Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
海蚀诱捕者
CategoryUndead亡灵
IconEnemyArmour
Searot Ensnarer
Spectre
Tagsallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
生命
100%
+30%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
110%
命中
100%
暴击 Chance
5%
Attack Distance
5 ~ 55
攻击时间
1.5 Second
Damage Spread
±30%
经验值
100%
Model Size
100%
Type
KelpDregCrossbow
Metadata
KelpDregCrossbowEnsarer
Spectre Reservation
50%
Companion Reservation
30%
等级
68
生命
8,257
3,137
伤害
256
法术伤害
256
命中
2,502
攻击时间
1.5
经验值
28,634
召唤物生命
6,930
召唤物伤害
1,066
召唤物护甲
4,585
MASKelpDregCrossbowPhys
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 180333
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
arrow projectile variation [1006]
check for targets between initiator and projectile source [1]
main hand local chance to bleed on hit % [20]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Stats
{
	set_base_heavy_stun_duration_ms = 2466
}

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Searot Ensnarer",
    life = 1,
    damage = 1.1,
    damageSpread = 0.3,
    attackTime = 1.5,
    attackRange = 55,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MASKelpDregCrossbowPhys",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASKelpDregCrossbowPhys"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "main_hand_local_chance_to_bleed_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {1006, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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