Ловец морской гнили


Searot Ensnarer
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Здоровье
100%
+30%
Сопротивление




Damage
110%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 55
Время атаки
1.5 Second
Damage Spread
±30%
Опыт
100%
Model Size
100%
Type
KelpDregCrossbow
Metadata
KelpDregCrossbowEnsarer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,757
3,137
708
Damage
256
Урон от чар
256
Меткость
2,464
Время атаки
1.5
Опыт
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASKelpDregCrossbowPhys
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 180–333
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
arrow projectile variation [1006]
check for targets between initiator and projectile source [1]
main hand local chance to bleed on hit % [20]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2466 } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao" } Positioned { on_initial_position_set = " IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', () { this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow01.ao', R_Weapon ); }, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', () { this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow02.ao', R_Weapon ); }, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', () { this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow03.ao', R_Weapon ); }, (){} ); } ); } ); " } Life { on_death = " myweapon.MoveToBone( R_Weapon_02, 0.0 ); IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', () { this.myweapon.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' ); }, (){} ); } ); } ); " on_spawned_alive = " IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', () { this.myweapon.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' ); }, (){} ); } ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer"] = { name = "Searot Ensnarer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MASKelpDregCrossbowPhys", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASKelpDregCrossbowPhys"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "main_hand_local_chance_to_bleed_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {1006, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.