IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Searot Ensnarer
CategoryUndeadUndead
IconEnemyArmour
SpectreY
TagsArrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Life
100%
Armour
+30%
Resistance
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
110%
Accuracy
100%
5%
Attack Distance
5 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
KelpDregCrossbow
Metadata
KelpDregCrossbowEnsarer
Level
68
Life
7,757
Armour
3,137
Evasion Rating
708
Damage
256
Spell Damage
256
Accuracy
2,502
Attack Time
1.5
Experience
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
4,585
MASKelpDregCrossbowPhys
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 180—333
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
arrow projectile variation [1006]
check for targets between initiator and projectile source [1]
main hand local chance to bleed on hit % [20]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Stats
{
	set_base_heavy_stun_duration_ms = 2466
}

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Searot Ensnarer",
    life = 1,
    damage = 1.1,
    damageSpread = 0.3,
    attackTime = 1.5,
    attackRange = 55,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MASKelpDregCrossbowPhys",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASKelpDregCrossbowPhys"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "main_hand_local_chance_to_bleed_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {1006, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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