Count Geonor
SpectreN
AreaOgham Manor, Ogham Manor
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Life
179%
Armour
+100%
Ailment Threshold
%
Resistance
0 30 0 0
Damage
280%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
BaronHumanForm
Metadata
BaronBossHumanForm
Level
51
Life
5,887
Armour
1,231
Evasion
295
Energy Shield
0
Damage
376
Spell Damage
376
Accuracy
0
Attack Time
1.5
Experience
27,054
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
Knock Enemies Back on Hit
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Damage: 133%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
Deals 33% more Attack Damage
Converts 30% of Physical Damage to Cold Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Cooldown Time: 18 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Cooldown Time: 40 sec
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
EASBaronBossHumanTransformToCorruptWolf
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Damage: 260%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
Deals 160% more Attack Damage
Converts 75% of Physical Damage to Cold Damage
500% more Freeze Buildup
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 sec
Deals 30% less Attack Damage
Converts 30% of Physical Damage to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 sec
Deals 30% less Attack Damage
Converts 30% of Physical Damage to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Damage: 400%
Attack Time: 1.5 sec
Deals 300% more Attack Damage
Converts 60% of Physical Damage to Cold Damage
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Triggerable
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Triggerable
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 32.19 to 48.28 Cold Damage
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 32.19 to 48.28 Cold Damage
Hits are Freezing
100% increased Freeze Duration on enemies
Hits Freeze as though dealing 30000% more Damage
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Damage: 370%
Attack Time: 1.5 sec
Deals 270% more Attack Damage
Converts 30% of Physical Damage to Cold Damage
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Damage: 20%
Attack Time: 1.5 sec
Your Hits cannot Stun Enemies
Deals 80% less Attack Damage
Can't be Evaded
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossShapeShiftToWolf
Triggerable
base skill effect duration [800]
BaronBossShapeShiftFromWolf
Triggerable
base skill effect duration [1333]
EASBaronWolfLeapMid
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Cooldown Time: 18 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Cooldown Time: 22.5 sec
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Damage: 260%
Attack Time: 1.5 sec
Deals 160% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
20% increased Knockback Distance
Knock Enemies Back on Hit
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable
GABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
20% increased Knockback Distance
Knock Enemies Back on Hit
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 300–451
[Critical|Critical Hit] Chance: 5%
Attack Damage: 260%
Attack Time: 1.5 sec
Deals 160% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_character_animation = "BaronSwordImpaledLoop"
}

// these stats needs to be here because the wolf doesn't use its own ot
// the human form has turn anims in the act file so it doesn't assert, but these dont do anything
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 150
	// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
	set_action_attack_or_cast_time_uses_animation_length = 0
}

StateMachine
{
	define_shared_state =
	"
		sitting = 1;
		big_wolf_time;
		call_for_aid;
		transform_dialogue_option;
		audio_param;
	"

	define_shared_checkpoint_state =
	"
		seen_intro;
		seen_phase_change;
	"

	on_state_sitting_1 = "RemoveCollidability();"
	on_state_sitting_0 = "MakeCollidable();"
}

Positioned
{
	on_initial_position_set =
	"
		SetExtraTileActivationDistance( 15, 15 );
		Delay( 0.034,
		{
			If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } );
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	// arg1: the victim
	// arg2: where to move the victim
	send_it =
	"
		arg1.SetMovementFaceMode( FaceAway );
		If( GetCurrentMoveSpeed() > 0.0,
		{
			arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true );
		}, { arg1.StopMoving(); } );
	"

	// arg1: the victim
	freedom =
	"
		arg1.SetMovementFaceMode( FaceDirection );
		arg1.StopMoving();
	"

	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf Form - Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "tele_hide;"
	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
	on_or_create_state_tele_hide_0 = "MakeCollidable();"
}

Preload
{
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb"
	preload_object = "Metadata/Effects/SleepableEffect"
	preload_object = "Metadata/Effects/SleepableServerBeamEffect"
	preload_misc_beam = "BaronBossWolfSummonBloodBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "removed;"
	on_or_create_state_removed_1 = { RemoveCollidability(); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	// this matches the time between the pan/zoom nodes being removed and the time the baron hits the ground during his emerge
	set_clear_camera_pan_duration = 0.7

	/* only attach sword if boss isn't a wolf (to prevent a client crash when resuming it in wolf form) */
	on_construction_complete =
	"
		IfAnimatedObject( 'Metadata/Monsters/Baron/Phase2/BaronPhase2.ao', ()
		{
			AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );
			Delay( 0.0, { UpdateBoundingBox(); } );
		} );
	"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BaronInRange"
	life_percent_param = "BaronLifePercentage"
	range = 130
}

StateMachine
{
	create_state_sitting_1 = "SetLightState( pre_fight, 0 );"
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( BaronPhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( BaronPhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( BaronPhase, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( BaronPhase, 3 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf transformation - Turn into a regular wolf, with alternate skills */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_event_sword_spawn_for_EASBaronBossHumanShapeshiftToWolf = "DetachAllOfType( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao' );"
	// disable highlighting during shapeshifts to prevent the red outline going insane
	on_effect_event_shapeshiftin_for_EASBaronBossHumanShapeshiftToWolf = "DisableHighlighting();"
	on_effect_end_EASBaronBossHumanShapeshiftToWolf = "EnableHighlighting();"
	on_effect_event_shapeshiftout_for_EASBaronBossHumanShapeshiftFromWolf = "DisableHighlighting();"
	on_effect_event_sword_grab_for_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_destroy_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_end_EASBaronBossHumanShapeshiftFromWolf = "EnableHighlighting();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_tele_hide_1 =
	"
		/* DisableRendering(); */
		RemoveCollidability();
	"

	on_or_create_state_tele_hide_0 =
	"
		/* EnableRendering(); */
		MakeCollidable();
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf double forward dodge */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_event_fast_turn = "SetAnimatedTurnDuration( 0.3 );"
	on_event_slow_turn = "ResetAnimatedTurnDuration();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_removed_1 = { DisableRendering(); }
}

Actor
{
	on_effect_event_transform_for_EASBaronBossHumanTransformToCorruptWolf =
	"
		DetachAll();
		AddEffectPack( BaronBossShapeshiftSource );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Pre fight anims/dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

// forced anim playing is bad, but this is before the fight and he can't be reached here so its fine
Functions
{
	first_encounter =
	"
		PlayAnimation( sit_talk_01 );
		TriggerBracket( pre_fight_encounter_dialogue, this.pre_fight_dialogue_1 );
		PlayCharacterAudioEvent( ManorSeenCountBelow );
	"

	second_encounter =
	"
		PlayAnimation( sit_talk_01 );
		TriggerBracket( pre_fight_encounter_dialogue, this.pre_fight_dialogue_2 );
	"

	third_encounter =
	"
		PlayAnimation( sit_command_once_01 );
		PlayGlobalTextAudio( Count_YesMore, 'Metadata/Monsters/Baron/BaronHumanForm' );
	"

	// this is called by the final miner that dies, which also makes the countess do her talking anim
	listen_to_countess = 
	"	
		PlayAnimation( sit_listen_01 );
	"
}

Brackets
{
	define_bracket = "pre_fight_encounter_dialogue;"
	pre_fight_encounter_dialogue_1 = "PlayGlobalTextAudio( Count_DigYouFools2, 'Metadata/Monsters/Baron/BaronHumanForm' );"
	pre_fight_encounter_dialogue_2 = "PlayGlobalTextAudio( Count_DigYouFools3, 'Metadata/Monsters/Baron/BaronHumanForm' );"
	pre_fight_encounter_dialogue_3 = "PlayGlobalTextAudio( Count_DigYouFools4, 'Metadata/Monsters/Baron/BaronHumanForm' );"
}

// the above bracket component needs to be replaced, it doesn't include all 4 dialogue options right now
// this one below is the correct one, but the dialogue randomisation breaks it so the first entry is temporarily removed
// when a solution is found the dialogue assignment in the barons ots needs its random rolls updated from 1-3 to 1-4
/* Brackets
{
	define_bracket = "pre_fight_encounter_dialogue;"
	pre_fight_encounter_dialogue_1 = "PlayGlobalTextAudio( Count_DigYouFools1, Metadata/Monsters/Baron/BaronHumanForm );"
	pre_fight_encounter_dialogue_2 = "PlayGlobalTextAudio( Count_DigYouFools2, Metadata/Monsters/Baron/BaronHumanForm );"
	pre_fight_encounter_dialogue_3 = "PlayGlobalTextAudio( Count_DigYouFools3, Metadata/Monsters/Baron/BaronHumanForm );"
	pre_fight_encounter_dialogue_4 = "PlayGlobalTextAudio( Count_DigYouFools4, Metadata/Monsters/Baron/BaronHumanForm );"
} */

Actor
{
	/* offset needs to be scaled by monster scale, which is currently 1.15 */
	on_effect_start_CTS1BossFightStart = "QueueTextAudio( Count_NoNooseThisTime, 'Metadata/Monsters/Baron/BaronHumanForm', 0, 0, 977, 400 ); PlayCharacterAudioEvent( IronCountRemoveHeadReply );"
	
	on_effect_start_EAABaronWolfBloodTeleSlam = "DisableHighlighting(  );"
	on_effect_end_or_destroy_EAABaronWolfBloodTeleSlam = "EnableHighlighting(  );"
}

// Baron uses melee for his combos, so the dialogue here is animation driven rather than skill driven so we can have the combos have guaranteed dialogue and regular melee just a chance
Animated
{
	// this is using events matching the anim names because the transform skill can't handle it otherwise
	on_event_combo_01 =
	"
		If( GetState( big_wolf_time ) == 0,() 
		{
			Roll( 1, 6, { PlayTextAudio( Count_Skill_AttackLine_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );
			
		});
	"
	on_event_combo_02 =
	"
		If( GetState( big_wolf_time ) == 0,() 
		{
			Roll( 1, 6, { PlayTextAudio( Count_Skill_AttackLine_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );
			
		});
	"

	on_event_charge_start_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Charge_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"


	on_event_charge_end_slash_01 =
	"
		If( GetState( big_wolf_time ) == 0, (){ DoRandom( ()
		{
			PlayTextAudio( Count_Skill_NowDie_Random, 'Metadata/Monsters/Baron/BaronHumanForm' );
		}, ()
		{
			PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanForm' );
		} ); } );
	"

	// on_event_charge_end_slash_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	
	//on_transform_to_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	//on_transform_to_wolf_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"

	on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"

	on_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	on_ice_lacerate_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceSwordAttack_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	on_ice_stab_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceStabRanged_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
}

StateMachine
{
	on_state_call_for_aid_1 = "PlayTextAudio( Count_OpenTheCage_A, 'Metadata/Monsters/Baron/BaronHumanForm' );"
	// different pairs of dialogue have different timings, so need to have a state that is set at the start of the fight to decide which pair to use and then base the timings around that
	on_state_big_wolf_time_2 = "If( GetState( transform_dialogue_option ) == 1, (){ QueueTextAudio( Count_HowDareYou_A_A, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, (){ QueueTextAudio( Count_HowDareYou_B_A, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	on_state_big_wolf_time_3 = "If( GetState( seen_phase_change ) == 0, (){ If( GetState( transform_dialogue_option ) == 1, (){ QueueTextAudio( Count_HowDareYou_A_B, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, (){ QueueTextAudio( Count_HowDareYou_B_B, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); } );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/rune_rings.ao"	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanForm"] = {
    name = "Count Geonor",
    life = 1.79,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MASBaronBossFrontalChargeCleave",
        "MASBaronBossBackwardsChargeCleave",
        "MPABaronHumanEpicThrustProj",
        "CGEBaronBossHumanExpandingSwordZone",
        "TCBaronBossHumanImpale",
        "GSBaronBossHumanSwordExplosion",
        "GABaronBossHumanSwordDangerRectangle",
        "GABaronBossHumanImpalingSword",
        "GSBaronBossHumanSwordExplosionDebuff",
        "GABaronWolfBloodTeleSlam",
        "GABaronWolfDashDangerRectangle",
        "GABaronWolfBloodBurst",
        "GABaronHumanEpicThrust",
        "GABaronHumanLacerateSlamLeft",
        "GABaronHumanLacerateSlamRight",
        "GABaronHumanLacerateSlamSlam",
        "EASBaronBossHumanShapeshiftToWolf",
        "EASBaronBossHumanShapeshiftFromWolf",
        "EASBaronBossHumanTransformToCorruptWolf",
        "EASBaronWolfLeapMid",
        "EASBaronWolfLeapLong",
        "EASBaronWolfLeapLong2",
        "EAABaronWolfBloodBallDash",
        "EAABaronWolfBloodTeleSlam",
        "EASBaronWolfWerewolfSummon",
        "EAABaronHumanLacerateSlam",
        "MDBaronWolfBloodBurst",
        "GTBaronHumanFrostWallL",
        "GTBaronHumanFrostWallR",
        "EDABaronWolfBloodBurst",
        "DTTBaronWolfBloodPortalIn",
        "DTTBaronWolfBloodPortalOut",
        "BaronBossShapeShiftToWolf",
        "BaronBossShapeShiftFromWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossFrontalChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossBackwardsChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPABaronHumanEpicThrustProj"] = {
    name = "MPABaronHumanEpicThrustProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "base_skill_cannot_be_blocked",
        "always_pierce",
    },
    levels = {
        [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBaronBossHumanExpandingSwordZone"] = {
    name = "CGEBaronBossHumanExpandingSwordZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHumanImpale"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosion"] = {
    name = "GSBaronBossHumanSwordExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanSwordDangerRectangle"] = {
    name = "GABaronBossHumanSwordDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanImpalingSword"] = {
    name = "GABaronBossHumanImpalingSword",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_always_hit",
        "disable_visual_hit_effect",
        "cannot_stun",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosionDebuff"] = {
    name = "GSBaronBossHumanSwordExplosionDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_as_though_dealt_damage_+%",
        "freeze_duration_+%",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodTeleSlam"] = {
    name = "GABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfDashDangerRectangle"] = {
    name = "GABaronWolfDashDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodBurst"] = {
    name = "GABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanEpicThrust"] = {
    name = "GABaronHumanEpicThrust",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamLeft"] = {
    name = "GABaronHumanLacerateSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamRight"] = {
    name = "GABaronHumanLacerateSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamSlam"] = {
    name = "GABaronHumanLacerateSlamSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftToWolf"] = {
    name = "EASBaronBossHumanShapeshiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftFromWolf"] = {
    name = "EASBaronBossHumanShapeshiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanTransformToCorruptWolf"] = {
    name = "EASBaronBossHumanTransformToCorruptWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapMid"] = {
    name = "EASBaronWolfLeapMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong"] = {
    name = "EASBaronWolfLeapLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong2"] = {
    name = "EASBaronWolfLeapLong2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodBallDash"] = {
    name = "EAABaronWolfBloodBallDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodTeleSlam"] = {
    name = "EAABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfWerewolfSummon"] = {
    name = "EASBaronWolfWerewolfSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronHumanLacerateSlam"] = {
    name = "EAABaronHumanLacerateSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBaronWolfBloodBurst"] = {
    name = "MDBaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallL"] = {
    name = "GTBaronHumanFrostWallL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallR"] = {
    name = "GTBaronHumanFrostWallR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
        "frost_wall_maximum_life",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABaronWolfBloodBurst"] = {
    name = "EDABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalIn"] = {
    name = "DTTBaronWolfBloodPortalIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalOut"] = {
    name = "DTTBaronWolfBloodPortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossShapeShiftToWolf"] = {
    name = "BaronBossShapeShiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossShapeShiftFromWolf"] = {
    name = "BaronBossShapeShiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1333, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Count Geonor
100% increased Freeze Buildup
monster has second form [1]
SpectreN
AreaThe Iron Citadel
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Life
297%
Armour
+100%
Ailment Threshold
%
Resistance
0 75 0 0
Damage
280%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
BaronHumanFormMap
Metadata
BaronBossHumanFormMap
Level
80
Life
46,359
Armour
6,867
Evasion
644
Energy Shield
0
Damage
935
Spell Damage
935
Accuracy
0
Attack Time
1.5
Experience
300,000
MAASBaronEndgameBasic
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
50% chance to cause Bleeding
30% chance to Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
Knock Enemies Back on Hit
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Damage: 133%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
Deals 33% more Attack Damage
Converts 30% of Physical Damage to Cold Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Cooldown Time: 18 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Cooldown Time: 40 sec
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
EASBaronBossHumanTransformToCorruptWolf
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Damage: 260%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
Deals 160% more Attack Damage
Converts 75% of Physical Damage to Cold Damage
500% more Freeze Buildup
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 sec
Deals 30% less Attack Damage
Converts 30% of Physical Damage to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 sec
Deals 30% less Attack Damage
Converts 30% of Physical Damage to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Damage: 400%
Attack Time: 1.5 sec
Deals 300% more Attack Damage
Converts 60% of Physical Damage to Cold Damage
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Triggerable
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Triggerable
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 53.24 to 79.86 Cold Damage
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 53.24 to 79.86 Cold Damage
Hits are Freezing
100% increased Freeze Duration on enemies
Hits Freeze as though dealing 30000% more Damage
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Damage: 370%
Attack Time: 1.5 sec
Deals 270% more Attack Damage
Converts 30% of Physical Damage to Cold Damage
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Damage: 20%
Attack Time: 1.5 sec
Your Hits cannot Stun Enemies
Deals 80% less Attack Damage
Can't be Evaded
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossMapShapeShiftToWolf
Triggerable
base skill effect duration [800]
BaronBossMapShapeShiftFromWolf
Triggerable
base skill effect duration [1333]
EASBaronWolfLeapMid
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Cooldown Time: 18 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Cooldown Time: 22.5 sec
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Damage: 260%
Attack Time: 1.5 sec
Deals 160% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
20% increased Knockback Distance
Knock Enemies Back on Hit
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable
GABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
20% increased Knockback Distance
Knock Enemies Back on Hit
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 748–1122
[Critical|Critical Hit] Chance: 5%
Attack Damage: 260%
Attack Time: 1.5 sec
Deals 160% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GTBaronMapCorruptedBeamIntermittent
Triggerable
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeamRed
Triggerable, Spell, Damage
Critical Strike Chance: 7%
Cast Time: 1 sec
Deals 97.91 to 146.9 Physical Damage
Deals 97.91 to 146.9 Cold Damage
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_character_animation = "BaronSwordImpaledLoop"
}

// these stats needs to be here because the wolf doesn't use its own ot
// the human form has turn anims in the act file so it doesn't assert, but these dont do anything
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 150
	// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
	set_action_attack_or_cast_time_uses_animation_length = 0
}

StateMachine
{
	define_shared_state =
	"
		sitting = 1;
		big_wolf_time;
		call_for_aid;
		transform_dialogue_option;
		audio_param;
	"

	on_state_sitting_1 = "RemoveCollidability();"
	on_state_sitting_0 = "MakeCollidable();"
}

Positioned
{
	on_initial_position_set =
	"
		SetExtraTileActivationDistance( 15, 15 );
		Delay( 0.034,
		{
			If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } );
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	// arg1: the victim
	// arg2: where to move the victim
	send_it =
	"
		arg1.SetMovementFaceMode( FaceAway );
		If( GetCurrentMoveSpeed() > 0.0,
		{
			arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true );
		}, { arg1.StopMoving(); } );
	"

	// arg1: the victim
	freedom =
	"
		arg1.SetMovementFaceMode( FaceDirection );
		arg1.StopMoving();
	"

	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf Form - Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "tele_hide;"
	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
	on_or_create_state_tele_hide_0 = "MakeCollidable();"
}

Preload
{
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb"
	preload_object = "Metadata/Effects/SleepableEffect"
	preload_object = "Metadata/Effects/SleepableServerBeamEffect"
	preload_misc_beam = "BaronBossWolfSummonBloodBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "removed;"
	on_or_create_state_removed_1 = { RemoveCollidability(); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	// this matches the time between the pan/zoom nodes being removed and the time the baron hits the ground during his emerge
	set_clear_camera_pan_duration = 0.7

	/* only attach sword if boss isn't a wolf (to prevent a client crash when resuming it in wolf form) */
	on_construction_complete =
	"
		IfAnimatedObject( 'Metadata/Monsters/Baron/Phase2/BaronPhase2.ao', ()
		{
			AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );
			Delay( 0.0, { UpdateBoundingBox(); } );
		} );
	"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BaronInRange"
	life_percent_param = "BaronLifePercentage"
	range = 130
}

StateMachine
{
	create_state_sitting_1 = "SetLightState( pre_fight, 0 );"
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( BaronPhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( BaronPhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( BaronPhase, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( BaronPhase, 3 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf transformation - Turn into a regular wolf, with alternate skills */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_event_sword_spawn_for_EASBaronBossHumanShapeshiftToWolf = "DetachAllOfType( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao' );"
	// disable highlighting during shapeshifts to prevent the red outline going insane
	on_effect_event_shapeshiftin_for_EASBaronBossHumanShapeshiftToWolf = "DisableHighlighting();"
	on_effect_end_EASBaronBossHumanShapeshiftToWolf = "EnableHighlighting();"
	on_effect_event_shapeshiftout_for_EASBaronBossHumanShapeshiftFromWolf = "DisableHighlighting();"
	on_effect_event_sword_grab_for_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_destroy_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_end_EASBaronBossHumanShapeshiftFromWolf = "EnableHighlighting();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_tele_hide_1 =
	"
		/* DisableRendering(); */
		RemoveCollidability();
	"

	on_or_create_state_tele_hide_0 =
	"
		/* EnableRendering(); */
		MakeCollidable();
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf double forward dodge */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_event_fast_turn = "SetAnimatedTurnDuration( 0.3 );"
	on_event_slow_turn = "ResetAnimatedTurnDuration();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_removed_1 = { DisableRendering(); }
}

Actor
{
	on_effect_event_transform_for_EASBaronBossHumanTransformToCorruptWolf =
	"
		DetachAll();
		AddEffectPack( BaronBossShapeshiftSource );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Pre fight anims/dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	/* offset needs to be scaled by monster scale, which is currently 1.15 */
	on_effect_start_CTS1BossFightStart = "QueueTextAudio( Count_EmergeMap, 'Metadata/Monsters/Baron/BaronHumanFormMap', 0, 0, 977, 400 ); PlayCharacterAudioEvent( IronCountRemoveHeadReply );"
	
	on_effect_start_EAABaronWolfBloodTeleSlam = "DisableHighlighting(  );"
	on_effect_end_or_destroy_EAABaronWolfBloodTeleSlam = "EnableHighlighting(  );"
}

// Baron uses melee for his combos, so the dialogue here is animation driven rather than skill driven so we can have the combos have guaranteed dialogue and regular melee just a chance
Animated
{
	// this is using events matching the anim names because the transform skill can't handle it otherwise

	on_event_charge_start_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Charge_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	on_event_charge_end_slash_01 =
	"
		If( GetState( big_wolf_time ) == 0, (){ DoRandom( ()
		{
			PlayTextAudio( Count_Skill_NowDie_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' );
		}, ()
		{
			PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' );
		} ); } );
	"

	on_event_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	// on_event_charge_end_slash_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	on_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	on_ice_lacerate_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceSwordAttack_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	on_ice_stab_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceStabRanged_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	//on_transform_to_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	//on_transform_to_wolf_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	on_transform_to_corrupted_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_PhaseChangeMap_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"


	on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/rune_rings.ao"	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanFormMap"] = {
    name = "Count Geonor",
    life = 2.97,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MASBaronBossFrontalChargeCleave",
        "MASBaronBossBackwardsChargeCleave",
        "MAASBaronEndgameBasic",
        "MPABaronHumanEpicThrustProj",
        "CGEBaronBossHumanExpandingSwordZone",
        "TCBaronBossHumanImpale",
        "GSBaronBossHumanSwordExplosion",
        "GABaronBossHumanSwordDangerRectangle",
        "GABaronBossHumanImpalingSword",
        "GSBaronBossHumanSwordExplosionDebuff",
        "GABaronWolfBloodTeleSlam",
        "GABaronWolfDashDangerRectangle",
        "GABaronWolfBloodBurst",
        "GABaronHumanEpicThrust",
        "GABaronHumanLacerateSlamLeft",
        "GABaronHumanLacerateSlamRight",
        "GABaronHumanLacerateSlamSlam",
        "GSBaronCorruptWolfMoonbeamRed",
        "EASBaronBossHumanShapeshiftToWolf",
        "EASBaronBossHumanShapeshiftFromWolf",
        "EASBaronBossHumanTransformToCorruptWolf",
        "EASBaronWolfLeapMid",
        "EASBaronWolfLeapLong",
        "EASBaronWolfLeapLong2",
        "EAABaronWolfBloodBallDash",
        "EAABaronWolfBloodTeleSlam",
        "EASBaronWolfWerewolfSummon",
        "EAABaronHumanLacerateSlam",
        "MDBaronWolfBloodBurst",
        "GTBaronHumanFrostWallL",
        "GTBaronHumanFrostWallR",
        "GTBaronMapCorruptedBeamIntermittent",
        "EDABaronWolfBloodBurst",
        "DTTBaronWolfBloodPortalIn",
        "DTTBaronWolfBloodPortalOut",
        "BaronBossMapShapeShiftToWolf",
        "BaronBossMapShapeShiftFromWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossFrontalChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossBackwardsChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronEndgameBasic"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "bleed_on_hit_with_attacks_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPABaronHumanEpicThrustProj"] = {
    name = "MPABaronHumanEpicThrustProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "base_skill_cannot_be_blocked",
        "always_pierce",
    },
    levels = {
        [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBaronBossHumanExpandingSwordZone"] = {
    name = "CGEBaronBossHumanExpandingSwordZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHumanImpale"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosion"] = {
    name = "GSBaronBossHumanSwordExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanSwordDangerRectangle"] = {
    name = "GABaronBossHumanSwordDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanImpalingSword"] = {
    name = "GABaronBossHumanImpalingSword",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_always_hit",
        "disable_visual_hit_effect",
        "cannot_stun",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosionDebuff"] = {
    name = "GSBaronBossHumanSwordExplosionDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_as_though_dealt_damage_+%",
        "freeze_duration_+%",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodTeleSlam"] = {
    name = "GABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfDashDangerRectangle"] = {
    name = "GABaronWolfDashDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodBurst"] = {
    name = "GABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanEpicThrust"] = {
    name = "GABaronHumanEpicThrust",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamLeft"] = {
    name = "GABaronHumanLacerateSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamRight"] = {
    name = "GABaronHumanLacerateSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamSlam"] = {
    name = "GABaronHumanLacerateSlamSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronCorruptWolfMoonbeamRed"] = {
    name = "GSBaronCorruptWolfMoonbeamRed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftToWolf"] = {
    name = "EASBaronBossHumanShapeshiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftFromWolf"] = {
    name = "EASBaronBossHumanShapeshiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanTransformToCorruptWolf"] = {
    name = "EASBaronBossHumanTransformToCorruptWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapMid"] = {
    name = "EASBaronWolfLeapMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong"] = {
    name = "EASBaronWolfLeapLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong2"] = {
    name = "EASBaronWolfLeapLong2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodBallDash"] = {
    name = "EAABaronWolfBloodBallDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodTeleSlam"] = {
    name = "EAABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfWerewolfSummon"] = {
    name = "EASBaronWolfWerewolfSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronHumanLacerateSlam"] = {
    name = "EAABaronHumanLacerateSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBaronWolfBloodBurst"] = {
    name = "MDBaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallL"] = {
    name = "GTBaronHumanFrostWallL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallR"] = {
    name = "GTBaronHumanFrostWallR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
        "frost_wall_maximum_life",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronMapCorruptedBeamIntermittent"] = {
    name = "GTBaronMapCorruptedBeamIntermittent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABaronWolfBloodBurst"] = {
    name = "EDABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalIn"] = {
    name = "DTTBaronWolfBloodPortalIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalOut"] = {
    name = "DTTBaronWolfBloodPortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossMapShapeShiftToWolf"] = {
    name = "BaronBossMapShapeShiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossMapShapeShiftFromWolf"] = {
    name = "BaronBossMapShapeShiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1333, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
100% increased Freeze Buildup
IdEndgameBossFreezeBuildup
FamilyFreezeDamageIncrease
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • hit damage freeze multiplier +% Min: 100 Max: 100 Global
  • Adds Tagsno_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods
    monster has second form [1]
    IdMonsterMapBossExtraForms
    FamilyMonsterMapBossExtraForms
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster has second form Min: 1 Max: 1 Global
  • Count Geonor
    SpectreN
    Tags1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
    Life
    179%
    Armour
    +35%
    Evasion
    +75%
    Ailment Threshold
    %
    Resistance
    0 30 0 0
    Damage
    280%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    150%
    Type
    BaronHumanFormWolf
    Metadata
    BaronBossHumanFormWolf

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronBossHumanFormWolf"] = {
        name = "Count Geonor",
        life = 1.79,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "Unarmed",
        skillList = {
        },
        modList = {
        },
    }
    
    Count Geonor
    100% increased Freeze Buildup
    monster has second form [1]
    SpectreN
    Tags1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
    Life
    297%
    Armour
    +35%
    Evasion
    +100%
    Ailment Threshold
    %
    Resistance
    0 75 0 0
    Damage
    280%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    150%
    Type
    BaronHumanFormWolfMap
    Metadata
    BaronBossHumanFormWolfMap

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronBossHumanFormWolfMap"] = {
        name = "Count Geonor",
        life = 2.97,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "Unarmed",
        skillList = {
        },
        modList = {
        },
    }
    
    100% increased Freeze Buildup
    IdEndgameBossFreezeBuildup
    FamilyFreezeDamageIncrease
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hit damage freeze multiplier +% Min: 100 Max: 100 Global
  • Adds Tagsno_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods
    monster has second form [1]
    IdMonsterMapBossExtraForms
    FamilyMonsterMapBossExtraForms
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster has second form Min: 1 Max: 1 Global
  • Count Geonor Topic /8
    NPCName
    UnaYou've lived in Ogham most of your life. Did you ever meet the Count before his madness took hold? As a child, I met him once, and he was kind to me. His smile was even, dare I say it - inspiring. The role of Count has always been reserved for the best of us, and yet here we are. Everything has changed. From the moment this curse fell upon our lands, our way of life has been slowly eroding. If the best of us can fall so far, what hope do {we} have? Do what you must.
    UnaYou must understand our way of life to know how dire this situation has become. The Count is the voice of our people, even above the Thanes. The role of Count was created to unify our clans against our Eternal oppressors, and it has always been reserved for the best of us. As a child, I met Geonor once, and he was kind to me. Everything has changed. From the moment this curse fell upon our lands, our way of life has been slowly eroding. If the best of us can fall so far, what hope do {we} have? Do what you must
    RenlyThe Count's name will not be remembered in our songs. Hah! Good riddance.
    FinnNever had any love for ol' Count Geonor. Give him a stab or two for me.
    FinnI was first to notice the mad Count's fist closing around this land. He kept rounding up people like me... for reasons that smelled like wolf droppings. I'm a bit of a slippery fish though, so I dodged his nets. Then, his mercenaries started coming for people I actually liked, and that's when I knew something was up. The village folk kept defending his actions. I don't know why they couldn't see it. Maybe they didn't want to see it.
    The Hooded OneIf you intend to face the Count, I must warn you: an ancient corrupting power has driven him to madness. There is no telling what you may find within the walls of the Manor. Where the Seed of Corruption takes root, life bends itself into unnatural shapes, and the minds of men grow fevered. Though you may face horrors beyond comprehension, it is this Seed that is the true danger at the heart of the Manor.
    LeitisThere is only one thing for certain. Count Geonor must die. He ordered the guard to round up everyone in the village, and when we resisted, they burned it to the ground. Enter the Manor. Take our vengeance upon him!
    The Hooded OneThe Count accosted me and stole a very dangerous object—a Seed that I have kept hidden from humanity. Somehow, he knew that I possessed it. He cannot possibly know how dangerous it is. His attempts to harness its power will court disaster. You must hurry to the Village. At the very least, those who are still sane may be convinced to aid in containing the Seed.
    Topic /1
    NPCName
    LeitisFor what it's worth, my name is Leitis. I appreciate the rescue, but... Eamon... everything I know... it's all gone. It isn't worth much, but take this. Perhaps it will aid you against that monster.
    Count Geonor Text Audio /89
    Name
    Criminals! Your sentence is to be hanged from the neck until dead. Let your souls feed the First Ones and your body feed the land.
    IronCountIntroCamera
    What? The witch is escaping! Kill her!
    IronCountEscapeIntFour
    The Maraketh fiend is getting away! Stop her!
    IronCountEscapeIntFourb
    Kill that Karui on sight! Don't let him escape!
    IronCountEscapeStrFour
    Stop the foundling! Quickly, he's escaping!
    IronCountEscapeStrFourb
    After her! Hunt her down! Quickly now!
    IronCountEscapeDexFour
    What - no! Don't let the Azmerian escape!
    IronCountEscapeDexFourb
    What?! Kill the Oriathan! Don't let him get away!
    IronCountEscapeStrDexFour
    Quickly! Stop him! Take down the degenerate!
    IronCountEscapeStrDexFourb
    What? Stop the old fool at once!
    IronCountEscapeStrIntFour
    Capture him! Cut down the druid!
    IronCountEscapeStrIntFourB
    Quickly now! Stop the thief!
    IronCountEscapeDexIntFour
    Recapture the pagan! Don't let him escape! Hurry!
    IronCountEscapeDexIntFourb
    Sorceress... You were banished by your akhara for experimenting with the elements. Arrogance has led you here and arrogance keeps you on those gallows. Speak your piece!
    IronCountIntroSorceress
    Foul Witch, your very own coven cast you out for your forbidden pursuits. Your twisted necromancy ends here, at the end of a noose. Speak your last!
    IronCountIntroWitch
    Ranger... An outcast, lurking among the shadows of the trees like an animal. You murdered one of my soldiers in the name of a filthy thief. Your guilt is clear. Plead for mercy, if you must.
    IronCountIntroRanger
    Feral Azmerian... Expelled from your mountain, you are wild at heart and wild of mind. Oh how the glory of the Azmeri has faded. I sentence you to death. Say your piece.
    IronCountIntroHuntress
    Karui Savage... Exiled from your tribe for following your own Way, it appears you find yourself at the end of a rope. Let your voice be heard, one last time.
    IronCountIntroMarauder
    Foundling... It is a pity to see you like this. You arrived on our shores a whipped and broken child. Our people made you strong. How were they repaid? Sedition and lies! Speak now, if you choose.
    IronCountIntroWarrior
    Pathetic thief... You dance through the shadows, twisting your dagger and poisoning your victims. A dangerous outcast destined for death by my hand. Beg for mercy, if you dare.
    IronCountIntroShadow
    Pagan... You failed to liberate your brothers just as you have failed in poisoning my subjects against me. Call out to your Dreamer. Let us see if he answers.
    IronCountIntroMonk
    Vain Oriathan... Once a staple of the Grand Arena, now a disgraced idol. You may search your soul for dignity, but you best make it quick. Any parting remarks?
    IronCountIntroDuelist
    Hired hand... Wanted in Oriath, you fled like a coward. Every life has a price... And your crossbow has kept your coinpurse full. Here you are judged and found guilty. What say you?
    IronCountIntroMercenary
    Templar... Pious to the end. Did your faith come to your aid when your Order expelled you? Where was your God then? Your time has come. Any last confessions?
    IronCountIntroTemplar
    Primal Druid... A man torn between two worlds. But our forests have no place for another of your kind. Let the Greatwolf hear your final remarks.
    IronCountIntroDruid
    Dig! Dig you fools, or I'll feed you to the beast myself!
    Count_DigYouFools1
    The time is nigh! Our triumph is at hand!
    Count_DigYouFools2
    Yes, another one. He's under there.
    Count_DigYouFools3
    You can rest when you're dead. Keep digging!
    Count_DigYouFools4
    Yes! More! Don't stop! The beast hungers!
    Count_YesMore
    Ah, it's {you}. The little rabbit that hopped away and kept its neck!
    Count_AhItsYou
    No noose this time. I'll remove your head myself!
    Count_NoNooseThisTime
    Oriana! Open the cage. Release the beast! Give me what you promised!
    Count_OpenTheCage_A
    Woman! Open the cage. Release the beast! Give me what you promised!
    Count_OpenTheCage_B
    You manipulative whore! How dare you abandon me! After! All! I've! Given! You!
    Count_HowDareYou_A
    You manipulative whore! How dare you abandon me!
    Count_HowDareYou_A_A
    After! All! I've! Given! You!
    Count_HowDareYou_A_B
    How dare you abandon me! After! All! I've! Given! You!
    Count_HowDareYou_B
    How dare you abandon me!
    Count_HowDareYou_B_A
    After! All! I've! Given! You!
    Count_HowDareYou_B_B
    I will have what I was promised!
    Count_Skill_Promised_Random
    I will have what I was promised!
    Count_Skill_Promised_2
    I will have what I was promised!
    Count_Skill_Promised_3
    You will suffer in her place!
    Count_Skill_Suffer_Random
    You will suffer in her place!
    Count_Skill_Suffer_2
    Greatwolf take you!
    Count_Skill_AttackLine_Random
    Ogham is mine!
    Count_Skill_AttackLine_2
    Kneel before me!
    Count_Skill_AttackLine_3
    Bend the knee!
    Count_Skill_AttackLine_4
    For the First Ones!
    Count_Skill_AttackLine_5
    Run little rabbit!
    Count_Skill_Charge_Random
    Run little rabbit!
    Count_Skill_Charge_2
    Run little rabbit!
    Count_Skill_Charge_3
    You'll pay with your life!
    Count_Skill_Charge_4
    You'll pay with your life!
    Count_Skill_Charge_5
    You'll pay with your life!
    Count_Skill_Charge_6
    Give in.
    Count_Skill_GiveIn_Random
    Give in.
    Count_Skill_GiveIn_2
    Give in.
    Count_Skill_GiveIn_3
    Enough.
    Count_Skill_Enough_Random
    Enough.
    Count_Skill_Enough_2
    Enough.
    Count_Skill_Enough_3
    No escape.
    Count_Skill_IceSwordAttack_Random
    No escape.
    Count_Skill_IceSwordAttack_2
    First dawn's frost.
    Count_Skill_IceSwordAttack_3
    First dawn's frost.
    Count_Skill_IceSwordAttack_4
    You will falter.
    Count_Skill_IceSwordAttack_5
    You will falter.
    Count_Skill_IceSwordAttack_6
    Easy prey!
    Count_Skill_IceStabRanged_Random
    Easy prey!
    Count_Skill_IceStabRanged_2
    Easy prey!
    Count_Skill_IceStabRanged_3
    First Ones' ire.
    Count_Skill_IceStabRanged_4
    First Ones' ire.
    Count_Skill_IceStabRanged_5
    First Ones' ire.
    Count_Skill_IceStabRanged_6
    Agnar, to me!
    Count_Skill_ToMe_Random
    Agnar, to me!
    Count_Skill_ToMe_2
    Argh! You will pay for that.
    Count_Phase1_HeavyStun_Random
    Argh! You dare mock me?
    Count_Phase1_HeavyStun_2
    Argh! You dare mock me?
    Count_Phase1_HeavyStun_3
    Argh! That... Will not go unpunished!
    Count_Phase1_HeavyStun_4
    Pact of the Great Wolf.
    Count_TransformFirstWolf_Random
    Pact of the Great Wolf.
    Count_TransformFirstWolf_2
    The hunger... Consumes.
    Count_PhaseChange_Random
    The hunger... Consumes.
    Count_PhaseChange_2
    The wolf... Must... Feed.
    Count_PhaseChange_3
    The wolf... Must... Feed.
    Count_PhaseChange_4
    I pledge my body to the pack!
    Count_PhaseChangeMap_Random
    I pledge my body to the pack!
    Count_PhaseChangeMap_2
    You cannot stop us... We will take the power that we deserve!
    Count_EmergeMap