Bocarocosa petulante


Petulant Stonemaw
Spectre | Y |
---|---|
Tags | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
Packs |
Vida
110%
Armadura
+11%
Evasión
+11%
Resistencia




Damage
110%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
3 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
ChaosGodRangedFodder
Metadata
ChaosGodRangedFodder_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,533
Armadura
2,678
Evasión
529
Damage
256
Daño de hechizos
256
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
31,497
Minion Life
7,623
Minion Damage
1,066
Minion Armour
3,209
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 205–308
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TCChaosGodRangedFodder
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 205–308
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 12 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
ignores proximity shield [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2467 } Stats { has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 150 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodder_"] = { name = "Petulant Stonemaw", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TCChaosGodRangedFodder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCChaosGodRangedFodder"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Bocarocosa petulante





Petulant Stonemaw
Spectre | N |
---|---|
Tags | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
Packs |
Vida
110%
Armadura
+11%
Evasión
+11%
Resistencia




Damage
110%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
3 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
ChaosGodRangedFodder
Metadata
ChaosGodRangedFodderStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,533
Armadura
2,678
Evasión
529
Damage
256
Daño de hechizos
256
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
31,497
Minion Life
7,623
Minion Damage
1,066
Minion Armour
3,209
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 205–308
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TCChaosGodRangedFodder
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 205–308
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 12 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
ignores proximity shield [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2467 } Stats { has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 150 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosGodRangedFodder/ChaosGodRangedFodderStrongbox"] = { name = "Petulant Stonemaw", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TCChaosGodRangedFodder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCChaosGodRangedFodder"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.