暴躁石喉
Petulant Stonemaw
SpectreY
Tagsbeast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
Packs
  • 鱗甲蜥蜴, 暴躁石喉
  • 地獄三頭蝙蝠, 暴躁石喉
  • 石膚猩猩, 暴躁石喉
  • 冠毛巨獸, 暴躁石喉
  • 蜥蜴奴僕, 暴躁石喉
  • 生命
    110%
    護甲
    +11%
    閃避值
    +11%
    Ailment Threshold
    %
    抗性
    -30 30 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    110%
    Model Size
    100%
    Type
    ChaosGodRangedFodder
    Metadata
    ChaosGodRangedFodder
    等級
    68
    生命
    8,533
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    256
    法術傷害
    256
    命中
    0
    Attack Time
    1.5
    經驗值
    31,497
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 205–308
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCChaosGodRangedFodder
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    圓盾衝鋒
    Base Damage: 205–308
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    冷卻時間: 12 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    ignores proximity shield [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }
    
    Stats
    {
        has_quadruped_head_control = 1
        quadruped_head_turn_duration_ms = 150
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Transitionable
    {
    
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderAggroAudio.ao' ); } );
        "
    }
    
    Animated
    {
    
        preload_animated_object = "Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderAggroAudio.ao"
    
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodder"] = {
        name = "Petulant Stonemaw",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCChaosGodRangedFodder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCChaosGodRangedFodder"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }