Bocarocosa petulante
Petulant Stonemaw
SpectreY
Tagsbeast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
Packs
  • Lagartija dermal, Bocarocosa petulante
  • Murciélago de tres cabezas, Bocarocosa petulante
  • Gorila rocoso, Bocarocosa petulante
  • Coloso crestado, Bocarocosa petulante
  • Sirviente saurio, Bocarocosa petulante
  • Vida
    110%
    Armadura
    +11%
    Evasión
    +11%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 5
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    ChaosGodRangedFodder
    Metadata
    ChaosGodRangedFodder
    Nivel
    68
    Vida
    8,533
    Armadura
    3,831
    Evasión
    529
    Energy Shield
    0
    Damage
    256
    Daño de hechizos
    256
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    31,497
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 205–308
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCChaosGodRangedFodder
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 205–308
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 12 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    ignores proximity shield [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }
    
    Stats
    {
        has_quadruped_head_control = 1
        quadruped_head_turn_duration_ms = 150
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Transitionable
    {
    
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderAggroAudio.ao' ); } );
        "
    }
    
    Animated
    {
    
        preload_animated_object = "Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderAggroAudio.ao"
    
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodder"] = {
        name = "Petulant Stonemaw",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCChaosGodRangedFodder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCChaosGodRangedFodder"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }