Primordial Monster
stance movement speed +% final [-66]
Spectre | Y |
---|---|
Tags | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Здоровье
100%
Доспехи
+35%
Уклонение
+25%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
120%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
110%
Type
PrimordialMonster3
Metadata
PrimordialMonster3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,757
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
280
Урон от чар
280
Меткость
0
Attack Time
1.5
Опыт
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 224–336
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSPrimordialBatScreech
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 9.317 до 27.95 урона от молнии
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-75]
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-75]
DTTPrimordialBeast3LeapAttack
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
base pushiness size + [2]
leap slam minimum distance [25]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
base pushiness size + [2]
leap slam minimum distance [25]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
GAPrimordialMonster3Leap
Triggerable, Attack
Base Damage: 224–336
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 115%
Attack Time: 1.5 сек.
Наносит на 15% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PrimordialMonsters/Audio/PrimordialMonster3_OnAggro.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/PrimordialMonsters/Audio/PrimordialMonster3_OnAggro.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PrimordialMonsters/PrimordialMonster3"] = { name = "Primordial Monster", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSPrimordialBatScreech", "GAPrimordialMonster3Leap", "DTTPrimordialBeast3LeapAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPrimordialBatScreech"] = { name = "GSPrimordialBatScreech", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, -75, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrimordialMonster3Leap"] = { name = "GAPrimordialMonster3Leap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTPrimordialBeast3LeapAttack"] = { name = "DTTPrimordialBeast3LeapAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "base_pushiness_size_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 25, -40, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceMovementSpeedNegative66 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |