Vaal Overseer
stance movement speed +% final [188]
SpectreY
AreaУбежище в зиккурате, Утцааль, Библиотека Камасы, Утцааль, Библиотека Камасы
Tags1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • Библиотека Камасы, Библиотека Камасы: Vaal Overseer, Vaal Guard, Vaal Guard, Vaal Guard
  • Библиотека Камасы, Библиотека Камасы: Vaal Overseer, Vaal Guard, Vaal Guard
  • Vaal Overseer, Vaal Guard, Vaal Guard, Vaal Guard
  • Утцааль, Утцааль: Vaal Goliath, Vaal Overseer
  • Убежище в зиккурате: Vaal Overseer, Vaal Guard, Vaal Excoriator
  • Здоровье
    180%
    Доспехи
    +60%
    Уклонение
    +40%
    Ailment Threshold
    %
    Сопротивление
    0 0 0 0
    Damage
    180%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    100%
    Type
    VaalLivingOverseer
    Metadata
    VaalOverseerLiving_
    Уровень
    70
    Здоровье
    15,689
    Доспехи
    3,877
    Уклонение
    502
    Энерг. щит
    0
    Damage
    446
    Урон от чар
    446
    Меткость
    0
    Attack Time
    2.25
    Опыт
    62,350
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 357–535
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 2.25 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASVaalOverseerCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 357–535
    Шанс [Critical|крит. попадания]: 5%
    Урон от атаки: 160%
    Attack Time: 2.25 сек.
    Перезарядка: 6 сек.
    Наносит на 60% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalOverseerLiving_"] = {
        name = "Vaal Overseer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASVaalOverseerCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalOverseerCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [188]
    IdStanceVaalGuardRunOverseer
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 188 Max: 188 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Vaal Overseer
    stance movement speed +% final [188]
    SpectreY
    Tags1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Здоровье
    180%
    Доспехи
    +60%
    Уклонение
    +40%
    Ailment Threshold
    %
    Сопротивление
    0 0 0 0
    Damage
    180%
    Меткость
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    100%
    Type
    VaalLivingOverseer
    Metadata
    VaalOverseerLivingSacrificeGuard
    Уровень
    68
    Здоровье
    13,963
    Доспехи
    3,451
    Уклонение
    477
    Энерг. щит
    0
    Damage
    420
    Урон от чар
    420
    Меткость
    0
    Attack Time
    2.25
    Опыт
    51,541
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 336–504
    Шанс [Critical|крит. попадания]: 5%
    Attack Time: 2.25 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASVaalOverseerCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 336–504
    Шанс [Critical|крит. попадания]: 5%
    Урон от атаки: 160%
    Attack Time: 2.25 сек.
    Перезарядка: 6 сек.
    Наносит на 60% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalOverseerLivingSacrificeGuard"] = {
        name = "Vaal Overseer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASVaalOverseerCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalOverseerCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [188]
    IdStanceVaalGuardRunOverseer
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 188 Max: 188 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1