Petulant Stonemaw
SpectreY
Tagsbeast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
Packs
  • Scute Lizard, Petulant Stonemaw
  • Cerberic Bat, Petulant Stonemaw
  • Stoneclad Gorilla, Petulant Stonemaw
  • Crested Behemoth, Petulant Stonemaw
  • Saurian Servant, Petulant Stonemaw
  • Здоровье
    110%
    Доспехи
    +11%
    Уклонение
    +11%
    Ailment Threshold
    %
    Сопротивление
    -30 30 0 0
    Damage
    110%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    3 ~ 5
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    100%
    Type
    ChaosGodRangedFodder
    Metadata
    ChaosGodRangedFodder
    Уровень
    68
    Здоровье
    8,533
    Доспехи
    3,451
    Уклонение
    477
    Энерг. щит
    0
    Damage
    256
    Урон от чар
    256
    Меткость
    0
    Attack Time
    1.5
    Опыт
    31,497
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 205–308
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCChaosGodRangedFodder
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 205–308
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 12 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
    ignores proximity shield [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }
    
    Stats
    {
        has_quadruped_head_control = 1
        quadruped_head_turn_duration_ms = 150
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Transitionable
    {
    
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderAggroAudio.ao' ); } );
        "
    }
    
    Animated
    {
    
        preload_animated_object = "Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderAggroAudio.ao"
    
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodder"] = {
        name = "Petulant Stonemaw",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCChaosGodRangedFodder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCChaosGodRangedFodder"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }