Pirschendes Skelett
undead description [1]
Prowling Skeleton
Spectre | Y |
---|---|
Tags | fast_movement, not_dex, not_int, skeleton, Unarmed_onhit_audio, undead |
Leben
125%
Rüstung
+50%
Widerstand




Damage
125%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
7 ~ 12
Angriffszeit
1.32 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
90%
Type
SkeletonProwler
Metadata
SkeletonProwler_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,696
Rüstung
5,177
Ausweichwert
477
Damage
291
Zauberschaden
291
Genauigkeit
2,180
Angriffszeit
1.32
Erfahrung
35,793
Minion Life
14,100
Minion Damage
2,371
Minion Armour
8,628
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 233–350
Kritische Trefferchance: 5%
Angriffszeit: 1.32 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonProwler/SkeletonProwler_"] = { name = "Prowling Skeleton", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.32, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Pirschendes Skelett
undead description [1]
Prowling Skeleton
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/SkeletonProwler/SkeletonProwler_ |
Tags | fast_movement, not_dex, not_int, skeleton, Unarmed_onhit_audio, undead |
Leben
125%
Rüstung
+50%
Widerstand




Damage
125%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
7 ~ 12
Angriffszeit
1.32 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
90%
Type
SkeletonProwler
Metadata
SkeletonProwlerDead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,696
Rüstung
5,177
Ausweichwert
477
Damage
291
Zauberschaden
291
Genauigkeit
2,180
Angriffszeit
1.32
Erfahrung
35,793
Minion Life
14,100
Minion Damage
2,371
Minion Armour
8,628
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 233–350
Kritische Trefferchance: 5%
Angriffszeit: 1.32 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonProwler/SkeletonProwlerDead"] = { name = "Prowling Skeleton", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.32, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Pirschendes Skelett
Prowling Skeleton
Spectre | Y |
---|---|
Tags | bones, fast_movement, not_dex, not_int, skeleton, Unarmed_onhit_audio, undead |
Leben
125%
Rüstung
+80%
Widerstand




Damage
138%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
7 ~ 12
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
90%
Type
HairySlumsProwler
Metadata
HairySlumsProwler
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,696
Rüstung
6,212
Ausweichwert
477
Damage
322
Zauberschaden
322
Genauigkeit
2,180
Angriffszeit
1.5
Erfahrung
35,793
Minion Life
14,100
Minion Damage
2,617
Minion Armour
11,733
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 257–386
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonProwler/HairySlumsProwler"] = { name = "Prowling Skeleton", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.38, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Pirschendes Skelett
Prowling Skeleton
Spectre | Y |
---|---|
Tags | bones, fast_movement, not_dex, not_int, skeleton, Unarmed_onhit_audio, undead |
Leben
125%
Rüstung
+80%
Widerstand




Damage
138%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
7 ~ 12
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
90%
Type
HairySlumsProwler
Metadata
HairySlumsProwlerHarbourTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,696
Rüstung
6,212
Ausweichwert
477
Damage
322
Zauberschaden
322
Genauigkeit
2,180
Angriffszeit
1.5
Erfahrung
35,793
Minion Life
14,100
Minion Damage
2,617
Minion Armour
11,733
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 257–386
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonProwler/HairySlumsProwlerHarbourTeam"] = { name = "Prowling Skeleton", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.38, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.