftLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
generic skill trigger skills with id [1]
TBDeliriumDemonRightLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
generic skill trigger skills with id [1]
SODeliriumDemonSpawnLightningVolatile
Triggerable, AttackInPlace
generic skill trigger id [1]
GSDeliriumDemonLightningVolatileExplosion
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
การปะทะของคุณ สร้างสถานะ ช็อค เสมอ
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สถานะ ช็อค จากการปะทะของคุณ จะทำให้ได้รับความเสียหาย เพิ่มขึ้น อย่างน้อย 20% เสมอ
base skill effect duration [2000]
is area damage [1]
GTDeliriumFinalBossFireProjectileSpam
Spell, Triggerable, AttackInPlace
คูลดาวน์: 4 {วิ}
GTDeliriumFinalBossLightningProjectileSpam
Spell, Triggerable, AttackInPlace
คูลดาวน์: 4 {วิ}
DeliriumDemonMeleeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 699—1049
โอกาสปะทะคริติคอล: 5%
สร้างความเสียหาย ลดลง อีก 20%
ผลักศัตรูออกไป
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
GSDeliriumBossFireFlurry
Triggerable, Channel, Spell, Damage, AttackInPlace
คูลดาวน์: 22 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumBossLightningFlurry
Triggerable, Channel, Spell, Damage, AttackInPlace
คูลดาวน์: 22 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumDemonProjectileLightningImpact
Triggerable, Spell, Damage, AttackInPlace
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state =
"
hidden_weapon_left;
hidden_weapon_right;
fire_barrage;
lightning_barrage;
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */
BaseEvents {}
Actor {}
Animated {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Render
{
use_ao_lights = true
}
Actor
{
on_event_portalfadeout_for_Teleport =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk' );
DisableHighlighting();
"
on_event_portalfadein_for_Teleport =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk' );
Delay( 1.5,
{
EnableHighlighting();
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk' );
} );
"
}
StateMachine
{
on_state_hidden_weapon_right_1 = "HideMeshSegment( AbaxothSwords_1Shape );"
on_state_hidden_weapon_right_0 = "ShowMeshSegment( AbaxothSwords_1Shape );"
on_state_hidden_weapon_left_1 = "HideMeshSegment( AbaxothSwords_4Shape );"
on_state_hidden_weapon_left_0 = "ShowMeshSegment( AbaxothSwords_4Shape );"
create_state_hidden_weapon_left_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );"
create_state_hidden_weapon_right_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );"
on_state_point_light_1 =
"
AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', aux_LightAttach );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_start );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_idle );
"
create_state_point_light_1 =
"
AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', aux_LightAttach );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_idle );
"
on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_end );"
}
Animated
{
on_event_portal_Jump_Out_for_beam_jump_break_01 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk' );
HideMeshSegment( eye_meshShape );
DisableHighlighting();
"
on_event_portal_Jump_In_for_beam_jump_break_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk' );
Delay( 1.5,
{
EnableHighlighting();
ShowMeshSegment( eye_meshShape );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk' );
} );
"
on_event_apply_ES_for_beam_shoot_start_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
on_event_remove_ES_for_beam_shoot_flinch_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
on_event_remove_ES_for_beam_shoot_end_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );"
}
Life
{
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk' );
"
on_spawned_alive =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk' );
"
}
MinimapIcon
{
icon = "DeliriumBossFinal"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */
Preload
{
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */
BaseEvents {}
Actor {}
Animated {}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Combat Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */
/*
Actor
{
on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); }
on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
}
*/ -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinal"] = {
name = "Kosis, The Revelation",
life = 1.25,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.75,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 20,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"GSDeliriumDemonProjectileLightningImpact",
"GSDeliriumBossFireFlurry",
"GSDeliriumBossLightningFlurry",
"EGDeliriumBossDetonateBall",
"GTDeliriumFinalBossFireProjectileSpam",
"GTDeliriumFinalBossLightningProjectileSpam",
"DeliriumDemonOrbDetonation",
"DeliriumDemonBeam",
"DeliriumDemonMeleeLeft",
"DeliriumDemonMeleeRight",
"DeliriumDemonTeleportAttack",
"GADeliriumDemonTeleportAttackTriggeredCone",
"GADeliriumDemonTeleportAttackTriggeredCone2",
"MPSDeliriumDemonProjectileSpammableFire",
"MPSDeliriumDemonProjectileSpammableLightning",
"MPSDeliriumDemonFlurryProjectileFire",
"GSDeliriumDemonFlurryProjectileFireImpact",
"MPSDeliriumDemonFlurryProjectileFireSmall",
"MPSDeliriumDemonFlurryProjectileLightning",
"MPWDeliriumDemonWeaponThrowLeft",
"MPWDeliriumDemonWeaponThrowRight",
"GADeliriumDemonWeaponThrowLeftImpact",
"GADeliriumDemonWeaponThrowRightImpact",
"TBDeliriumDemonLeftLightningBeam",
"TBDeliriumDemonRightLightningBeam",
"DeliriumDemonSummonDeathZone",
"SODeliriumDemonSpawnLightningVolatile",
"GSDeliriumDemonLightningVolatileExplosion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonProjectileLightningImpact"] = {
name = "GSDeliriumDemonProjectileLightningImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossFireFlurry"] = {
name = "GSDeliriumBossFireFlurry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumBossLightningFlurry"] = {
name = "GSDeliriumBossLightningFlurry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDeliriumBossDetonateBall"] = {
name = "EGDeliriumBossDetonateBall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossFireProjectileSpam"] = {
name = "GTDeliriumFinalBossFireProjectileSpam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeliriumFinalBossLightningProjectileSpam"] = {
name = "GTDeliriumFinalBossLightningProjectileSpam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonOrbDetonation"] = {
name = "DeliriumDemonOrbDetonation",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonBeam"] = {
name = "DeliriumDemonBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_lightning_damage_to_deal_per_minute",
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeLeft"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_knockback_speed_+%",
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonMeleeRight"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_knockback_speed_+%",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonTeleportAttack"] = {
name = "DeliriumDemonTeleportAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone"] = {
name = "GADeliriumDemonTeleportAttackTriggeredCone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = {
name = "GADeliriumDemonTeleportAttackTriggeredCone2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableFire"] = {
name = "MPSDeliriumDemonProjectileSpammableFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonProjectileSpammableLightning"] = {
name = "MPSDeliriumDemonProjectileSpammableLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"active_skill_shock_chance_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
"always_pierce",
},
levels = {
[1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFire"] = {
name = "MPSDeliriumDemonFlurryProjectileFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonFlurryProjectileFireImpact"] = {
name = "GSDeliriumDemonFlurryProjectileFireImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = {
name = "MPSDeliriumDemonFlurryProjectileFireSmall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDeliriumDemonFlurryProjectileLightning"] = {
name = "MPSDeliriumDemonFlurryProjectileLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowLeft"] = {
name = "MPWDeliriumDemonWeaponThrowLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_projectiles_override",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {99, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeliriumDemonWeaponThrowRight"] = {
name = "MPWDeliriumDemonWeaponThrowRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_projectiles_override",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {104, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowLeftImpact"] = {
name = "GADeliriumDemonWeaponThrowLeftImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeliriumDemonWeaponThrowRightImpact"] = {
name = "GADeliriumDemonWeaponThrowRightImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonLeftLightningBeam"] = {
name = "TBDeliriumDemonLeftLightningBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBDeliriumDemonRightLightningBeam"] = {
name = "TBDeliriumDemonRightLightningBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumDemonSummonDeathZone"] = {
name = "DeliriumDemonSummonDeathZone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_lightning_damage_to_deal_per_minute",
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeliriumDemonSpawnLightningVolatile"] = {
name = "SODeliriumDemonSpawnLightningVolatile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_id",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDeliriumDemonLightningVolatileExplosion"] = {
name = "GSDeliriumDemonLightningVolatileExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_minimum_damage_taken_increase_%",
"base_skill_effect_duration",
"is_area_damage",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
คุณไม่สามารถ รีชาร์จโล่พลังงาน ได้
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield ป้องกัน |
โล่พลังงานของคุณ เริ่มจากศูนย์
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield ป้องกัน |
ความเสียหาย เคออส ไม่ทำให้ สูญเสียโล่พลังงานสองเท่า
| Family | ChaosTakenOnES |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | เคออส |
base maximum life % to gain as total energy shield [15]
| Family | IncreasedEnergyShield |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield ป้องกัน |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Kosis, The Revelation
Drops
- Assailum
- Melting Maelstrom
- Perfidy
- Collapsing Horizon (Difficulty 2+)
- Strugglescream (Difficulty 4)
- Megalomaniac (Difficulty 4)
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





