海蚀诱捕者


Searot Ensnarer
Spectre | Y |
---|---|
Tags | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
生命
100%
+30%
抗性




伤害
110%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
5 ~ 55
攻击间隔
1.5 Second
Damage Spread
±30%
经验值
100%
Model Size
100%
Type
KelpDregCrossbow
Metadata
KelpDregCrossbowEnsarer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASKelpDregCrossbowPhys
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 180–333
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
arrow projectile variation [1006]
check for targets between initiator and projectile source [1]
main hand local chance to bleed on hit % [20]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2466 } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao" } Positioned { on_initial_position_set = " IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', () { this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow01.ao', R_Weapon ); }, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', () { this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow02.ao', R_Weapon ); }, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', () { this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow03.ao', R_Weapon ); }, (){} ); } ); } ); " } Life { on_death = " myweapon.MoveToBone( R_Weapon_02, 0.0 ); IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', () { this.myweapon.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' ); }, (){} ); } ); } ); " on_spawned_alive = " IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, () { IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', () { this.myweapon.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' ); }, (){} ); } ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer"] = { name = "Searot Ensnarer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MASKelpDregCrossbowPhys", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASKelpDregCrossbowPhys"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "main_hand_local_chance_to_bleed_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {1006, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.