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undead description [1]
Prowling Skeleton
SpectreN
AreaЗаброшенная тюрьма, Холтен, Вольфенхолд
Tagsfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Packs
  • Заброшенная тюрьма, Вольфенхолд, Холтен: Крадущийся скелет
  • Здоровье
    125%
    Сопротивление
    0 0 0 0
    Damage
    125%
    Меткость
    100%
    Attack Distance
    7 ~ 12
    Время атаки
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    90%
    Type
    SkeletonProwler
    Metadata
    SkeletonProwler_
    Уровень
    56
    Здоровье
    4,695
    Damage
    199
    Урон от чар
    199
    Меткость
    1,588
    Время атаки
    1.32
    Опыт
    15,683
    Minion Life
    5,771
    Minion Damage
    641
    Minion Armour
    2,940
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 159–238
    Время атаки: 1.32 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonProwler/SkeletonProwler_"] = {
        name = "Prowling Skeleton",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Крадущийся скелет
    Нежить
    undead description [1]
    Prowling Skeleton
    SpectreN
    Spectre OverrideMetadata/Monsters/SkeletonProwler/SkeletonProwler_
    Tagsfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Здоровье
    125%
    Сопротивление
    0 0 0 0
    Damage
    125%
    Меткость
    100%
    Attack Distance
    7 ~ 12
    Время атаки
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    90%
    Type
    SkeletonProwler
    Metadata
    SkeletonProwlerDead
    Уровень
    68
    Здоровье
    9,696
    Damage
    291
    Урон от чар
    291
    Меткость
    2,464
    Время атаки
    1.32
    Опыт
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 233–350
    Время атаки: 1.32 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonProwler/SkeletonProwlerDead"] = {
        name = "Prowling Skeleton",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Крадущийся скелет
    Нежить
    undead description [1]
    Prowling Skeleton
    SpectreN
    AreaОдиночные камеры
    Tagsfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Packs
  • Одиночные камеры: Крадущийся скелет
  • Здоровье
    125%
    Сопротивление
    0 0 0 0
    Damage
    125%
    Меткость
    100%
    Attack Distance
    7 ~ 12
    Время атаки
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    90%
    Type
    SkeletonProwlerWet
    Metadata
    SkeletonProwlerWet_
    Уровень
    47
    Здоровье
    2,626
    Damage
    146
    Урон от чар
    146
    Меткость
    1,116
    Время атаки
    1.32
    Опыт
    8,636
    Minion Life
    4,134
    Minion Damage
    387
    Minion Armour
    1,665
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 117–175
    Время атаки: 1.32 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonProwler/SkeletonProwlerWet_"] = {
        name = "Prowling Skeleton",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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