IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Esqueleto emboscador
CategoryUndeadNo muerto
IconEnemyArmourStrong
undead description [1]
Prowling Skeleton
Spectre
AreaPrisión abandonada, Holten, Fuerte de los lobos
Tagsbones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Packs
  • Prisión abandonada, Fuerte de los lobos, Holten: Esqueleto emboscador
  • Vida
    125%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisión
    100%
    Attack Distance
    7 ~ 12
    Tiempo de ataque
    1.32 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    90%
    Type
    SkeletonProwler
    Metadata
    SkeletonProwler_
    Nivel
    56
    Vida
    4,695
    Damage
    199
    Daño de hechizos
    199
    Precisión
    1,556
    Tiempo de ataque
    1.32
    Experiencia
    15,683
    Minion Life
    5,771
    Minion Damage
    641
    Minion Armour
    2,940
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 159238
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.32 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonProwler/SkeletonProwler_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Prowling Skeleton",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Esqueleto emboscador
    CategoryUndeadNo muerto
    IconEnemyArmourStrong
    undead description [1]
    Prowling Skeleton
    Spectre
    Spectre OverrideMetadata/Monsters/SkeletonProwler/SkeletonProwler_
    Tagsbones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Vida
    125%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisión
    100%
    Attack Distance
    7 ~ 12
    Tiempo de ataque
    1.32 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    90%
    Type
    SkeletonProwler
    Metadata
    SkeletonProwlerDead
    Nivel
    68
    Vida
    10,321
    Damage
    291
    Daño de hechizos
    291
    Precisión
    2,502
    Tiempo de ataque
    1.32
    Experiencia
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 233350
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.32 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonProwler/SkeletonProwlerDead"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Prowling Skeleton",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Esqueleto emboscador
    CategoryUndeadNo muerto
    IconEnemyArmourStrong
    Prowling Skeleton
    Spectre
    AreaConfinamiento solitario
    Tagsbones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Packs
  • Confinamiento solitario: Esqueleto emboscador
  • Vida
    125%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisión
    100%
    Attack Distance
    7 ~ 12
    Tiempo de ataque
    1.32 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    90%
    Type
    SkeletonProwlerWet
    Metadata
    SkeletonProwlerWet_
    Nivel
    47
    Vida
    2,626
    Damage
    146
    Daño de hechizos
    146
    Precisión
    1,066
    Tiempo de ataque
    1.32
    Experiencia
    8,636
    Minion Life
    4,134
    Minion Damage
    387
    Minion Armour
    1,665
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 117175
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.32 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonProwler/SkeletonProwlerWet_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Prowling Skeleton",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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