ゲイオノール伯爵
Count Geonor
SpectreN
Areaオガムの邸宅, オガムの邸宅
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
ライフ
179%
防具
+100%
Ailment Threshold
%
耐性
0 30 0 0
Damage
280%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
115%
Type
BaronHumanForm
Metadata
BaronBossHumanForm
レベル
51
ライフ
5,887
防具
1,231
回避
295
エナジーシールド
0
Damage
376
スペルダメージ
376
命中
0
Attack Time
1.5
経験値
27,054
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
クールダウン時間: 15 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
ヒット時に敵をノックバックする
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 133%
Attack Time: 1.5 秒
クールダウン時間: 12 秒
アタックダメージが33%上昇する
物理ダメージの30%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
クールダウン時間: 18 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
クールダウン時間: 40 秒
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
EASBaronBossHumanTransformToCorruptWolf
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 260%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
アタックダメージが160%上昇する
物理ダメージの75%を冷気ダメージに変換する
凍結蓄積が500%上昇する
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 70%
Attack Time: 1.5 秒
アタックダメージが30%低下する
物理ダメージの30%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 70%
Attack Time: 1.5 秒
アタックダメージが30%低下する
物理ダメージの30%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 400%
Attack Time: 1.5 秒
アタックダメージが300%上昇する
物理ダメージの60%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Triggerable
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Triggerable
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage
キャストタイム: 1 秒
32.19から48.28冷気ダメージを与える
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage
キャストタイム: 1 秒
32.19から48.28冷気ダメージを与える
ヒットは凍結を付与する
敵に対する凍結持続時間が100%増加する
ヒットは30000%上昇したダメージを与えたと仮定して凍結させる
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 200%
Attack Time: 1.5 秒
アタックダメージが100%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 370%
Attack Time: 1.5 秒
アタックダメージが270%上昇する
物理ダメージの30%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 20%
Attack Time: 1.5 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが80%低下する
回避されない
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossShapeShiftToWolf
Triggerable
base skill effect duration [800]
BaronBossShapeShiftFromWolf
Triggerable
base skill effect duration [1333]
EASBaronWolfLeapMid
クールダウン時間: 3 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EASBaronWolfLeapLong
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
クールダウン時間: 18 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
クールダウン時間: 22.5 秒
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 260%
Attack Time: 1.5 秒
アタックダメージが160%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
ノックバック距離が20%増加する
ヒット時に敵をノックバックする
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable
GABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
ノックバック距離が20%増加する
ヒット時に敵をノックバックする
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 300–451
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 260%
Attack Time: 1.5 秒
アタックダメージが160%上昇する
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_character_animation = "BaronSwordImpaledLoop"
}

// these stats needs to be here because the wolf doesn't use its own ot
// the human form has turn anims in the act file so it doesn't assert, but these dont do anything
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 150
	// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
	set_action_attack_or_cast_time_uses_animation_length = 0
}

StateMachine
{
	define_shared_state =
	"
		sitting = 1;
		big_wolf_time;
		call_for_aid;
		transform_dialogue_option;
		audio_param;
	"

	define_shared_checkpoint_state =
	"
		seen_intro;
		seen_phase_change;
	"

	on_state_sitting_1 = "RemoveCollidability();"
	on_state_sitting_0 = "MakeCollidable();"
}

Positioned
{
	on_initial_position_set =
	"
		SetExtraTileActivationDistance( 15, 15 );
		Delay( 0.034,
		{
			If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } );
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	// arg1: the victim
	// arg2: where to move the victim
	send_it =
	"
		arg1.SetMovementFaceMode( FaceAway );
		If( GetCurrentMoveSpeed() > 0.0,
		{
			arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true );
		}, { arg1.StopMoving(); } );
	"

	// arg1: the victim
	freedom =
	"
		arg1.SetMovementFaceMode( FaceDirection );
		arg1.StopMoving();
	"

	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf Form - Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "tele_hide;"
	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
	on_or_create_state_tele_hide_0 = "MakeCollidable();"
}

Preload
{
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb"
	preload_object = "Metadata/Effects/SleepableEffect"
	preload_object = "Metadata/Effects/SleepableServerBeamEffect"
	preload_misc_beam = "BaronBossWolfSummonBloodBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "removed;"
	on_or_create_state_removed_1 = { RemoveCollidability(); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	// this matches the time between the pan/zoom nodes being removed and the time the baron hits the ground during his emerge
	set_clear_camera_pan_duration = 0.7

	/* only attach sword if boss isn't a wolf (to prevent a client crash when resuming it in wolf form) */
	on_construction_complete =
	"
		IfAnimatedObject( 'Metadata/Monsters/Baron/Phase2/BaronPhase2.ao', ()
		{
			AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );
			Delay( 0.0, { UpdateBoundingBox(); } );
		} );
	"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BaronInRange"
	life_percent_param = "BaronLifePercentage"
	range = 130
}

StateMachine
{
	create_state_sitting_1 = "SetLightState( pre_fight, 0 );"
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( BaronPhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( BaronPhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( BaronPhase, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( BaronPhase, 3 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf transformation - Turn into a regular wolf, with alternate skills */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_event_sword_spawn_for_EASBaronBossHumanShapeshiftToWolf = "DetachAllOfType( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao' );"
	// disable highlighting during shapeshifts to prevent the red outline going insane
	on_effect_event_shapeshiftin_for_EASBaronBossHumanShapeshiftToWolf = "DisableHighlighting();"
	on_effect_end_EASBaronBossHumanShapeshiftToWolf = "EnableHighlighting();"
	on_effect_event_shapeshiftout_for_EASBaronBossHumanShapeshiftFromWolf = "DisableHighlighting();"
	on_effect_event_sword_grab_for_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_destroy_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_end_EASBaronBossHumanShapeshiftFromWolf = "EnableHighlighting();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_tele_hide_1 =
	"
		/* DisableRendering(); */
		RemoveCollidability();
	"

	on_or_create_state_tele_hide_0 =
	"
		/* EnableRendering(); */
		MakeCollidable();
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf double forward dodge */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_event_fast_turn = "SetAnimatedTurnDuration( 0.3 );"
	on_event_slow_turn = "ResetAnimatedTurnDuration();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_removed_1 = { DisableRendering(); }
}

Actor
{
	on_effect_event_transform_for_EASBaronBossHumanTransformToCorruptWolf =
	"
		DetachAll();
		AddEffectPack( BaronBossShapeshiftSource );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Pre fight anims/dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

// forced anim playing is bad, but this is before the fight and he can't be reached here so its fine
Functions
{
	first_encounter =
	"
		PlayAnimation( sit_talk_01 );
		TriggerBracket( pre_fight_encounter_dialogue, this.pre_fight_dialogue_1 );
		PlayCharacterAudioEvent( ManorSeenCountBelow );
	"

	second_encounter =
	"
		PlayAnimation( sit_talk_01 );
		TriggerBracket( pre_fight_encounter_dialogue, this.pre_fight_dialogue_2 );
	"

	third_encounter =
	"
		PlayAnimation( sit_command_once_01 );
		PlayGlobalTextAudio( Count_YesMore, 'Metadata/Monsters/Baron/BaronHumanForm' );
	"

	// this is called by the final miner that dies, which also makes the countess do her talking anim
	listen_to_countess = 
	"	
		PlayAnimation( sit_listen_01 );
	"
}

Brackets
{
	define_bracket = "pre_fight_encounter_dialogue;"
	pre_fight_encounter_dialogue_1 = "PlayGlobalTextAudio( Count_DigYouFools2, 'Metadata/Monsters/Baron/BaronHumanForm' );"
	pre_fight_encounter_dialogue_2 = "PlayGlobalTextAudio( Count_DigYouFools3, 'Metadata/Monsters/Baron/BaronHumanForm' );"
	pre_fight_encounter_dialogue_3 = "PlayGlobalTextAudio( Count_DigYouFools4, 'Metadata/Monsters/Baron/BaronHumanForm' );"
}

// the above bracket component needs to be replaced, it doesn't include all 4 dialogue options right now
// this one below is the correct one, but the dialogue randomisation breaks it so the first entry is temporarily removed
// when a solution is found the dialogue assignment in the barons ots needs its random rolls updated from 1-3 to 1-4
/* Brackets
{
	define_bracket = "pre_fight_encounter_dialogue;"
	pre_fight_encounter_dialogue_1 = "PlayGlobalTextAudio( Count_DigYouFools1, Metadata/Monsters/Baron/BaronHumanForm );"
	pre_fight_encounter_dialogue_2 = "PlayGlobalTextAudio( Count_DigYouFools2, Metadata/Monsters/Baron/BaronHumanForm );"
	pre_fight_encounter_dialogue_3 = "PlayGlobalTextAudio( Count_DigYouFools3, Metadata/Monsters/Baron/BaronHumanForm );"
	pre_fight_encounter_dialogue_4 = "PlayGlobalTextAudio( Count_DigYouFools4, Metadata/Monsters/Baron/BaronHumanForm );"
} */

Actor
{
	/* offset needs to be scaled by monster scale, which is currently 1.15 */
	on_effect_start_CTS1BossFightStart = "QueueTextAudio( Count_NoNooseThisTime, 'Metadata/Monsters/Baron/BaronHumanForm', 0, 0, 977, 400 ); PlayCharacterAudioEvent( IronCountRemoveHeadReply );"
	
	on_effect_start_EAABaronWolfBloodTeleSlam = "DisableHighlighting(  );"
	on_effect_end_or_destroy_EAABaronWolfBloodTeleSlam = "EnableHighlighting(  );"
}

// Baron uses melee for his combos, so the dialogue here is animation driven rather than skill driven so we can have the combos have guaranteed dialogue and regular melee just a chance
Animated
{
	// this is using events matching the anim names because the transform skill can't handle it otherwise
	on_event_combo_01 =
	"
		If( GetState( big_wolf_time ) == 0,() 
		{
			Roll( 1, 6, { PlayTextAudio( Count_Skill_AttackLine_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );
			
		});
	"
	on_event_combo_02 =
	"
		If( GetState( big_wolf_time ) == 0,() 
		{
			Roll( 1, 6, { PlayTextAudio( Count_Skill_AttackLine_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );
			
		});
	"

	on_event_charge_start_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Charge_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"


	on_event_charge_end_slash_01 =
	"
		If( GetState( big_wolf_time ) == 0, (){ DoRandom( ()
		{
			PlayTextAudio( Count_Skill_NowDie_Random, 'Metadata/Monsters/Baron/BaronHumanForm' );
		}, ()
		{
			PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanForm' );
		} ); } );
	"

	// on_event_charge_end_slash_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	
	//on_transform_to_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	//on_transform_to_wolf_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"

	on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"

	on_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	on_ice_lacerate_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceSwordAttack_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	on_ice_stab_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceStabRanged_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
}

StateMachine
{
	on_state_call_for_aid_1 = "PlayTextAudio( Count_OpenTheCage_A, 'Metadata/Monsters/Baron/BaronHumanForm' );"
	// different pairs of dialogue have different timings, so need to have a state that is set at the start of the fight to decide which pair to use and then base the timings around that
	on_state_big_wolf_time_2 = "If( GetState( transform_dialogue_option ) == 1, (){ QueueTextAudio( Count_HowDareYou_A_A, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, (){ QueueTextAudio( Count_HowDareYou_B_A, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	on_state_big_wolf_time_3 = "If( GetState( seen_phase_change ) == 0, (){ If( GetState( transform_dialogue_option ) == 1, (){ QueueTextAudio( Count_HowDareYou_A_B, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, (){ QueueTextAudio( Count_HowDareYou_B_B, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); } );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/rune_rings.ao"	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanForm"] = {
    name = "Count Geonor",
    life = 1.79,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MASBaronBossFrontalChargeCleave",
        "MASBaronBossBackwardsChargeCleave",
        "MPABaronHumanEpicThrustProj",
        "CGEBaronBossHumanExpandingSwordZone",
        "TCBaronBossHumanImpale",
        "GSBaronBossHumanSwordExplosion",
        "GABaronBossHumanSwordDangerRectangle",
        "GABaronBossHumanImpalingSword",
        "GSBaronBossHumanSwordExplosionDebuff",
        "GABaronWolfBloodTeleSlam",
        "GABaronWolfDashDangerRectangle",
        "GABaronWolfBloodBurst",
        "GABaronHumanEpicThrust",
        "GABaronHumanLacerateSlamLeft",
        "GABaronHumanLacerateSlamRight",
        "GABaronHumanLacerateSlamSlam",
        "EASBaronBossHumanShapeshiftToWolf",
        "EASBaronBossHumanShapeshiftFromWolf",
        "EASBaronBossHumanTransformToCorruptWolf",
        "EASBaronWolfLeapMid",
        "EASBaronWolfLeapLong",
        "EASBaronWolfLeapLong2",
        "EAABaronWolfBloodBallDash",
        "EAABaronWolfBloodTeleSlam",
        "EASBaronWolfWerewolfSummon",
        "EAABaronHumanLacerateSlam",
        "MDBaronWolfBloodBurst",
        "GTBaronHumanFrostWallL",
        "GTBaronHumanFrostWallR",
        "EDABaronWolfBloodBurst",
        "DTTBaronWolfBloodPortalIn",
        "DTTBaronWolfBloodPortalOut",
        "BaronBossShapeShiftToWolf",
        "BaronBossShapeShiftFromWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossFrontalChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossBackwardsChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPABaronHumanEpicThrustProj"] = {
    name = "MPABaronHumanEpicThrustProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "base_skill_cannot_be_blocked",
        "always_pierce",
    },
    levels = {
        [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBaronBossHumanExpandingSwordZone"] = {
    name = "CGEBaronBossHumanExpandingSwordZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHumanImpale"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosion"] = {
    name = "GSBaronBossHumanSwordExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanSwordDangerRectangle"] = {
    name = "GABaronBossHumanSwordDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanImpalingSword"] = {
    name = "GABaronBossHumanImpalingSword",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_always_hit",
        "disable_visual_hit_effect",
        "cannot_stun",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosionDebuff"] = {
    name = "GSBaronBossHumanSwordExplosionDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_as_though_dealt_damage_+%",
        "freeze_duration_+%",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodTeleSlam"] = {
    name = "GABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfDashDangerRectangle"] = {
    name = "GABaronWolfDashDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodBurst"] = {
    name = "GABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanEpicThrust"] = {
    name = "GABaronHumanEpicThrust",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamLeft"] = {
    name = "GABaronHumanLacerateSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamRight"] = {
    name = "GABaronHumanLacerateSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamSlam"] = {
    name = "GABaronHumanLacerateSlamSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftToWolf"] = {
    name = "EASBaronBossHumanShapeshiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftFromWolf"] = {
    name = "EASBaronBossHumanShapeshiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanTransformToCorruptWolf"] = {
    name = "EASBaronBossHumanTransformToCorruptWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapMid"] = {
    name = "EASBaronWolfLeapMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong"] = {
    name = "EASBaronWolfLeapLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong2"] = {
    name = "EASBaronWolfLeapLong2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodBallDash"] = {
    name = "EAABaronWolfBloodBallDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodTeleSlam"] = {
    name = "EAABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfWerewolfSummon"] = {
    name = "EASBaronWolfWerewolfSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronHumanLacerateSlam"] = {
    name = "EAABaronHumanLacerateSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBaronWolfBloodBurst"] = {
    name = "MDBaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallL"] = {
    name = "GTBaronHumanFrostWallL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallR"] = {
    name = "GTBaronHumanFrostWallR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
        "frost_wall_maximum_life",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABaronWolfBloodBurst"] = {
    name = "EDABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalIn"] = {
    name = "DTTBaronWolfBloodPortalIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalOut"] = {
    name = "DTTBaronWolfBloodPortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossShapeShiftToWolf"] = {
    name = "BaronBossShapeShiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossShapeShiftFromWolf"] = {
    name = "BaronBossShapeShiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1333, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ゲイオノール伯爵
エリア: 鉄の城塞
凍結蓄積が100%増加する
monster has second form [1]
Count Geonor
SpectreN
Area鉄の城塞
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
ライフ
297%
防具
+100%
Ailment Threshold
%
耐性
0 75 0 0
Damage
280%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
115%
Type
BaronHumanFormMap
Metadata
BaronBossHumanFormMap
レベル
80
ライフ
46,359
防具
6,867
回避
644
エナジーシールド
0
Damage
935
スペルダメージ
935
命中
0
Attack Time
1.5
経験値
300,000
MAASBaronEndgameBasic
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
50%の確率で出血を付与する
ヒット時に30%の確率で重傷を付与する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
クールダウン時間: 15 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
ヒット時に敵をノックバックする
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 133%
Attack Time: 1.5 秒
クールダウン時間: 12 秒
アタックダメージが33%上昇する
物理ダメージの30%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
クールダウン時間: 18 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
クールダウン時間: 40 秒
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
EASBaronBossHumanTransformToCorruptWolf
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 260%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
アタックダメージが160%上昇する
物理ダメージの75%を冷気ダメージに変換する
凍結蓄積が500%上昇する
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 70%
Attack Time: 1.5 秒
アタックダメージが30%低下する
物理ダメージの30%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 70%
Attack Time: 1.5 秒
アタックダメージが30%低下する
物理ダメージの30%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 400%
Attack Time: 1.5 秒
アタックダメージが300%上昇する
物理ダメージの60%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Triggerable
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Triggerable
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage
キャストタイム: 1 秒
53.24から79.86冷気ダメージを与える
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage
キャストタイム: 1 秒
53.24から79.86冷気ダメージを与える
ヒットは凍結を付与する
敵に対する凍結持続時間が100%増加する
ヒットは30000%上昇したダメージを与えたと仮定して凍結させる
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 200%
Attack Time: 1.5 秒
アタックダメージが100%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 370%
Attack Time: 1.5 秒
アタックダメージが270%上昇する
物理ダメージの30%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 20%
Attack Time: 1.5 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが80%低下する
回避されない
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossMapShapeShiftToWolf
Triggerable
base skill effect duration [800]
BaronBossMapShapeShiftFromWolf
Triggerable
base skill effect duration [1333]
EASBaronWolfLeapMid
クールダウン時間: 3 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EASBaronWolfLeapLong
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
クールダウン時間: 18 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
クールダウン時間: 22.5 秒
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 260%
Attack Time: 1.5 秒
アタックダメージが160%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
ノックバック距離が20%増加する
ヒット時に敵をノックバックする
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable
GABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
ノックバック距離が20%増加する
ヒット時に敵をノックバックする
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 748–1122
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 260%
Attack Time: 1.5 秒
アタックダメージが160%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
GTBaronMapCorruptedBeamIntermittent
Triggerable
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeamRed
Triggerable, Spell, Damage
クリティカル率: 7%
キャストタイム: 1 秒
97.91から146.9物理ダメージを与える
97.91から146.9冷気ダメージを与える
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_character_animation = "BaronSwordImpaledLoop"
}

// these stats needs to be here because the wolf doesn't use its own ot
// the human form has turn anims in the act file so it doesn't assert, but these dont do anything
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 150
	// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
	set_action_attack_or_cast_time_uses_animation_length = 0
}

StateMachine
{
	define_shared_state =
	"
		sitting = 1;
		big_wolf_time;
		call_for_aid;
		transform_dialogue_option;
		audio_param;
	"

	on_state_sitting_1 = "RemoveCollidability();"
	on_state_sitting_0 = "MakeCollidable();"
}

Positioned
{
	on_initial_position_set =
	"
		SetExtraTileActivationDistance( 15, 15 );
		Delay( 0.034,
		{
			If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } );
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	// arg1: the victim
	// arg2: where to move the victim
	send_it =
	"
		arg1.SetMovementFaceMode( FaceAway );
		If( GetCurrentMoveSpeed() > 0.0,
		{
			arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true );
		}, { arg1.StopMoving(); } );
	"

	// arg1: the victim
	freedom =
	"
		arg1.SetMovementFaceMode( FaceDirection );
		arg1.StopMoving();
	"

	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf Form - Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "tele_hide;"
	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
	on_or_create_state_tele_hide_0 = "MakeCollidable();"
}

Preload
{
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb"
	preload_object = "Metadata/Effects/SleepableEffect"
	preload_object = "Metadata/Effects/SleepableServerBeamEffect"
	preload_misc_beam = "BaronBossWolfSummonBloodBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "removed;"
	on_or_create_state_removed_1 = { RemoveCollidability(); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	// this matches the time between the pan/zoom nodes being removed and the time the baron hits the ground during his emerge
	set_clear_camera_pan_duration = 0.7

	/* only attach sword if boss isn't a wolf (to prevent a client crash when resuming it in wolf form) */
	on_construction_complete =
	"
		IfAnimatedObject( 'Metadata/Monsters/Baron/Phase2/BaronPhase2.ao', ()
		{
			AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );
			Delay( 0.0, { UpdateBoundingBox(); } );
		} );
	"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BaronInRange"
	life_percent_param = "BaronLifePercentage"
	range = 130
}

StateMachine
{
	create_state_sitting_1 = "SetLightState( pre_fight, 0 );"
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( BaronPhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( BaronPhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( BaronPhase, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( BaronPhase, 3 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf transformation - Turn into a regular wolf, with alternate skills */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_event_sword_spawn_for_EASBaronBossHumanShapeshiftToWolf = "DetachAllOfType( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao' );"
	// disable highlighting during shapeshifts to prevent the red outline going insane
	on_effect_event_shapeshiftin_for_EASBaronBossHumanShapeshiftToWolf = "DisableHighlighting();"
	on_effect_end_EASBaronBossHumanShapeshiftToWolf = "EnableHighlighting();"
	on_effect_event_shapeshiftout_for_EASBaronBossHumanShapeshiftFromWolf = "DisableHighlighting();"
	on_effect_event_sword_grab_for_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_destroy_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_end_EASBaronBossHumanShapeshiftFromWolf = "EnableHighlighting();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_tele_hide_1 =
	"
		/* DisableRendering(); */
		RemoveCollidability();
	"

	on_or_create_state_tele_hide_0 =
	"
		/* EnableRendering(); */
		MakeCollidable();
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf double forward dodge */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_event_fast_turn = "SetAnimatedTurnDuration( 0.3 );"
	on_event_slow_turn = "ResetAnimatedTurnDuration();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_removed_1 = { DisableRendering(); }
}

Actor
{
	on_effect_event_transform_for_EASBaronBossHumanTransformToCorruptWolf =
	"
		DetachAll();
		AddEffectPack( BaronBossShapeshiftSource );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Pre fight anims/dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	/* offset needs to be scaled by monster scale, which is currently 1.15 */
	on_effect_start_CTS1BossFightStart = "QueueTextAudio( Count_EmergeMap, 'Metadata/Monsters/Baron/BaronHumanFormMap', 0, 0, 977, 400 ); PlayCharacterAudioEvent( IronCountRemoveHeadReply );"
	
	on_effect_start_EAABaronWolfBloodTeleSlam = "DisableHighlighting(  );"
	on_effect_end_or_destroy_EAABaronWolfBloodTeleSlam = "EnableHighlighting(  );"
}

// Baron uses melee for his combos, so the dialogue here is animation driven rather than skill driven so we can have the combos have guaranteed dialogue and regular melee just a chance
Animated
{
	// this is using events matching the anim names because the transform skill can't handle it otherwise

	on_event_charge_start_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Charge_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	on_event_charge_end_slash_01 =
	"
		If( GetState( big_wolf_time ) == 0, (){ DoRandom( ()
		{
			PlayTextAudio( Count_Skill_NowDie_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' );
		}, ()
		{
			PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' );
		} ); } );
	"

	on_event_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	// on_event_charge_end_slash_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	on_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	on_ice_lacerate_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceSwordAttack_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	on_ice_stab_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceStabRanged_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	//on_transform_to_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	//on_transform_to_wolf_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	on_transform_to_corrupted_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_PhaseChangeMap_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"


	on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/rune_rings.ao"	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanFormMap"] = {
    name = "Count Geonor",
    life = 2.97,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MASBaronBossFrontalChargeCleave",
        "MASBaronBossBackwardsChargeCleave",
        "MAASBaronEndgameBasic",
        "MPABaronHumanEpicThrustProj",
        "CGEBaronBossHumanExpandingSwordZone",
        "TCBaronBossHumanImpale",
        "GSBaronBossHumanSwordExplosion",
        "GABaronBossHumanSwordDangerRectangle",
        "GABaronBossHumanImpalingSword",
        "GSBaronBossHumanSwordExplosionDebuff",
        "GABaronWolfBloodTeleSlam",
        "GABaronWolfDashDangerRectangle",
        "GABaronWolfBloodBurst",
        "GABaronHumanEpicThrust",
        "GABaronHumanLacerateSlamLeft",
        "GABaronHumanLacerateSlamRight",
        "GABaronHumanLacerateSlamSlam",
        "GSBaronCorruptWolfMoonbeamRed",
        "EASBaronBossHumanShapeshiftToWolf",
        "EASBaronBossHumanShapeshiftFromWolf",
        "EASBaronBossHumanTransformToCorruptWolf",
        "EASBaronWolfLeapMid",
        "EASBaronWolfLeapLong",
        "EASBaronWolfLeapLong2",
        "EAABaronWolfBloodBallDash",
        "EAABaronWolfBloodTeleSlam",
        "EASBaronWolfWerewolfSummon",
        "EAABaronHumanLacerateSlam",
        "MDBaronWolfBloodBurst",
        "GTBaronHumanFrostWallL",
        "GTBaronHumanFrostWallR",
        "GTBaronMapCorruptedBeamIntermittent",
        "EDABaronWolfBloodBurst",
        "DTTBaronWolfBloodPortalIn",
        "DTTBaronWolfBloodPortalOut",
        "BaronBossMapShapeShiftToWolf",
        "BaronBossMapShapeShiftFromWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossFrontalChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossBackwardsChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronEndgameBasic"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "bleed_on_hit_with_attacks_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPABaronHumanEpicThrustProj"] = {
    name = "MPABaronHumanEpicThrustProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "base_skill_cannot_be_blocked",
        "always_pierce",
    },
    levels = {
        [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBaronBossHumanExpandingSwordZone"] = {
    name = "CGEBaronBossHumanExpandingSwordZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHumanImpale"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosion"] = {
    name = "GSBaronBossHumanSwordExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanSwordDangerRectangle"] = {
    name = "GABaronBossHumanSwordDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanImpalingSword"] = {
    name = "GABaronBossHumanImpalingSword",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_always_hit",
        "disable_visual_hit_effect",
        "cannot_stun",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosionDebuff"] = {
    name = "GSBaronBossHumanSwordExplosionDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_as_though_dealt_damage_+%",
        "freeze_duration_+%",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodTeleSlam"] = {
    name = "GABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfDashDangerRectangle"] = {
    name = "GABaronWolfDashDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodBurst"] = {
    name = "GABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanEpicThrust"] = {
    name = "GABaronHumanEpicThrust",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamLeft"] = {
    name = "GABaronHumanLacerateSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamRight"] = {
    name = "GABaronHumanLacerateSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamSlam"] = {
    name = "GABaronHumanLacerateSlamSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronCorruptWolfMoonbeamRed"] = {
    name = "GSBaronCorruptWolfMoonbeamRed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftToWolf"] = {
    name = "EASBaronBossHumanShapeshiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftFromWolf"] = {
    name = "EASBaronBossHumanShapeshiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanTransformToCorruptWolf"] = {
    name = "EASBaronBossHumanTransformToCorruptWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapMid"] = {
    name = "EASBaronWolfLeapMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong"] = {
    name = "EASBaronWolfLeapLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong2"] = {
    name = "EASBaronWolfLeapLong2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodBallDash"] = {
    name = "EAABaronWolfBloodBallDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodTeleSlam"] = {
    name = "EAABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfWerewolfSummon"] = {
    name = "EASBaronWolfWerewolfSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronHumanLacerateSlam"] = {
    name = "EAABaronHumanLacerateSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBaronWolfBloodBurst"] = {
    name = "MDBaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallL"] = {
    name = "GTBaronHumanFrostWallL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallR"] = {
    name = "GTBaronHumanFrostWallR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
        "frost_wall_maximum_life",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronMapCorruptedBeamIntermittent"] = {
    name = "GTBaronMapCorruptedBeamIntermittent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABaronWolfBloodBurst"] = {
    name = "EDABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalIn"] = {
    name = "DTTBaronWolfBloodPortalIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalOut"] = {
    name = "DTTBaronWolfBloodPortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossMapShapeShiftToWolf"] = {
    name = "BaronBossMapShapeShiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossMapShapeShiftFromWolf"] = {
    name = "BaronBossMapShapeShiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1333, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
凍結蓄積が100%増加する
IdEndgameBossFreezeBuildup
FamilyFreezeDamageIncrease
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • hit damage freeze multiplier +% Min: 100 Max: 100 Global
  • Adds Tagsno_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods
    monster has second form [1]
    IdMonsterMapBossExtraForms
    FamilyMonsterMapBossExtraForms
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster has second form Min: 1 Max: 1 Global
  • ゲイオノール伯爵
    Count Geonor
    SpectreN
    Tags1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
    ライフ
    179%
    防具
    +35%
    回避
    +75%
    Ailment Threshold
    %
    耐性
    0 30 0 0
    Damage
    280%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    150%
    Type
    BaronHumanFormWolf
    Metadata
    BaronBossHumanFormWolf

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronBossHumanFormWolf"] = {
        name = "Count Geonor",
        life = 1.79,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "Unarmed",
        skillList = {
        },
        modList = {
        },
    }
    
    ゲイオノール伯爵
    凍結蓄積が100%増加する
    monster has second form [1]
    Count Geonor
    SpectreN
    Tags1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
    ライフ
    297%
    防具
    +35%
    回避
    +100%
    Ailment Threshold
    %
    耐性
    0 75 0 0
    Damage
    280%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    150%
    Type
    BaronHumanFormWolfMap
    Metadata
    BaronBossHumanFormWolfMap

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronBossHumanFormWolfMap"] = {
        name = "Count Geonor",
        life = 2.97,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "Unarmed",
        skillList = {
        },
        modList = {
        },
    }
    
    凍結蓄積が100%増加する
    IdEndgameBossFreezeBuildup
    FamilyFreezeDamageIncrease
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hit damage freeze multiplier +% Min: 100 Max: 100 Global
  • Adds Tagsno_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods
    monster has second form [1]
    IdMonsterMapBossExtraForms
    FamilyMonsterMapBossExtraForms
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster has second form Min: 1 Max: 1 Global
  • ゲイオノール伯爵 Topic /8
    NPC名前
    ウーナあなたは人生の殆どをオガムで過ごしていますよね。伯爵が狂気に囚われる前に会ったことはありますか?私は子供の頃に一度だけあったことがあります。やさしくして頂きました。彼の笑顔は、こんなことを言って良いのでしょうかー私に勇気をくれました。伯爵の地位というのはいつだって私たちの中でも最も良く出来た者のためにありました。ですが、こんなことになってしまいました。何もかもが変わってしまいました。この呪いが我らの地に訪れた瞬間から、我々の生活は少しずつ崩壊しています。彼のような人物があそこまで堕ちてしまうなんて、私たちなどに何の希望が残されていましょう?しなければならないことをしてください。
    ウーナこの状況の悲惨さを理解するには、私たちの生き方を知る必要があります。伯爵というのは族長たちをも超える、民の声なのです。伯爵という役割は永遠なる帝国の圧制者たちに抵抗できるよう、部族を統一するために作られ、そして我々の中でもっとも良く出来た者にしか就くことのできない地位なのです。子供の頃、一度だけゲイオノールに会ったことがあります。やさしくして頂きました。何もかもが変わってしまいました。この呪いが我らの地に訪れた瞬間から、我々の生活は少しずつ崩壊しています。彼のような人物があそこまで堕ちてしまうなんて、私たちなどに何の希望が残されていましょう?しなければならないことをしてください。
    レンリー伯爵の名は儂らの歌には残らないだろう。ふん、いい気味だ。
    フィンゲイオノール伯爵は前から気に入らなかったんだ。俺の分も何度か刺しといてくれ。
    フィン狂った伯爵の拳がこの地を握り込もうとしていることには俺が最初に気づいたんだ。奴は俺のような連中を……狼のクソみたいな臭え理由で捕らえ始めたんだ。だが俺は逃げるのが得意だからな、奴の網にはかからなかった。そしたら奴の傭兵どもが俺が気に入ってた連中を狙い始めてな、その時に何かがおかしいと気づいたんだ。村の連中は伯爵を擁護し続けていた。なんでわからなかったんだろうな。わかりたくなかったのかもな。
    フードの者伯爵と対峙するつもりなら、言っておかねばならない。古代の穢れの力が彼を狂わせてしまった。荘園の内側に何があるかは誰にもわからない。穢れの種子が根付いた場所では命はありえない形へと歪み、人の心は病んでしまう。理解を超えた恐ろしきものと対峙することもあろうが、真に危険なのは荘園の中心部にあるその種子だ。
    レイティス確実なことは一つだけ。ゲイオノール伯爵は死ななければなりません。衛兵たちに村人を集めるよう命令して、私たちが抵抗したら、火を放ったのです。荘園へ行って。奴に私たちの分の復讐をしてください!
    フードの者私を呼び止めた伯爵は、非常に危険なものを盗んだ。人類から秘匿し続けていた種子だ。何故か彼は私がそれを持っていることを知っていた。彼はあれの危険性を全く理解していないだろう。種子の力を利用しようとすれば災いを招く。村へ急ぐのだ。少なくとも、まだ正気を保っている者たちを説得し、種子の封印に手を貸すよう説得できるかもしれん。
    Topic /1
    NPC名前
    レイティスどうでもいいことかも知れませんが、私はレイティスと言います。助けてくれたことは感謝していますが……イーモンが……私の知っているもの全てが……無くなってしまいました。大したものではありませんが、これを貰ってください。あの化け物相手に役立つかもしれません。
    ゲイオノール伯爵 Text Audio /89
    名前
    罪人どもめ!お前たちは死ぬまで首吊りの刑だ。お前の魂は最初のものたちの糧となり、肉体は大地の糧となるのだ。
    IronCountIntroCamera
    なんだと?魔女が逃げるぞ!殺せ!
    IronCountEscapeIntFour
    マラケスの悪魔が逃げるぞ!止めるのだ!
    IronCountEscapeIntFourb
    あのカルイを発見次第殺せ!逃すな!
    IronCountEscapeStrFour
    捨て子を止めろ!急げ、逃げていくぞ!
    IronCountEscapeStrFourb
    追え!奴を狩るのだ!急げ!
    IronCountEscapeDexFour
    なんだと……いかん!あのアズメリ人を逃がすな!
    IronCountEscapeDexFourb
    なんだと!?あのオリアス人を殺せ!逃がすな!
    IronCountEscapeStrDexFour
    急げ!奴を止めろ!あの落伍者を殺せ!
    IronCountEscapeStrDexFourb
    なんだと?今すぐあの老いぼれを止めろ!
    IronCountEscapeStrIntFour
    奴を捕らえろ!あのドルイドを斬れ!
    IronCountEscapeStrIntFourB
    急げ!あの盗人を止めろ!
    IronCountEscapeDexIntFour
    あの異教徒を捕らえよ!逃がすな!急げ!
    IronCountEscapeDexIntFourb
    ソーサレスよ……元素を使った実験によりお前はアカーラに追放された。傲慢さがお前をここに導き、傲慢さがお前を首吊り台に乗せた。最期の言葉を述べるが良い!
    IronCountIntroSorceress
    汚らわしいウィッチよ、お前は禁じられた研究により同胞にも追放された。お前の邪悪な死霊術はこの縄の先で終わる。最期の言葉を述べよ!
    IronCountIntroWitch
    レンジャー……獣のように木々の影に潜む追放者。お前は汚らわしい盗人のために私の兵士を一人殺害した。お前の罪は明白だ。望むのならば、慈悲を請うがいい。
    IronCountIntroRanger
    野蛮なアズメリ人よ……山から追放されたお前は心も精神も獣だ。ああ、アズメリの栄光のなんと落ちぶれてしまったことか。お前に死刑を宣告する。最期の言葉を述べよ。
    IronCountIntroHuntress
    カルイの蛮族よ……己の道に従い自分の部族に追放されたお前は縄の先へと辿り着いたようだ。最後に一度だけ、お前の声を聞こう。
    IronCountIntroMarauder
    捨て子よ……こんなお前を見るのは残念だ。お前はボロボロの姿で子供の頃に我らの浜辺に流れ着いた。我々はお前を強く育てた。お前が返したものは何だ?騒乱と嘘だ!言いたいことがあれば、今言うがいい。
    IronCountIntroWarrior
    惨めな盗人よ……お前は影の中を縫い、短剣を捻り標的を毒殺してきた。我が手による死を運命づけられた危険な追放者だ。慈悲を乞うがいい、そんな勇気があるのならな。
    IronCountIntroShadow
    異教徒よ……貴様は貴様の同胞の解放に失敗した。私の部下たちに私を裏切る毒を吹き込むことに失敗したように。夢見人に助けを求めてみるがいい。応えてくれるか見てみようではないか。
    IronCountIntroMonk
    傲慢なるオリアス人よ……かつては大闘技場の目玉、今では落ちぶれた偶像か。己の魂から尊厳を探すことを許すが、急いだほうが良い。最期の言葉はあるか?
    IronCountIntroDuelist
    傭兵よ……オリアス中で指名手配され、お前は臆病者のように逃げ続けた。全ての命には値段がある……そしてお前の弩はお前の財布を満たし続けた。お前はここで審判にかけられ、有罪となった。言いたいことはあるか?
    IronCountIntroMercenary
    テンプラー……最期まで敬虔であった。騎士団がお前を追放した時、お前の信仰はお前を助けたか?その時お前の神は何をしていたのだ?終わりの時だ。最期に懺悔したいことはあるか?
    IronCountIntroTemplar
    原初のドルイド……二つの世界に板挟みとなった男よ。だが我らの森にはこれ以上お前のような者の居場所はない。グレートウルフに最期の言葉を聞かせるがいい。
    IronCountIntroDruid
    掘れ!掘り続けろ愚図ども!それとも魔獣に喰わされたいか!
    Count_DigYouFools1
    時は近い!勝利はすぐそこだ!
    Count_DigYouFools2
    もう一人。そこの下だ。
    Count_DigYouFools3
    死んだら休んでいいぞ。掘り続けろ!
    Count_DigYouFools4
    そうだ!もっとだ!止まるな!獣は腹をすかせている!
    Count_YesMore
    おや、君か。ぴょんぴょんと逃げて首を守ったウサギじゃないか!
    Count_AhItsYou
    今度は縄は使わぬ。私自ら首を落としてやろう!
    Count_NoNooseThisTime
    オリアナ!檻を開けよ。魔獣を解き放て!約束したものを寄越せ!
    Count_OpenTheCage_A
    女!檻を開けよ。魔獣を解き放て!約束したものを寄越せ!
    Count_OpenTheCage_B
    狡猾な売女め!私を捨てるつもりか!あれだけ!与えて!やった!のに!
    Count_HowDareYou_A
    狡猾な売女め!私を捨てるつもりか!
    Count_HowDareYou_A_A
    あれだけ!与えて!やった!のに!
    Count_HowDareYou_A_B
    私を捨てるつもりか!あれだけ!与えて!やった!のに!
    Count_HowDareYou_B
    私を捨てるつもりか!
    Count_HowDareYou_B_A
    あれだけ!与えて!やった!のに!
    Count_HowDareYou_B_B
    約束のものは必ず手に入れる!
    Count_Skill_Promised_Random
    約束のものは必ず手に入れる!
    Count_Skill_Promised_2
    約束のものは必ず手に入れる!
    Count_Skill_Promised_3
    奴の代わりに苦しませてくれる!
    Count_Skill_Suffer_Random
    奴の代わりに苦しませてくれる!
    Count_Skill_Suffer_2
    グレートウルフに呑まれよ!
    Count_Skill_AttackLine_Random
    オガムは私のものだ!
    Count_Skill_AttackLine_2
    私に跪け!
    Count_Skill_AttackLine_3
    膝を曲げよ!
    Count_Skill_AttackLine_4
    最初のものたちのために!
    Count_Skill_AttackLine_5
    逃げ回れ、ウサギめ!
    Count_Skill_Charge_Random
    逃げ回れ、ウサギめ!
    Count_Skill_Charge_2
    逃げ回れ、ウサギめ!
    Count_Skill_Charge_3
    命で償わせてやる!
    Count_Skill_Charge_4
    命で償わせてやる!
    Count_Skill_Charge_5
    命で償わせてやる!
    Count_Skill_Charge_6
    投降せよ。
    Count_Skill_GiveIn_Random
    投降せよ。
    Count_Skill_GiveIn_2
    投降せよ。
    Count_Skill_GiveIn_3
    もういい。
    Count_Skill_Enough_Random
    もういい。
    Count_Skill_Enough_2
    もういい。
    Count_Skill_Enough_3
    逃げられんぞ。
    Count_Skill_IceSwordAttack_Random
    逃げられんぞ。
    Count_Skill_IceSwordAttack_2
    最初の夜明けの霜よ。
    Count_Skill_IceSwordAttack_3
    最初の夜明けの霜よ。
    Count_Skill_IceSwordAttack_4
    お前は歩みを止める。
    Count_Skill_IceSwordAttack_5
    お前は歩みを止める。
    Count_Skill_IceSwordAttack_6
    楽な獲物だ!
    Count_Skill_IceStabRanged_Random
    楽な獲物だ!
    Count_Skill_IceStabRanged_2
    楽な獲物だ!
    Count_Skill_IceStabRanged_3
    最初のものの怒りよ。
    Count_Skill_IceStabRanged_4
    最初のものの怒りよ。
    Count_Skill_IceStabRanged_5
    最初のものの怒りよ。
    Count_Skill_IceStabRanged_6
    アグナー、私のもとへ!
    Count_Skill_ToMe_Random
    アグナー、私のもとへ!
    Count_Skill_ToMe_2
    くっ!今のは高くつくぞ。
    Count_Phase1_HeavyStun_Random
    くっ!私を嘲笑うか?
    Count_Phase1_HeavyStun_2
    くっ!私を嘲笑うか?
    Count_Phase1_HeavyStun_3
    くっ!今のは……償わせてやる!
    Count_Phase1_HeavyStun_4
    大狼の盟約よ。
    Count_TransformFirstWolf_Random
    大狼の盟約よ。
    Count_TransformFirstWolf_2
    飢えは……喰らい尽くす。
    Count_PhaseChange_Random
    飢えは……喰らい尽くす。
    Count_PhaseChange_2
    狼は……喰わねば……ならぬ。
    Count_PhaseChange_3
    狼は……喰わねば……ならぬ。
    Count_PhaseChange_4
    我が肉体は群れのために!
    Count_PhaseChangeMap_Random
    我が肉体は群れのために!
    Count_PhaseChangeMap_2
    お前に我々は止められない……我々は我々の持つべき力を手に入れるのだ!
    Count_EmergeMap