Kosis, The Revelation 傳奇 /7
未保留魔力已滿時不移除效果
增加 (200–250)% 持續時間
在效果期間內每 3 秒,對 3 公尺內的敵人造成相當於在該秒數內所消耗魔力 50% 的混沌傷害
使用後恢復所有魔力
效果結束時,對你造成相當於當前魔力 25% 的混沌傷害
天譴啟示.科賽斯
不能充能能量護盾
你的能量護盾從 0 開始生效
受到的混沌傷害不會造成能量護盾的兩倍損失
maximum life % to add to maximum energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你的能量護盾從 0 開始生效
受到的混沌傷害不會造成能量護盾的兩倍損失
maximum life % to add to maximum energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Kosis, The Revelation
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, demon, not_dex, not_str, red_blood, very_fast_movement |
生命
125%
Energy Shield From Life
10%
抗性
30
30
30
0
傷害
375%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
DeliriumMonsterBossWild
Metadata
DeliriumDemonBossFinalWild
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,727
護甲
3,451
閃避值
477
能量護盾
970
傷害
874
法術傷害
874
命中
2,180
Attack Time
1.995
經驗值
71,585
Minion Life
12,690
Minion Energy Shield
1,410
Minion Damage
7,112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DeliriumDemonMeleeLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 699–1049
暴擊率: 5%
攻擊傷害: 80%
Attack Time: 1.995 秒
造成 20% 更少攻擊傷害
擊中時會擊退敵人
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
DeliriumDemonOrbDetonation
法術, 位移
施放時間: 2.67 秒
冷卻時間: 6 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeliriumDemonBeam
法術, 範圍, 持續時間, 火焰, 可觸發
施放時間: 1.5 秒
冷卻時間: 30 秒
每秒造成 1440.8 基礎物理傷害
每秒造成 3746.1 基礎冰冷傷害
base lightning damage to deal per minute [224765]
base skill effect duration [10000]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboFire
冷卻時間: 34 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAADeliriumDemonSlashCastComboLightning
冷卻時間: 34 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
GADeliriumDemonSlashLeftTriggered
可觸發, 攻擊
Base Damage: 699–1049
暴擊率: 5%
攻擊傷害: 75%
Attack Time: 1.995 秒
造成 25% 更少攻擊傷害
造成 20% 更少傷害
將 50% 的物理傷害轉換為混沌傷害
擊中時會擊退敵人
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonSlashRightTriggered
可觸發, 攻擊
Base Damage: 699–1049
暴擊率: 5%
攻擊傷害: 65%
Attack Time: 1.995 秒
造成 35% 更少攻擊傷害
擊中時會擊退敵人
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
MPWDeliriumDemonWeaponThrowLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
投射物穿透全部目標
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWDeliriumDemonWeaponThrowRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
投射物穿透全部目標
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonProjectileSpammableFire
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.5 秒
造成 8299 至 12449 火焰傷害
base is projectile [1]
monster projectile variation [1377]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFire
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 2 秒
造成 4611 至 6916 火焰傷害
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GSDeliriumDemonFlurryProjectileFireImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 2766 至 4150 火焰傷害
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DeliriumDemonTeleportAttack
法術, 位移
暴擊率: 5%
施放時間: 1.83 秒
冷卻時間: 8 秒
造成 25% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
MPSDeliriumDemonProjectileSpammableLightning
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.5 秒
造成 5187 至 15561 閃電傷害
50% 更多感電機率
base is projectile [1]
monster projectile variation [1378]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileLightning
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.5 秒
造成 1383 至 4150 閃電傷害
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFireSmall
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.5 秒
造成 2766 至 4150 火焰傷害
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GADeliriumDemonTeleportAttackTriggeredCone
可觸發, 攻擊
Base Damage: 699–1049
暴擊率: 5%
攻擊傷害: 80%
Attack Time: 1.995 秒
造成 20% 更少攻擊傷害
擊中時會擊退敵人
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonTeleportAttackTriggeredCone2
可觸發, 攻擊
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
造成 20% 更少傷害
將 50% 的物理傷害轉換為混沌傷害
擊中時會擊退敵人
determine knockback direction from melee pattern [1]
is area damage [1]
EGDeliriumBossDetonateBall
可觸發
GADeliriumDemonWeaponThrowLeftImpact
可觸發, 攻擊
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
is area damage [1]
GADeliriumDemonWeaponThrowRightImpact
可觸發, 攻擊
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
is area damage [1]
TBDeliriumDemonLeftLightningBeam
法術, 可觸發, 攻擊, 傷害
Base Damage: 699–1049
暴擊率: 5%
施放時間: 1 秒
Attack Time: 1.995 秒
造成 1729 至 5187 閃電傷害
generic skill trigger skills with id [1]
TBDeliriumDemonRightLightningBeam
法術, 可觸發, 攻擊, 傷害
Base Damage: 699–1049
暴擊率: 5%
施放時間: 1 秒
Attack Time: 1.995 秒
造成 1729 至 5187 閃電傷害
generic skill trigger skills with id [1]
SODeliriumDemonSpawnLightningVolatile
可觸發
generic skill trigger id [1]
GSDeliriumDemonLightningVolatileExplosion
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 2305 至 6916 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
你造成的感電一定會增加至少 20% 的承受傷害
base skill effect duration [2000]
is area damage [1]
GTDeliriumFinalBossFireProjectileSpam
可觸發
冷卻時間: 4 秒
GTDeliriumFinalBossLightningProjectileSpam
可觸發
冷卻時間: 4 秒
DeliriumDemonSummonDeathZone
法術, 範圍, 持續時間, 火焰, 可觸發
施放時間: 1.5 秒
每秒造成 1120.6 基礎物理傷害
每秒造成 2913.6 基礎冰冷傷害
base lightning damage to deal per minute [174817]
base skill effect duration [10000]
DeliriumDemonMeleeRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
造成 20% 更少傷害
將 25% 的物理傷害轉換為混沌傷害
擊中時會擊退敵人
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
GSDeliriumBossFireFlurry
可觸發, 引導, 法術, 傷害
施放時間: 1 秒
冷卻時間: 22 秒
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumBossLightningFlurry
可觸發, 引導, 法術, 傷害
施放時間: 1 秒
冷卻時間: 22 秒
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumDemonProjectileLightningImpact
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonFinalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinalWild"] = { name = "Kosis, The Revelation", life = 1.25, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.75, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "GSDeliriumDemonProjectileLightningImpact", "GSDeliriumBossFireFlurry", "GSDeliriumBossLightningFlurry", "EGDeliriumBossDetonateBall", "GTDeliriumFinalBossFireProjectileSpam", "GTDeliriumFinalBossLightningProjectileSpam", "DeliriumDemonOrbDetonation", "DeliriumDemonBeam", "EAADeliriumDemonSlashCastComboFire", "EAADeliriumDemonSlashCastComboLightning", "GADeliriumDemonSlashLeftTriggered", "GADeliriumDemonSlashRightTriggered", "DeliriumDemonMeleeLeft", "DeliriumDemonMeleeRight", "DeliriumDemonTeleportAttack", "GADeliriumDemonTeleportAttackTriggeredCone", "GADeliriumDemonTeleportAttackTriggeredCone2", "MPSDeliriumDemonProjectileSpammableFire", "MPSDeliriumDemonProjectileSpammableLightning", "MPSDeliriumDemonFlurryProjectileFire", "GSDeliriumDemonFlurryProjectileFireImpact", "MPSDeliriumDemonFlurryProjectileFireSmall", "MPSDeliriumDemonFlurryProjectileLightning", "MPWDeliriumDemonWeaponThrowLeft", "MPWDeliriumDemonWeaponThrowRight", "GADeliriumDemonWeaponThrowLeftImpact", "GADeliriumDemonWeaponThrowRightImpact", "TBDeliriumDemonLeftLightningBeam", "TBDeliriumDemonRightLightningBeam", "DeliriumDemonSummonDeathZone", "SODeliriumDemonSpawnLightningVolatile", "GSDeliriumDemonLightningVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSDeliriumDemonProjectileLightningImpact"] = { name = "GSDeliriumDemonProjectileLightningImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDeliriumBossFireFlurry"] = { name = "GSDeliriumBossFireFlurry", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDeliriumBossLightningFlurry"] = { name = "GSDeliriumBossLightningFlurry", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGDeliriumBossDetonateBall"] = { name = "EGDeliriumBossDetonateBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDeliriumFinalBossFireProjectileSpam"] = { name = "GTDeliriumFinalBossFireProjectileSpam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDeliriumFinalBossLightningProjectileSpam"] = { name = "GTDeliriumFinalBossLightningProjectileSpam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonOrbDetonation"] = { name = "DeliriumDemonOrbDetonation", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonBeam"] = { name = "DeliriumDemonBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADeliriumDemonSlashCastComboFire"] = { name = "EAADeliriumDemonSlashCastComboFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADeliriumDemonSlashCastComboLightning"] = { name = "EAADeliriumDemonSlashCastComboLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeliriumDemonSlashLeftTriggered"] = { name = "GADeliriumDemonSlashLeftTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeliriumDemonSlashRightTriggered"] = { name = "GADeliriumDemonSlashRightTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonMeleeLeft"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonMeleeRight"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "active_skill_base_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonTeleportAttack"] = { name = "DeliriumDemonTeleportAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeliriumDemonTeleportAttackTriggeredCone"] = { name = "GADeliriumDemonTeleportAttackTriggeredCone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = { name = "GADeliriumDemonTeleportAttackTriggeredCone2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDeliriumDemonProjectileSpammableFire"] = { name = "MPSDeliriumDemonProjectileSpammableFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDeliriumDemonProjectileSpammableLightning"] = { name = "MPSDeliriumDemonProjectileSpammableLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "active_skill_shock_chance_+%_final", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDeliriumDemonFlurryProjectileFire"] = { name = "MPSDeliriumDemonFlurryProjectileFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDeliriumDemonFlurryProjectileFireImpact"] = { name = "GSDeliriumDemonFlurryProjectileFireImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_is_projectile", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = { name = "MPSDeliriumDemonFlurryProjectileFireSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDeliriumDemonFlurryProjectileLightning"] = { name = "MPSDeliriumDemonFlurryProjectileLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWDeliriumDemonWeaponThrowLeft"] = { name = "MPWDeliriumDemonWeaponThrowLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {99, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWDeliriumDemonWeaponThrowRight"] = { name = "MPWDeliriumDemonWeaponThrowRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {104, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeliriumDemonWeaponThrowLeftImpact"] = { name = "GADeliriumDemonWeaponThrowLeftImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeliriumDemonWeaponThrowRightImpact"] = { name = "GADeliriumDemonWeaponThrowRightImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDeliriumDemonLeftLightningBeam"] = { name = "TBDeliriumDemonLeftLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDeliriumDemonRightLightningBeam"] = { name = "TBDeliriumDemonRightLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonSummonDeathZone"] = { name = "DeliriumDemonSummonDeathZone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SODeliriumDemonSpawnLightningVolatile"] = { name = "SODeliriumDemonSpawnLightningVolatile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDeliriumDemonLightningVolatileExplosion"] = { name = "GSDeliriumDemonLightningVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "base_skill_effect_duration", "is_area_damage", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
不能充能能量護盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
你的能量護盾從 0 開始生效
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
受到的混沌傷害不會造成能量護盾的兩倍損失
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
maximum life % to add to maximum energy shield [15]
Id | AfflictionBossExtraEnergyShield |
---|---|
Family | IncreasedEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
天譴啟示.科賽斯
不能充能能量護盾
你的能量護盾從 0 開始生效
受到的混沌傷害不會造成能量護盾的兩倍損失
maximum life % to add to maximum energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你的能量護盾從 0 開始生效
受到的混沌傷害不會造成能量護盾的兩倍損失
maximum life % to add to maximum energy shield [15]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Kosis, The Revelation
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, demon, not_dex, not_str, red_blood, very_fast_movement |
生命
125%
Energy Shield From Life
10%
抗性
30
30
30
0
傷害
375%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
DeliriumMonsterBoss
Metadata
DeliriumDemonBossFinal
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,727
護甲
3,451
閃避值
477
能量護盾
970
傷害
874
法術傷害
874
命中
2,180
Attack Time
1.995
經驗值
71,585
Minion Life
12,690
Minion Energy Shield
1,410
Minion Damage
7,112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DeliriumDemonMeleeLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 699–1049
暴擊率: 5%
攻擊傷害: 80%
Attack Time: 1.995 秒
造成 20% 更少攻擊傷害
擊中時會擊退敵人
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
DeliriumDemonOrbDetonation
法術, 位移
施放時間: 2.67 秒
冷卻時間: 6 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeliriumDemonBeam
法術, 範圍, 持續時間, 火焰, 可觸發
施放時間: 1.5 秒
冷卻時間: 30 秒
每秒造成 1440.8 基礎物理傷害
每秒造成 3746.1 基礎冰冷傷害
base lightning damage to deal per minute [224765]
base skill effect duration [10000]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPWDeliriumDemonWeaponThrowLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
投射物穿透全部目標
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWDeliriumDemonWeaponThrowRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
投射物穿透全部目標
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonProjectileSpammableFire
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.5 秒
造成 8299 至 12449 火焰傷害
base is projectile [1]
monster projectile variation [1377]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFire
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 2 秒
造成 4611 至 6916 火焰傷害
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GSDeliriumDemonFlurryProjectileFireImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 2766 至 4150 火焰傷害
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DeliriumDemonTeleportAttack
法術, 位移
暴擊率: 5%
施放時間: 1.83 秒
冷卻時間: 8 秒
造成 25% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
MPSDeliriumDemonProjectileSpammableLightning
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.5 秒
造成 5187 至 15561 閃電傷害
50% 更多感電機率
base is projectile [1]
monster projectile variation [1378]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileLightning
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.5 秒
造成 1383 至 4150 閃電傷害
base deal no damage [1]
base is projectile [1]
monster projectile variation [1378]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MPSDeliriumDemonFlurryProjectileFireSmall
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.5 秒
造成 2766 至 4150 火焰傷害
base deal no damage [1]
base is projectile [1]
monster projectile variation [1377]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
GADeliriumDemonTeleportAttackTriggeredCone
可觸發, 攻擊
Base Damage: 699–1049
暴擊率: 5%
攻擊傷害: 80%
Attack Time: 1.995 秒
造成 20% 更少攻擊傷害
擊中時會擊退敵人
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GADeliriumDemonTeleportAttackTriggeredCone2
可觸發, 攻擊
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
造成 20% 更少傷害
將 50% 的物理傷害轉換為混沌傷害
擊中時會擊退敵人
determine knockback direction from melee pattern [1]
is area damage [1]
EGDeliriumBossDetonateBall
可觸發
GADeliriumDemonWeaponThrowLeftImpact
可觸發, 攻擊
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
is area damage [1]
GADeliriumDemonWeaponThrowRightImpact
可觸發, 攻擊
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
is area damage [1]
TBDeliriumDemonLeftLightningBeam
法術, 可觸發, 攻擊, 傷害
Base Damage: 699–1049
暴擊率: 5%
施放時間: 1 秒
Attack Time: 1.995 秒
造成 1729 至 5187 閃電傷害
generic skill trigger skills with id [1]
TBDeliriumDemonRightLightningBeam
法術, 可觸發, 攻擊, 傷害
Base Damage: 699–1049
暴擊率: 5%
施放時間: 1 秒
Attack Time: 1.995 秒
造成 1729 至 5187 閃電傷害
generic skill trigger skills with id [1]
SODeliriumDemonSpawnLightningVolatile
可觸發
generic skill trigger id [1]
GSDeliriumDemonLightningVolatileExplosion
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 2305 至 6916 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
你造成的感電一定會增加至少 20% 的承受傷害
base skill effect duration [2000]
is area damage [1]
GTDeliriumFinalBossFireProjectileSpam
可觸發
冷卻時間: 4 秒
GTDeliriumFinalBossLightningProjectileSpam
可觸發
冷卻時間: 4 秒
DeliriumDemonSummonDeathZone
法術, 範圍, 持續時間, 火焰, 可觸發
施放時間: 1.5 秒
每秒造成 1120.6 基礎物理傷害
每秒造成 2913.6 基礎冰冷傷害
base lightning damage to deal per minute [174817]
base skill effect duration [10000]
DeliriumDemonMeleeRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 699–1049
暴擊率: 5%
Attack Time: 1.995 秒
造成 20% 更少傷害
將 25% 的物理傷害轉換為混沌傷害
擊中時會擊退敵人
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
GSDeliriumBossFireFlurry
可觸發, 引導, 法術, 傷害
施放時間: 1 秒
冷卻時間: 22 秒
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumBossLightningFlurry
可觸發, 引導, 法術, 傷害
施放時間: 1 秒
冷卻時間: 22 秒
action attack or cast time uses animation length [1]
is area damage [1]
GSDeliriumDemonProjectileLightningImpact
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " hidden_weapon_left; hidden_weapon_right; fire_barrage; lightning_barrage; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Actor { on_event_portalfadeout_for_Teleport = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk' ); DisableHighlighting(); " on_event_portalfadein_for_Teleport = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk' ); Delay( 1.5, { EnableHighlighting(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk' ); } ); " } StateMachine { on_state_hidden_weapon_right_1 = "HideMeshSegment( AbaxothSwords_1Shape );" on_state_hidden_weapon_right_0 = "ShowMeshSegment( AbaxothSwords_1Shape );" on_state_hidden_weapon_left_1 = "HideMeshSegment( AbaxothSwords_4Shape );" on_state_hidden_weapon_left_0 = "ShowMeshSegment( AbaxothSwords_4Shape );" create_state_hidden_weapon_left_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );" create_state_hidden_weapon_right_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );" on_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_idle ); " create_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao', final_boss_end );" } Animated { on_event_portal_Jump_Out_for_beam_jump_break_01 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk' ); HideMeshSegment( eye_meshShape ); DisableHighlighting(); " on_event_portal_Jump_In_for_beam_jump_break_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk' ); Delay( 1.5, { EnableHighlighting(); ShowMeshSegment( eye_meshShape ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk' ); } ); " on_event_apply_ES_for_beam_shoot_start_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );" on_event_remove_ES_for_beam_shoot_flinch_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );" on_event_remove_ES_for_beam_shoot_end_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk' ); " on_spawned_alive = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk' ); " } MinimapIcon { icon = "DeliriumBossFinal" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {} /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ /* Actor { on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); } on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); } on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); } } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossFinal"] = { name = "Kosis, The Revelation", life = 1.25, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.75, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "GSDeliriumDemonProjectileLightningImpact", "GSDeliriumBossFireFlurry", "GSDeliriumBossLightningFlurry", "EGDeliriumBossDetonateBall", "GTDeliriumFinalBossFireProjectileSpam", "GTDeliriumFinalBossLightningProjectileSpam", "DeliriumDemonOrbDetonation", "DeliriumDemonBeam", "DeliriumDemonMeleeLeft", "DeliriumDemonMeleeRight", "DeliriumDemonTeleportAttack", "GADeliriumDemonTeleportAttackTriggeredCone", "GADeliriumDemonTeleportAttackTriggeredCone2", "MPSDeliriumDemonProjectileSpammableFire", "MPSDeliriumDemonProjectileSpammableLightning", "MPSDeliriumDemonFlurryProjectileFire", "GSDeliriumDemonFlurryProjectileFireImpact", "MPSDeliriumDemonFlurryProjectileFireSmall", "MPSDeliriumDemonFlurryProjectileLightning", "MPWDeliriumDemonWeaponThrowLeft", "MPWDeliriumDemonWeaponThrowRight", "GADeliriumDemonWeaponThrowLeftImpact", "GADeliriumDemonWeaponThrowRightImpact", "TBDeliriumDemonLeftLightningBeam", "TBDeliriumDemonRightLightningBeam", "DeliriumDemonSummonDeathZone", "SODeliriumDemonSpawnLightningVolatile", "GSDeliriumDemonLightningVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSDeliriumDemonProjectileLightningImpact"] = { name = "GSDeliriumDemonProjectileLightningImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDeliriumBossFireFlurry"] = { name = "GSDeliriumBossFireFlurry", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDeliriumBossLightningFlurry"] = { name = "GSDeliriumBossLightningFlurry", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGDeliriumBossDetonateBall"] = { name = "EGDeliriumBossDetonateBall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDeliriumFinalBossFireProjectileSpam"] = { name = "GTDeliriumFinalBossFireProjectileSpam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDeliriumFinalBossLightningProjectileSpam"] = { name = "GTDeliriumFinalBossLightningProjectileSpam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonOrbDetonation"] = { name = "DeliriumDemonOrbDetonation", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonBeam"] = { name = "DeliriumDemonBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonMeleeLeft"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonMeleeRight"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "active_skill_base_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonTeleportAttack"] = { name = "DeliriumDemonTeleportAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {14, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeliriumDemonTeleportAttackTriggeredCone"] = { name = "GADeliriumDemonTeleportAttackTriggeredCone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeliriumDemonTeleportAttackTriggeredCone2"] = { name = "GADeliriumDemonTeleportAttackTriggeredCone2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDeliriumDemonProjectileSpammableFire"] = { name = "MPSDeliriumDemonProjectileSpammableFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1377, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDeliriumDemonProjectileSpammableLightning"] = { name = "MPSDeliriumDemonProjectileSpammableLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "active_skill_shock_chance_+%_final", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 1378, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDeliriumDemonFlurryProjectileFire"] = { name = "MPSDeliriumDemonFlurryProjectileFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDeliriumDemonFlurryProjectileFireImpact"] = { name = "GSDeliriumDemonFlurryProjectileFireImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_is_projectile", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDeliriumDemonFlurryProjectileFireSmall"] = { name = "MPSDeliriumDemonFlurryProjectileFireSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1377, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDeliriumDemonFlurryProjectileLightning"] = { name = "MPSDeliriumDemonFlurryProjectileLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1378, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWDeliriumDemonWeaponThrowLeft"] = { name = "MPWDeliriumDemonWeaponThrowLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {99, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWDeliriumDemonWeaponThrowRight"] = { name = "MPWDeliriumDemonWeaponThrowRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {104, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeliriumDemonWeaponThrowLeftImpact"] = { name = "GADeliriumDemonWeaponThrowLeftImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeliriumDemonWeaponThrowRightImpact"] = { name = "GADeliriumDemonWeaponThrowRightImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDeliriumDemonLeftLightningBeam"] = { name = "TBDeliriumDemonLeftLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDeliriumDemonRightLightningBeam"] = { name = "TBDeliriumDemonRightLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumDemonSummonDeathZone"] = { name = "DeliriumDemonSummonDeathZone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SODeliriumDemonSpawnLightningVolatile"] = { name = "SODeliriumDemonSpawnLightningVolatile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDeliriumDemonLightningVolatileExplosion"] = { name = "GSDeliriumDemonLightningVolatileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "base_skill_effect_duration", "is_area_damage", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
不能充能能量護盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
你的能量護盾從 0 開始生效
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
受到的混沌傷害不會造成能量護盾的兩倍損失
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
maximum life % to add to maximum energy shield [15]
Id | AfflictionBossExtraEnergyShield |
---|---|
Family | IncreasedEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Kosis, The Revelation
Drops
- Assailum
- Melting Maelstrom
- Perfidy
- Collapsing Horizon (Difficulty 2+)
- Strugglescream (Difficulty 4)
- Megalomaniac (Difficulty 4)
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.