IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
เคานต์จีโอนอร์
CategoryHumanoidมนุษย์
IconEnemyArmourStrong IconEnemyResistanceCold
Count Geonor
Spectre
Areaคฤหาสน์อ็อกแฮม
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
พลังชีวิต
237%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
280%
ความแม่นยำ
100%
Attack Distance
6 ~ 21
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
115%
Type
BaronHumanForm
Metadata
BaronBossHumanForm
เลเวล
15
พลังชีวิต
318
Damage
79
ความเสียหายเวท
79
ความแม่นยำ
206
{เวลาโจมตี}
1.5
ค่าประสบการณ์
924
Minion Life
1,455
Minion Damage
90
Minion Armour
216
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
โต๊ะพุ่งชน
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 19 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
ผลักศัตรูออกไป
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
GABaronHumanEpicThrust
Triggerable, Attack, AttackInPlace
Base Damage: 6395
ความเสียหายโจมตี: 133%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 14 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 33%
แปลงความเสียหาย กายภาพ 30% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Attack
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 40 {วิ}
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
Spell
{เวลาร่าย}: 2.266 {วิ}
EASBaronBossHumanTransformToCorruptWolf
Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 6395
ความเสียหายโจมตี: 260%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 160%
แปลงความเสียหาย กายภาพ 75% เป็น น้ำแข็ง
เพิ่มการสะสมค่าแช่แข็ง อีก 500%
เจาะทะลุ ทุกเป้าหมาย
base cannot be blocked [2]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack, AttackInPlace
Base Damage: 6395
ความเสียหายโจมตี: 70%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 30% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack, AttackInPlace
Base Damage: 6395
ความเสียหายโจมตี: 70%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 30% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack, AttackInPlace
Base Damage: 6395
ความเสียหายโจมตี: 400%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 60% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย น้ำแข็ง 41.37 ถึง 62.06
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
เพิ่มการสะสมค่าแช่แข็ง 30000%
สร้างความเสียหาย น้ำแข็ง 41.37 ถึง 62.06
การปะทะ สะสมค่าแช่แข็ง
เพิ่มระยะเวลาของสถานะ แช่แข็ง ต่อศัตรู 100%
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack, AttackInPlace
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 6395
ความเสียหายโจมตี: 200%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 6395
ความเสียหายโจมตี: 370%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 270%
แปลงความเสียหาย กายภาพ 30% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GABaronBossHumanImpalingSword
Triggerable, Attack, AttackInPlace
Base Damage: 6395
ความเสียหายโจมตี: 20%
{เวลาโจมตี}: 1.5 {วิ}
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย โจมตี ลดลง อีก 80%
ไม่สามารถหลบหลีกได้
base cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
{เวลาร่าย}: 1 {วิ}
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossShapeShiftToWolf
Triggerable, AttackInPlace
base skill effect duration [800]
BaronBossShapeShiftFromWolf
Triggerable, AttackInPlace
base skill effect duration [1333]
EASBaronWolfLeapMid
Attack
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 6 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Attack
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Attack
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Attack
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Attack
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 17.5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 23.5 {วิ}
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack, AttackInPlace
Base Damage: 6395
ความเสียหายโจมตี: 260%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 160%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack, AttackInPlace
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
เพิ่มระยะทางของการ ผลักออกไป 20%
ผลักศัตรูออกไป
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
GABaronWolfBloodBurst
Triggerable, Attack, AttackInPlace
Base Damage: 6395
{เวลาโจมตี}: 1.5 {วิ}
เพิ่มระยะทางของการ ผลักออกไป 20%
ผลักศัตรูออกไป
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack, AttackInPlace
Base Damage: 6395
ความเสียหายโจมตี: 260%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 160%
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_character_animation = "BaronSwordImpaledLoop"
}

// these stats needs to be here because the wolf doesn't use its own ot
// the human form has turn anims in the act file so it doesn't assert, but these dont do anything
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 150
	// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
	set_action_attack_or_cast_time_uses_animation_length = 0
}

StateMachine
{
	define_shared_state =
	"
		sitting = 1;
		big_wolf_time;
		call_for_aid;
		transform_dialogue_option;
		audio_param;
	"

	define_shared_checkpoint_state =
	"
		seen_intro;
		seen_phase_change;
	"

	on_state_sitting_1 = "RemoveCollidability();"
	on_state_sitting_0 = "MakeCollidable();"
}

Positioned
{
	on_initial_position_set =
	"
		SetExtraTileActivationDistance( 15, 15 );
		Delay( 0.034,
		{
			If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } );
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	// arg1: the victim
	// arg2: where to move the victim
	send_it =
	"
		arg1.SetMovementFaceMode( FaceAway );
		If( GetCurrentMoveSpeed() > 0.0,
		{
			arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true );
		}, { arg1.StopMoving(); } );
	"

	// arg1: the victim
	freedom =
	"
		arg1.SetMovementFaceMode( FaceDirection );
		arg1.StopMoving();
	"

	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf Form - Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "tele_hide;"
	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
	on_or_create_state_tele_hide_0 = "MakeCollidable();"
}

Preload
{
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb"
	preload_object = "Metadata/Effects/SleepableEffect"
	preload_object = "Metadata/Effects/SleepableServerBeamEffect"
	preload_misc_beam = "BaronBossWolfSummonBloodBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "removed;"
	on_or_create_state_removed_1 = { Delay( 0.034, { RemoveCollidability(); } ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanForm"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Count Geonor",
    life = 2.37,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MASBaronBossFrontalChargeCleave",
        "MASBaronBossBackwardsChargeCleave",
        "MPABaronHumanEpicThrustProj",
        "CGEBaronBossHumanExpandingSwordZone",
        "TCBaronBossHumanImpale",
        "GSBaronBossHumanSwordExplosion",
        "GABaronBossHumanSwordDangerRectangle",
        "GABaronBossHumanImpalingSword",
        "GSBaronBossHumanSwordExplosionDebuff",
        "GABaronWolfBloodTeleSlam",
        "GABaronWolfDashDangerRectangle",
        "GABaronWolfBloodBurst",
        "GABaronHumanEpicThrust",
        "GABaronHumanLacerateSlamLeft",
        "GABaronHumanLacerateSlamRight",
        "GABaronHumanLacerateSlamSlam",
        "EASBaronBossHumanShapeshiftToWolf",
        "EASBaronBossHumanShapeshiftFromWolf",
        "EASBaronBossHumanTransformToCorruptWolf",
        "EASBaronWolfLeapMid",
        "EASBaronWolfLeapLong",
        "EASBaronWolfLeapLong2",
        "EAABaronWolfBloodBallDash",
        "EAABaronWolfBloodTeleSlam",
        "EASBaronWolfWerewolfSummon",
        "EAABaronHumanLacerateSlam",
        "MDBaronWolfBloodBurst",
        "GTBaronHumanFrostWallL",
        "GTBaronHumanFrostWallR",
        "EDABaronWolfBloodBurst",
        "DTTBaronWolfBloodPortalIn",
        "DTTBaronWolfBloodPortalOut",
        "BaronBossShapeShiftToWolf",
        "BaronBossShapeShiftFromWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossFrontalChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossBackwardsChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPABaronHumanEpicThrustProj"] = {
    name = "MPABaronHumanEpicThrustProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "base_cannot_be_blocked",
        "always_pierce",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBaronBossHumanExpandingSwordZone"] = {
    name = "CGEBaronBossHumanExpandingSwordZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHumanImpale"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosion"] = {
    name = "GSBaronBossHumanSwordExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanSwordDangerRectangle"] = {
    name = "GABaronBossHumanSwordDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanImpalingSword"] = {
    name = "GABaronBossHumanImpalingSword",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_always_hit",
        "disable_visual_hit_effect",
        "cannot_stun",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosionDebuff"] = {
    name = "GSBaronBossHumanSwordExplosionDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "hit_damage_freeze_multiplier_+%",
        "freeze_duration_+%",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodTeleSlam"] = {
    name = "GABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfDashDangerRectangle"] = {
    name = "GABaronWolfDashDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodBurst"] = {
    name = "GABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanEpicThrust"] = {
    name = "GABaronHumanEpicThrust",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamLeft"] = {
    name = "GABaronHumanLacerateSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamRight"] = {
    name = "GABaronHumanLacerateSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamSlam"] = {
    name = "GABaronHumanLacerateSlamSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftToWolf"] = {
    name = "EASBaronBossHumanShapeshiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftFromWolf"] = {
    name = "EASBaronBossHumanShapeshiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanTransformToCorruptWolf"] = {
    name = "EASBaronBossHumanTransformToCorruptWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapMid"] = {
    name = "EASBaronWolfLeapMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong"] = {
    name = "EASBaronWolfLeapLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong2"] = {
    name = "EASBaronWolfLeapLong2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodBallDash"] = {
    name = "EAABaronWolfBloodBallDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodTeleSlam"] = {
    name = "EAABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfWerewolfSummon"] = {
    name = "EASBaronWolfWerewolfSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronHumanLacerateSlam"] = {
    name = "EAABaronHumanLacerateSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBaronWolfBloodBurst"] = {
    name = "MDBaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallL"] = {
    name = "GTBaronHumanFrostWallL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallR"] = {
    name = "GTBaronHumanFrostWallR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
        "frost_wall_maximum_life",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABaronWolfBloodBurst"] = {
    name = "EDABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalIn"] = {
    name = "DTTBaronWolfBloodPortalIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalOut"] = {
    name = "DTTBaronWolfBloodPortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossShapeShiftToWolf"] = {
    name = "BaronBossShapeShiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossShapeShiftFromWolf"] = {
    name = "BaronBossShapeShiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1333, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
เคานต์จีโอนอร์
CategoryHumanoidมนุษย์
IconEnemyArmourStrong IconEnemyResistanceColdStrong
เพิ่มการสะสมค่าแช่แข็ง 100%
monster has second form [1]
Count Geonor
Spectre
Areaปราการเหล็ก, ห้องอาถรรพ์ตะวันตก
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
พลังชีวิต
297%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
280%
ความแม่นยำ
100%
Attack Distance
6 ~ 21
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
115%
Type
BaronHumanFormMap
Metadata
BaronBossHumanFormMap
เลเวล
80
พลังชีวิต
92,263
Damage
935
ความเสียหายเวท
935
ความแม่นยำ
3,928
{เวลาโจมตี}
1.5
ค่าประสบการณ์
300,000
Minion Life
29,949
Minion Damage
4,974
Minion Armour
19,212
MAASBaronEndgameBasic
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
มีโอกาสสร้างสถานะ เลือดไหล 50%
มีโอกาสสร้างสถานะ ขาหัก 30% เมื่อปะทะ
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
โต๊ะพุ่งชน
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 19 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
ผลักศัตรูออกไป
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
GABaronHumanEpicThrust
Triggerable, Attack, AttackInPlace
Base Damage: 7481122
ความเสียหายโจมตี: 133%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 14 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 33%
แปลงความเสียหาย กายภาพ 30% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Attack
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 40 {วิ}
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
Spell
{เวลาร่าย}: 2.266 {วิ}
EASBaronBossHumanTransformToCorruptWolf
Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 7481122
ความเสียหายโจมตี: 260%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 160%
แปลงความเสียหาย กายภาพ 75% เป็น น้ำแข็ง
เพิ่มการสะสมค่าแช่แข็ง อีก 500%
เจาะทะลุ ทุกเป้าหมาย
base cannot be blocked [2]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack, AttackInPlace
Base Damage: 7481122
ความเสียหายโจมตี: 70%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 30% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack, AttackInPlace
Base Damage: 7481122
ความเสียหายโจมตี: 70%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 30% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack, AttackInPlace
Base Damage: 7481122
ความเสียหายโจมตี: 400%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 60% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย น้ำแข็ง 473.8 ถึง 710.7
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
เพิ่มการสะสมค่าแช่แข็ง 30000%
สร้างความเสียหาย น้ำแข็ง 473.8 ถึง 710.7
การปะทะ สะสมค่าแช่แข็ง
เพิ่มระยะเวลาของสถานะ แช่แข็ง ต่อศัตรู 100%
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack, AttackInPlace
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 7481122
ความเสียหายโจมตี: 200%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 7481122
ความเสียหายโจมตี: 370%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 270%
แปลงความเสียหาย กายภาพ 30% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GABaronBossHumanImpalingSword
Triggerable, Attack, AttackInPlace
Base Damage: 7481122
ความเสียหายโจมตี: 20%
{เวลาโจมตี}: 1.5 {วิ}
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย โจมตี ลดลง อีก 80%
ไม่สามารถหลบหลีกได้
base cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
{เวลาร่าย}: 1 {วิ}
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossMapShapeShiftToWolf
Triggerable, AttackInPlace
base skill effect duration [800]
BaronBossMapShapeShiftFromWolf
Triggerable, AttackInPlace
base skill effect duration [1333]
EASBaronWolfLeapMid
Attack
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 6 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Attack
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Attack
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Attack
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Attack
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 17.5 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 23.5 {วิ}
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack, AttackInPlace
Base Damage: 7481122
ความเสียหายโจมตี: 260%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 160%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack, AttackInPlace
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
เพิ่มระยะทางของการ ผลักออกไป 20%
ผลักศัตรูออกไป
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
GABaronWolfBloodBurst
Triggerable, Attack, AttackInPlace
Base Damage: 7481122
{เวลาโจมตี}: 1.5 {วิ}
เพิ่มระยะทางของการ ผลักออกไป 20%
ผลักศัตรูออกไป
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack, AttackInPlace
Base Damage: 7481122
ความเสียหายโจมตี: 260%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 160%
action attack or cast time uses animation length [1]
is area damage [1]
GTBaronMapCorruptedBeamIntermittent
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeamRed
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 871.4 ถึง 1307
สร้างความเสียหาย น้ำแข็ง 871.4 ถึง 1307
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_character_animation = "BaronSwordImpaledLoop"
}

// these stats needs to be here because the wolf doesn't use its own ot
// the human form has turn anims in the act file so it doesn't assert, but these dont do anything
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 150
	// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
	set_action_attack_or_cast_time_uses_animation_length = 0
}

StateMachine
{
	define_shared_state =
	"
		sitting = 1;
		big_wolf_time;
		call_for_aid;
		transform_dialogue_option;
		audio_param;
	"

	on_state_sitting_1 = "RemoveCollidability();"
	on_state_sitting_0 = "MakeCollidable();"
}

Positioned
{
	on_initial_position_set =
	"
		SetExtraTileActivationDistance( 15, 15 );
		Delay( 0.034,
		{
			If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } );
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	// arg1: the victim
	// arg2: where to move the victim
	send_it =
	"
		arg1.SetMovementFaceMode( FaceAway );
		If( GetCurrentMoveSpeed() > 0.0,
		{
			arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true );
		}, { arg1.StopMoving(); } );
	"

	// arg1: the victim
	freedom =
	"
		arg1.SetMovementFaceMode( FaceDirection );
		arg1.StopMoving();
	"

	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf Form - Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "tele_hide;"
	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
	on_or_create_state_tele_hide_0 = "MakeCollidable();"
}

Preload
{
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb"
	preload_object = "Metadata/Effects/SleepableEffect"
	preload_object = "Metadata/Effects/SleepableServerBeamEffect"
	preload_misc_beam = "BaronBossWolfSummonBloodBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "removed;"
	on_or_create_state_removed_1 = { Delay( 0.034, { RemoveCollidability(); } ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanFormMap"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Count Geonor",
    life = 2.97,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MASBaronBossFrontalChargeCleave",
        "MASBaronBossBackwardsChargeCleave",
        "MAASBaronEndgameBasic",
        "MPABaronHumanEpicThrustProj",
        "CGEBaronBossHumanExpandingSwordZone",
        "TCBaronBossHumanImpale",
        "GSBaronBossHumanSwordExplosion",
        "GABaronBossHumanSwordDangerRectangle",
        "GABaronBossHumanImpalingSword",
        "GSBaronBossHumanSwordExplosionDebuff",
        "GABaronWolfBloodTeleSlam",
        "GABaronWolfDashDangerRectangle",
        "GABaronWolfBloodBurst",
        "GABaronHumanEpicThrust",
        "GABaronHumanLacerateSlamLeft",
        "GABaronHumanLacerateSlamRight",
        "GABaronHumanLacerateSlamSlam",
        "GSBaronCorruptWolfMoonbeamRed",
        "EASBaronBossHumanShapeshiftToWolf",
        "EASBaronBossHumanShapeshiftFromWolf",
        "EASBaronBossHumanTransformToCorruptWolf",
        "EASBaronWolfLeapMid",
        "EASBaronWolfLeapLong",
        "EASBaronWolfLeapLong2",
        "EAABaronWolfBloodBallDash",
        "EAABaronWolfBloodTeleSlam",
        "EASBaronWolfWerewolfSummon",
        "EAABaronHumanLacerateSlam",
        "MDBaronWolfBloodBurst",
        "GTBaronHumanFrostWallL",
        "GTBaronHumanFrostWallR",
        "GTBaronMapCorruptedBeamIntermittent",
        "EDABaronWolfBloodBurst",
        "DTTBaronWolfBloodPortalIn",
        "DTTBaronWolfBloodPortalOut",
        "BaronBossMapShapeShiftToWolf",
        "BaronBossMapShapeShiftFromWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossFrontalChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossBackwardsChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronEndgameBasic"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "bleed_on_hit_with_attacks_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPABaronHumanEpicThrustProj"] = {
    name = "MPABaronHumanEpicThrustProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "base_cannot_be_blocked",
        "always_pierce",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBaronBossHumanExpandingSwordZone"] = {
    name = "CGEBaronBossHumanExpandingSwordZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHumanImpale"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosion"] = {
    name = "GSBaronBossHumanSwordExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanSwordDangerRectangle"] = {
    name = "GABaronBossHumanSwordDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanImpalingSword"] = {
    name = "GABaronBossHumanImpalingSword",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_always_hit",
        "disable_visual_hit_effect",
        "cannot_stun",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosionDebuff"] = {
    name = "GSBaronBossHumanSwordExplosionDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "hit_damage_freeze_multiplier_+%",
        "freeze_duration_+%",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodTeleSlam"] = {
    name = "GABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfDashDangerRectangle"] = {
    name = "GABaronWolfDashDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodBurst"] = {
    name = "GABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanEpicThrust"] = {
    name = "GABaronHumanEpicThrust",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamLeft"] = {
    name = "GABaronHumanLacerateSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamRight"] = {
    name = "GABaronHumanLacerateSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamSlam"] = {
    name = "GABaronHumanLacerateSlamSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronCorruptWolfMoonbeamRed"] = {
    name = "GSBaronCorruptWolfMoonbeamRed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftToWolf"] = {
    name = "EASBaronBossHumanShapeshiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftFromWolf"] = {
    name = "EASBaronBossHumanShapeshiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanTransformToCorruptWolf"] = {
    name = "EASBaronBossHumanTransformToCorruptWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapMid"] = {
    name = "EASBaronWolfLeapMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong"] = {
    name = "EASBaronWolfLeapLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong2"] = {
    name = "EASBaronWolfLeapLong2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodBallDash"] = {
    name = "EAABaronWolfBloodBallDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodTeleSlam"] = {
    name = "EAABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfWerewolfSummon"] = {
    name = "EASBaronWolfWerewolfSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronHumanLacerateSlam"] = {
    name = "EAABaronHumanLacerateSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBaronWolfBloodBurst"] = {
    name = "MDBaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallL"] = {
    name = "GTBaronHumanFrostWallL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallR"] = {
    name = "GTBaronHumanFrostWallR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
        "frost_wall_maximum_life",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronMapCorruptedBeamIntermittent"] = {
    name = "GTBaronMapCorruptedBeamIntermittent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABaronWolfBloodBurst"] = {
    name = "EDABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalIn"] = {
    name = "DTTBaronWolfBloodPortalIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalOut"] = {
    name = "DTTBaronWolfBloodPortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossMapShapeShiftToWolf"] = {
    name = "BaronBossMapShapeShiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossMapShapeShiftFromWolf"] = {
    name = "BaronBossMapShapeShiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1333, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
เพิ่มการสะสมค่าแช่แข็ง 100%
FamilyFreezeDamageIncrease
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • hit damage freeze multiplier +% 100 100 Global
  • Adds Tagsno_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods
    Craft Tagsธาตุ น้ำแข็ง เจ็บป่วย
    monster has second form [1]
    FamilyMonsterMapBossExtraForms
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster has second form 1 1 Global Unscalable Value
  • เคานต์จีโอนอร์
    CategoryBeastsสัตว์ร้าย
    IconEnemyArmour IconEnemyEvasionStrong IconEnemyResistanceCold
    Count Geonor
    Spectre
    Tags1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
    พลังชีวิต
    237%
    การหลบหลีก
    +75%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    280%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 18
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    150%
    Type
    BaronHumanFormWolf
    Metadata
    BaronBossHumanFormWolf

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronBossHumanFormWolf"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Count Geonor",
        life = 2.37,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "Unarmed",
        skillList = {
        },
        modList = {
        },
    }
    
    เคานต์จีโอนอร์
    CategoryBeastsสัตว์ร้าย
    IconEnemyArmour IconEnemyEvasionStrong IconEnemyResistanceColdStrong
    เพิ่มการสะสมค่าแช่แข็ง 100%
    monster has second form [1]
    Count Geonor
    Spectre
    Tags1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
    พลังชีวิต
    297%
    การหลบหลีก
    +100%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    280%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 18
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    150%
    Type
    BaronHumanFormWolfMap
    Metadata
    BaronBossHumanFormWolfMap

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronBossHumanFormWolfMap"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Count Geonor",
        life = 2.97,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "Unarmed",
        skillList = {
        },
        modList = {
        },
    }
    
    เพิ่มการสะสมค่าแช่แข็ง 100%
    FamilyFreezeDamageIncrease
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hit damage freeze multiplier +% 100 100 Global
  • Adds Tagsno_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods
    Craft Tagsธาตุ น้ำแข็ง เจ็บป่วย
    monster has second form [1]
    FamilyMonsterMapBossExtraForms
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster has second form 1 1 Global Unscalable Value
  • เคานต์จีโอนอร์ Topic /8
    NPCชื่อ
    อูน่าเจ้าอยู่ในอ็อกแฮมมาเกือบชั่วชีวิต เจ้าเคยพบเจอกับเคานต์
    ก่อนที่ความคลั่งเข้าครอบงำเขาไหม? ตอนเด็กๆ ข้าเคยพบ
    กับเขามาครั้งหนึ่ง เขาใจดีกับข้าอยู่ไม่น้อย ข้ากล้าพูดได้ว่า
    รอยยิ้ม... เป็นแรงบันดาลใจนักบทบาทของเคานต์มีไว้ให้กับผู้ที่เก่งกล้าที่สุดในหมู่เรา แต่บัดนี้
    ก็กลับกลายเป็นเช่นนี้ไปแล้ว ทุกอย่างมันกลับตาลปัตรไปหมด
    นับตั้งแต่วันที่แผ่นดินของเราต้องคำสาปเช่นนี้ วิถีชีวิตของเรา
    ก็ค่อยๆ เสื่อมถอยไปทุกที หากคนที่เก่งกล้าที่สุดในหมู่เรายัง
    ตกต่ำได้ถึงเพียงนี้ แล้ว{พวกเรา}ที่เหลือจะมีหวังอันใดเล่า?จงทำในสิ่งที่จำเป็นเถิด
    อูน่าเจ้าต้องเข้าใจวิถีชีวิตของเราเสียก่อนจึงจะเข้าใจว่า
    สถานการณ์นี้เลวร้ายเพียงใด เคานต์ถือเป็นเสียงสูงสุดของ
    กลุ่มชนเรา สูงยิ่งไปกว่าพวกเธนเสียอีกบทบาทของเคานต์ถูกสถาปนาขึ้นมาเพื่อรวมชนเผ่าของเราให้
    เป็นปึกแผ่นต่อพวกนิรันดร์ที่กดขี่เรา และมีไว้ให้กับผู้ที่เก่งกล้า
    ที่สุดในหมู่เราเพียงเท่านั้น ตอนเด็กๆ ข้าเคยพบกับจีโอนอร์มา
    ครั้งหนึ่ง เขาใจดีกับข้าอยู่ไม่น้อยแต่ทุกอย่างมันกลับตาลปัตรไปหมดนับตั้งแต่วันที่แผ่นดินของ
    เราต้องคำสาปเช่นนี้ วิถีชีวิตของเราก็ค่อยๆ เสื่อมถอยไปทุกที
    หากคนที่เก่งกล้าที่สุดในหมู่เรายังตกต่ำได้ถึงเพียงนี้ แล้ว{พวก
    เรา}ที่เหลือจะมีหวังอันใดเล่า?จงทำในสิ่งที่จำเป็นเถิด
    เรนลีย์ประวัติศาสตร์ของเราจะไม่ระลึกชื่อของเคานต์เอาไว้ หึ!
    สมควรแล้วละ
    ฟินน์ข้าหาได้ชื่นชอบเคานต์จีโอนอร์ไม่ ฝากแทงมันสักทีสองทีด้วย
    ล่ะ
    ฟินน์ข้าเป็นคนแรกที่สังเกตว่ากำปั้นเหล็กของเคานต์คลั่งเริ่มบีบ
    แน่นเข้ามาในแผ่นดินนี้ มันเอาแต่ต้อนคนอย่างข้า... ด้วย
    เหตุผลที่เหลวไหลไม่ต่างจากมูลมนุษย์หมาป่าก็ไม่ปานข้าน่ะเป็นปลาที่ดิ้นเก่งไม่เบา เลยหนีจากแหของมันได้พ้น แล้ว
    ทหารรับจ้างของมันก็เริ่มไล่ล่าคนที่ข้าชอบจริงๆ นั่นเป็นตอนที่
    ข้ารู้ว่าเกิดเรื่องเป็นแน่พวกชาวบ้านในหมู่บ้านเอาแต่ปกป้องการกระทำของเขา ข้ามิ
    อาจรู้ได้ว่าทำไมพวกเขาถึงไม่เข้าใจ แต่พวกเขาอาจไม่อยาก
    เข้าใจก็เป็นได้
    ผู้คลุมกายหากเจ้ามุ่งเผชิญหน้ากับเคานต์ ข้าขอเตือนเจ้าเอาไว้ พลัง
    มลทินโบราณทำให้เขาบ้าคลั่ง เจ้าย่อมมิมีทางรู้ได้ว่าจะพบสิ่ง
    ใดภายในกำแพงของคฤหาสน์ที่ใดที่มีเมล็ดพันธุ์แห่งมลทินหยั่งรากลึก ที่นั่นจะมีชีวีที่บิดเบือน
    เป็นรูปร่างผิดแผก จิตใจของมนุษย์จักป่วยขึ้นมา แม้นเจ้าอาจ
    ได้พบกับภัยสยองเหนือคาดคิด แต่อันตรายที่แท้จริงคือเมล็ด
    พันธุ์ที่อยู่ในใจกลางคฤหาสน์
    เลทิสมีเรื่องเดียวเท่านั้น เคานต์จีโอนอร์ต้องตาย มันสั่งให้ทหาร
    ยามต้อนทุกคนในหมู่บ้าน พอเราต่อต้าน พวกมันก็เผาหมู่บ้าน
    จนราบคาบเข้าไปในคฤหาสน์แล้วล้างแค้นให้เราด้วยเถิด!
    ผู้คลุมกายเคานต์เผชิญหน้ากับข้าแล้วขโมยวัตถุที่อันตรายนัก มันเป็น
    เมล็ดพันธุ์ที่ข้าเก็บงำให้พ้นเงื้อมมือของมนุษยชาติมาเนิ่นนาน
    เขากลับรู้ว่าข้าครอบครองเมล็ดพันธุ์นี้เอาไว้ แต่ไม่อาจล่วงรู้ได้
    ว่าเมล็ดพันธุ์นี้อันตรายเพียงใด การพยายามนำพลังของมัน
    มาใช้จักนำพาหายนะเป็นแน่เจ้าต้องเร่งรุดไปยังหมู่บ้านในบัดดล อย่างน้อยเจ้าอาจ
    เกลี้ยกล่อมผู้ที่ยังมีสติให้สกัดกั้นเมล็ดพันธุ์นี้ให้จงได้
    Topic /1
    NPCชื่อ
    เลทิสไม่ว่ายังไงก็ตาม ข้าชื่อเลทิส ข้าขอบคุณที่เจ้าช่วยไว้ แต่...
    เอมอน... ทุกสิ่งทุกอย่างที่ข้ารู้จัก... ข้าไม่เหลืออะไรแล้วสิ่งนี้ไม่มีค่าสักเท่าไร แต่เอาไปเถิด มันอาจช่วยเจ้าต่อกรกับ
    สารเลว
    นั่นก็เป็นได้
    เคานต์จีโอนอร์ Text Audio /89
    ชื่อ
    อาชญากรทั้งหลาย! เราพิพากษาให้พวกเจ้าถูกแขวนคอจนสิ้นลม ขอให้วิญญาณพวกเจ้าเป็นอาหารแก่ทวยเทพผู้บุกเบิก ขอให้ร่างกายเจ้าเป็นอาหารแก่แผ่นดิน
    IronCountIntroCamera
    หา? ไอ้แม่มดนั่นกำลังหนี! ฆ่ามัน!
    IronCountEscapeIntFour
    นังมารร้ายมาราเค็ทนั่นหนีไปแล้ว! หยุดมัน!
    IronCountEscapeIntFourb
    จับตายไอ้คารุยนั่นให้จงได้! อย่าให้มันหนีพ้น!
    IronCountEscapeStrFour
    หยุดไอ้เด็กกำพร้านั่น! เร็วเข้า มันกำลังหนีไป!
    IronCountEscapeStrFourb
    ไล่ตามมันไป! ไปล่าตัวมันมา! เร็วสิเว้ย!
    IronCountEscapeDexFour
    หา ไม่! อย่าให้ไอ้แอสเมรีนั่นหนีไปได้!
    IronCountEscapeDexFourb
    หา?! ฆ่าไอ้ชาวโอริอาทนั่น! อย่าปล่อยให้มันหนีไปได้!
    IronCountEscapeStrDexFour
    เร็วเข้า! หยุดมันเสีย! ปราบไอ้นอกรีตนั่นให้จงได้!
    IronCountEscapeStrDexFourb
    หา? หยุดไอ้เฒ่านั่นเสีย!
    IronCountEscapeStrIntFour
    จับมัน! ฆ่าไอ้ดรูอิดนั่นเสีย!
    IronCountEscapeStrIntFourB
    เร็วเข้า! หยุดไอ้โจรนั่นซะ!
    IronCountEscapeDexIntFour
    จับไอ้คนนอกรีตนั่นกลับมาอีก! อย่าให้มันหนีไป! เร็วเข้า!
    IronCountEscapeDexIntFourb
    นักเวท... แกยุ่มย่ามกับธาตุทั้งหลายเสียจนอังคะราของแกขับไล่ไสส่ง แกจึงระเห็ดระเหินเร่ร่อนหาจุดประสงค์ ทว่าความทะยานอยากนำตัวแกมาที่นี่ ความทะยานอยากทำให้แกอยู่บนตะแลงแกงเช่นนี้ พูดออกมาเสีย!
    IronCountIntroSorceress
    ไอ้แม่มดโสมม รังแม่มดของแกขับไล่แกเพราะแกแสวงหาเรื่องต้องห้าม ศาสตร์ผีสามานย์ของแกจะจบลงด้วยบ่วงนี้ สั่งเสียซะ!
    IronCountIntroWitch
    นังพราน... คนจรจัดที่แฝงตัวในร่มไม้เหมือนสัตว์เดรัจฉาน แกฆ่าทหารของข้าเพื่อหัวขโมยน่ารังเกียจคนนึง ความผิดของแกกระจ่างชัด ถ้าอยากขอความเมตตาก็ขอมาซะ
    IronCountIntroRanger
    ชาวแอสเมรีจรจัด... แกถูกขับไล่ออกมาจากขุนเขา ไม่ว่าจะจิตหรือกายของแกต่างป่าเถื่อนทั้งสิ้น โอ้ แอสเมรีสูญเสียความรุ่งเรืองมามากนัก ข้าขอพิพากษาให้แกรับโทษตาย สั่งเสียมาซะ
    IronCountIntroHuntress
    คนเถื่อนคารุย... เผ่าแกขับไล่ไสส่งโทษฐานที่แกยึดตามวิถีของแกเอง มันนำแกมาสู่ปลายเชือกนี้ เชิญแกพูดออกมาเป็นครั้งสุดท้ายเถิด
    IronCountIntroMarauder
    ไอ้เด็กกำพร้า... ข้าสังเวชนักที่ได้เห็นแกในสภาพนี้ แกมาถึงชายฝั่งของเราตอนที่ยังเด็กที่ไร้ที่ไปที่ถูกเฆี่ยนตี กลุ่มชนของเราทำให้แกแข็งแกร่ง แล้วเจ้าตอบแทนพวกเขาเช่นไรเล่า? ตอบแทนด้วยการปลุกระดมและคำลวงหลอก! อยากพูดอะไรก็พูดมาเสีย
    IronCountIntroWarrior
    ไอ้หัวขโมยน่าสมเพช... แกโลดแล่นไปในเงามืด บิดมีด ปลิดชีพเหยื่อของแกด้วยยาพิษ แกเป็นคนจรจัดอันตรายที่เกิดมาตายด้วยน้ำมือข้า ถ้ากล้าดีก็ขอความเมตตาจากข้าซะ
    IronCountIntroShadow
    ไอ้คนนอกรีต... แกไม่อาจปลดปล่อยพี่น้องของแกให้เป็นไทได้สำเร็จ ไม่ต่างจากที่แกไม่อาจลวงหลอกให้ประชาชนของข้าต่อต้านข้าได้ เพรียกหาผู้ฝันใฝ่ของแกเสีย มาดูกันว่าเขาจะตอบรับแกไหม
    IronCountIntroMonk
    ชาวโอริอาทผู้หลงตัวเอง... แกเคยเป็นคนสำคัญแห่งมหาลานประลอง แต่ตอนนี้เป็นแค่มนุษย์ชื่อกระฉ่อนไปเสียแล้ว เชิญมองหาเกียรติยศภายในวิญญาณแกได้ แต่อย่าให้นานนัก แกอยากสั่งเสียอะไรทิ้งท้ายไหม?
    IronCountIntroDuelist
    ไอ้ทหารรับจ้าง... ทุกชีวิตย่อมมีราคา... หน้าไม้แกทำให้แกมีทรัพย์เต็มกระเป๋ามาเนิ่นนาน เราตัดสินว่าแกมีความผิด แกจะว่าเช่นไรเล่า?
    IronCountIntroMercenary
    เทมพลาร์... ยึดถือศาสนาจนวันตาย ในวันที่ศาสนาของแกขับไล่แกออกมา ศรัทธาของแกช่วยได้ไหม? แล้วพระเจ้าของแกอยู่ไหนเล่า? ถึงเวลาของแกแล้ว อยากสารภาพอะไรเป็นครั้งสุดท้ายไหม?
    IronCountIntroTemplar
    ดรูอิดแต่ปฐมกาล... ชายผู้ติดระหว่างโลกสองใบ แต่ป่าของเราไม่มีที่ให้กับคนอย่างแกอยู่ได้อีกคน ขอให้ท่านองค์หมาป่าสดับฟังคำสั่งเสียสุดท้ายของแกเทอญ
    IronCountIntroDruid
    ขุด! ขุดเสียเจ้าพวกโง่ ไม่งั้นข้าจะป้อนพวกแกเป็นอาหารให้บีสต์เสียเอง!
    Count_DigYouFools1
    ใกล้ถึงเวลาแล้ว! เราใกล้จะทำสำเร็จแล้ว!
    Count_DigYouFools2
    ใช่ อีกอัน เขาอยู่ข้างใต้นั่น
    Count_DigYouFools3
    ตายเมื่อไหร่ค่อยพัก ขุดต่อไป!
    Count_DigYouFools4
    เยี่ยม! เอาอีก! อย่าหยุด! บีสต์หิวโหยนัก!
    Count_YesMore
    อา {แก}นี่เอง กระต่ายตัวน้อยที่กระโดดนี้แล้วเก็บหัวมันเอาไว้ได้
    Count_AhItsYou
    ไม่ต้องใช้เชือกแล้ว ข้าจะกุดหัวแกเอง!
    Count_NoNooseThisTime
    ออริอาน่า! เปิดกรงแล้วปล่อยบีสต์ออกมาเสีย! จงให้ข้าตามที่เจ้าสัญญาไว้!
    Count_OpenTheCage_A
    ออริอาน่า! เปิดกรงแล้วปล่อยบีสต์ออกมาเสีย! จงให้ข้าตามที่เจ้าสัญญาไว้!
    Count_OpenTheCage_B
    นังแพศยาสารเลว! มึงกล้าทิ้งกูลงคอ! ทั้งที่กูให้มึงขนาดนี้!
    Count_HowDareYou_A
    นังแพศยาสารเลว! มึงกล้าทิ้งกูลงคอ!
    Count_HowDareYou_A_A
    ทั้งที่! กู! ให้! มึง! ขนาดนี้!
    Count_HowDareYou_A_B
    มึงกล้าทอดทิ้งกูได้ยังไง! ทั้งที่! กู! ให้! มึง! ขนาดนี้!
    Count_HowDareYou_B
    มึงกล้าทอดทิ้งกูได้ยังไง!
    Count_HowDareYou_B_A
    ทั้งที่! กู! ให้! มึง! ขนาดนี้!
    Count_HowDareYou_B_B
    ข้าจะมีตามที่สัญญาไว้!
    Count_Skill_Promised_Random
    ข้าจะมีตามที่สัญญาไว้!
    Count_Skill_Promised_2
    ข้าจะมีตามที่สัญญาไว้!
    Count_Skill_Promised_3
    แกจะทรมานแทนเธอ!
    Count_Skill_Suffer_Random
    แกจะทรมานแทนเธอ!
    Count_Skill_Suffer_2
    ท่านองค์หมาป่าจะฆ่าแก!
    Count_Skill_AttackLine_Random
    อ็อกแฮมเป็นของข้า!
    Count_Skill_AttackLine_2
    คุกเข่าต่อข้าเสีย!
    Count_Skill_AttackLine_3
    คุกเข่าไป!
    Count_Skill_AttackLine_4
    ทวยเทพผู้บุกเบิกจงเจริญ!
    Count_Skill_AttackLine_5
    หนีสิไอ้กระต่ายน้อย!
    Count_Skill_Charge_Random
    หนีสิไอ้กระต่ายน้อย!
    Count_Skill_Charge_2
    หนีสิไอ้กระต่ายน้อย!
    Count_Skill_Charge_3
    แกต้องชดใช้ด้วยชีวิต!
    Count_Skill_Charge_4
    แกต้องชดใช้ด้วยชีวิต!
    Count_Skill_Charge_5
    แกต้องชดใช้ด้วยชีวิต!
    Count_Skill_Charge_6
    ยอมซะ
    Count_Skill_GiveIn_Random
    ยอมซะ
    Count_Skill_GiveIn_2
    ยอมซะ
    Count_Skill_GiveIn_3
    พอกันที
    Count_Skill_Enough_Random
    พอกันที
    Count_Skill_Enough_2
    พอกันที
    Count_Skill_Enough_3
    หนีไม่พ้น
    Count_Skill_IceSwordAttack_Random
    หนีไม่พ้น
    Count_Skill_IceSwordAttack_2
    น้ำค้างย่ำรุ่ง
    Count_Skill_IceSwordAttack_3
    น้ำค้างย่ำรุ่ง
    Count_Skill_IceSwordAttack_4
    แกจะพ่าย
    Count_Skill_IceSwordAttack_5
    แกจะพ่าย
    Count_Skill_IceSwordAttack_6
    เหยื่อง่ายๆ!
    Count_Skill_IceStabRanged_Random
    เหยื่อง่ายๆ!
    Count_Skill_IceStabRanged_2
    เหยื่อง่ายๆ!
    Count_Skill_IceStabRanged_3
    โทสะแห่งทวยเทพผู้บุกเบิก
    Count_Skill_IceStabRanged_4
    โทสะแห่งทวยเทพผู้บุกเบิก
    Count_Skill_IceStabRanged_5
    โทสะแห่งทวยเทพผู้บุกเบิก
    Count_Skill_IceStabRanged_6
    แอ็กนาร์ กลับมา!
    Count_Skill_ToMe_Random
    แอ็กนาร์ กลับมา!
    Count_Skill_ToMe_2
    อ๊าก! แกต้องชดใช้
    Count_Phase1_HeavyStun_Random
    อ๊าก! แกกล้าเยาะเย้ยข้ารึ?
    Count_Phase1_HeavyStun_2
    อ๊าก! แกกล้าเยาะเย้ยข้ารึ?
    Count_Phase1_HeavyStun_3
    อ๊าก! ข้าจะ... ลงทัณฑ์แกเป็นแน่!
    Count_Phase1_HeavyStun_4
    สัญญาแด่องค์หมาป่า!
    Count_TransformFirstWolf_Random
    สัญญาแด่องค์หมาป่า!
    Count_TransformFirstWolf_2
    ความหิวโหย... จักกลืนกิน
    Count_PhaseChange_Random
    ความหิวโหย... จักกลืนกิน
    Count_PhaseChange_2
    หมาป่า... ต้อง... กิน
    Count_PhaseChange_3
    หมาป่า... ต้อง... กิน
    Count_PhaseChange_4
    ข้าถวายกายให้ฝูงหมาป่า!
    Count_PhaseChangeMap_Random
    ข้าถวายกายให้ฝูงหมาป่า!
    Count_PhaseChangeMap_2
    แกไม่อาจหยุดเราได้แน่... เราจะชิงพลังที่เราควรมีให้จงได้!
    Count_EmergeMap
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