Prowling Skeleton
Undead
undead description [1]
SpectreN
AreaAbandoned Prison, Holten, Wolvenhold
Tagsfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Packs
  • Abandoned Prison, Wolvenhold, Holten: Prowling Skeleton
  • Life
    125%
    Armour
    +50%
    Resistance
    0 0 0 0
    Damage
    125%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    7 ~ 12
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    90%
    Type
    SkeletonProwler
    Metadata
    SkeletonProwler_
    Level
    56
    Life
    4,695
    Armour
    1,764
    Evasion Rating
    537
    Damage
    199
    Spell Damage
    199
    Accuracy
    1,588
    Attack Time
    1.32
    Experience
    15,683
    Minion Life
    5,771
    Minion Damage
    641
    Minion Armour
    2,940
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 159–238
    Critical Hit Chance: 5%
    Attack Time: 1.32 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonProwler/SkeletonProwler_"] = {
        name = "Prowling Skeleton",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Prowling Skeleton
    Undead
    undead description [1]
    SpectreN
    Spectre OverrideMetadata/Monsters/SkeletonProwler/SkeletonProwler_
    Tagsfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Life
    125%
    Armour
    +50%
    Resistance
    0 0 0 0
    Damage
    125%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    7 ~ 12
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    90%
    Type
    SkeletonProwler
    Metadata
    SkeletonProwlerDead
    Level
    68
    Life
    9,696
    Armour
    3,620
    Evasion Rating
    708
    Damage
    291
    Spell Damage
    291
    Accuracy
    2,464
    Attack Time
    1.32
    Experience
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 233–350
    Critical Hit Chance: 5%
    Attack Time: 1.32 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonProwler/SkeletonProwlerDead"] = {
        name = "Prowling Skeleton",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Prowling Skeleton
    Undead
    undead description [1]
    SpectreN
    AreaSolitary Confinement
    Tagsfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Packs
  • Solitary Confinement: Prowling Skeleton
  • Life
    125%
    Armour
    +50%
    Resistance
    0 0 0 0
    Damage
    125%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    7 ~ 12
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    90%
    Type
    SkeletonProwlerWet
    Metadata
    SkeletonProwlerWet_
    Level
    47
    Life
    2,626
    Armour
    999
    Evasion Rating
    426
    Damage
    146
    Spell Damage
    146
    Accuracy
    1,116
    Attack Time
    1.32
    Experience
    8,636
    Minion Life
    4,134
    Minion Damage
    387
    Minion Armour
    1,665
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 117–175
    Critical Hit Chance: 5%
    Attack Time: 1.32 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    	on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonProwler/SkeletonProwlerWet_"] = {
        name = "Prowling Skeleton",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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