Crested Behemoth
SpectreY
Tagsallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Packs
  • Crested Behemoth, Petulant Stonemaw
  • Здоровье
    330%
    Доспехи
    +100%
    Ailment Threshold
    %
    Сопротивление
    0 0 30 0
    Damage
    330%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    9 ~ 20
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Опыт
    330%
    Model Size
    100%
    Type
    ChaosGodTriceratops
    Metadata
    ChaosGodTriceratops_
    Уровень
    68
    Здоровье
    25,598
    Доспехи
    3,451
    Уклонение
    477
    Энерг. щит
    0
    Damage
    769
    Урон от чар
    769
    Меткость
    0
    Attack Time
    3
    Опыт
    94,492
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 615–923
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 3 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAChaosGodTriceratopsTailSlam
    Triggerable, Attack
    Base Damage: 615–923
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 3 сек.
    Перезарядка: 12 сек.
    50% физического урона становится уроном от молнии
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    is area damage [1]
    voll slam damage +% final at centre [80]
    GAChaosGodTriceratops180GroundSlam
    Triggerable, Attack
    Base Damage: 615–923
    Шанс [Critical|крит. попадания]: 5%
    Урон от атаки: 90%
    Attack Time: 3 сек.
    Перезарядка: 8 сек.
    Наносит на 10% меньше урона атаками
    60% физического урона становится уроном от молнии
    action attack or cast time uses animation length [1]
    action do not face target [1]
    attack maximum action distance + [15]
    is area damage [1]
    skill does not pathfind [1]
    EASChaosGodTriceratopsGigaBeam
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    TCChaosGodTriceratops
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 615–923
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 3 сек.
    Перезарядка: 18 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
    50% физического урона становится уроном от молнии
    ignores proximity shield [1]
    is area damage [1]
    GSChaosGodTriceratopsGigaBeam
    Triggerable, Spell, Damage
    Шанс критического удара: 6%
    Время применения: 1 сек.
    Наносит от 9.317 до 27.95 урона от молнии
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2916
    }
    
    Functions
    {
    	fix_orientation =
    	{
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	}
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodTriceratops/ChaosGodTriceratops_"] = {
        name = "Crested Behemoth",
        life = 3.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.3,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCChaosGodTriceratops",
            "GAChaosGodTriceratops180GroundSlam",
            "GAChaosGodTriceratopsTailSlam",
            "GSChaosGodTriceratopsGigaBeam",
            "EASChaosGodTriceratopsGigaBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCChaosGodTriceratops"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodTriceratops180GroundSlam"] = {
        name = "GAChaosGodTriceratops180GroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {15, 60, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodTriceratopsTailSlam"] = {
        name = "GAChaosGodTriceratopsTailSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, 50, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSChaosGodTriceratopsGigaBeam"] = {
        name = "GSChaosGodTriceratopsGigaBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChaosGodTriceratopsGigaBeam"] = {
        name = "EASChaosGodTriceratopsGigaBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }