IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Enchevêtreur goémoneux
CategoryUndeadMort-vivant
IconEnemyArmour
Searot Ensnarer
Spectre
Tagsallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Vie
100%
+30%
Résistance
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
110%
Précision
100%
Attack Distance
5 ~ 55
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
KelpDregCrossbow
Metadata
KelpDregCrossbowEnsarer
Niveau
68
Vie
8,257
3,137
Damage
256
Dégâts des sorts
256
Précision
2,502
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
4,585
MASKelpDregCrossbowPhys
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 180333
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
arrow projectile variation [1006]
check for targets between initiator and projectile source [1]
main hand local chance to bleed on hit % [20]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Stats
{
	set_base_heavy_stun_duration_ms = 2466
}

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Searot Ensnarer",
    life = 1,
    damage = 1.1,
    damageSpread = 0.3,
    attackTime = 1.5,
    attackRange = 55,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MASKelpDregCrossbowPhys",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASKelpDregCrossbowPhys"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "main_hand_local_chance_to_bleed_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {1006, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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