Ловец морской гнили
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Searot Ensnarer
SpectreN
TagsArrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Здоровье
100%
Сопротивление
0 0 0 0
Damage
110%
Меткость
100%
Attack Distance
5 ~ 55
Время атаки
1.5 Second
Damage Spread
±30%
Опыт
100%
Model Size
100%
Type
KelpDregCrossbow
Metadata
KelpDregCrossbowEnsarer
Уровень
68
Здоровье
7,757
Damage
256
Урон от чар
256
Меткость
2,464
Время атаки
1.5
Опыт
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
4,585
MASKelpDregCrossbowPhys
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 180–333
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
arrow projectile variation [1006]
check for targets between initiator and projectile source [1]
main hand local chance to bleed on hit % [20]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Stats
{
	set_base_heavy_stun_duration_ms = 2466
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao"
}

Positioned
{
	on_initial_position_set =
	"
		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', ()
		{
			this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow01.ao', R_Weapon );
		}, ()
		{
			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', ()
			{
				this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow02.ao', R_Weapon );
			}, ()
			{
				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
				{
					this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow03.ao', R_Weapon );
				}, (){} );
			} );
		} );
	"
}

Life
{
	on_death =
	"
		myweapon.MoveToBone( R_Weapon_02, 0.0 );
		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, ()
		{
			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, ()
			{
				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
				{
					this.myweapon.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' );
				}, (){} );
			} );
		} );
	"

	on_spawned_alive =
	"
		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, ()
		{
			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, ()
			{
				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
				{
					this.myweapon.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' );
				}, (){} );
			} );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer"] = {
    name = "Searot Ensnarer",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.3,
    attackTime = 1.5,
    attackRange = 55,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MASKelpDregCrossbowPhys",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASKelpDregCrossbowPhys"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "main_hand_local_chance_to_bleed_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {1006, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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