海蚀诱捕者
亡灵
Searot Ensnarer
SpectreY
TagsArrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
生命
100%
+30%
抗性
0 0 0 0
伤害
110%
命中
100%
暴击 Chance
5%
Attack Distance
5 ~ 55
攻击间隔
1.5 Second
Damage Spread
±30%
经验值
100%
Model Size
100%
Type
KelpDregCrossbow
Metadata
KelpDregCrossbowEnsarer
等级
68
生命
7,757
3,137
伤害
256
法术伤害
256
命中
2,464
攻击间隔
1.5
经验值
28,634
召唤物生命
6,930
召唤物伤害
1,066
召唤物护甲
4,585
MASKelpDregCrossbowPhys
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 180–333
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
arrow projectile variation [1006]
check for targets between initiator and projectile source [1]
main hand local chance to bleed on hit % [20]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Stats
{
	set_base_heavy_stun_duration_ms = 2466
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao"
}

Positioned
{
	on_initial_position_set =
	"
		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', ()
		{
			this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow01.ao', R_Weapon );
		}, ()
		{
			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', ()
			{
				this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow02.ao', R_Weapon );
			}, ()
			{
				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
				{
					this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow03.ao', R_Weapon );
				}, (){} );
			} );
		} );
	"
}

Life
{
	on_death =
	"
		myweapon.MoveToBone( R_Weapon_02, 0.0 );
		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, ()
		{
			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, ()
			{
				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
				{
					this.myweapon.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' );
				}, (){} );
			} );
		} );
	"

	on_spawned_alive =
	"
		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, ()
		{
			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, ()
			{
				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
				{
					this.myweapon.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' );
				}, (){} );
			} );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer"] = {
    name = "Searot Ensnarer",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.3,
    attackTime = 1.5,
    attackRange = 55,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MASKelpDregCrossbowPhys",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASKelpDregCrossbowPhys"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "main_hand_local_chance_to_bleed_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {1006, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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