Comte Géonor
Count Geonor
SpectreN
AreaManoir d'Ogham, Manoir d'Ogham
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Vie
179%
Armure
+100%
Ailment Threshold
%
Résistance
0 30 0 0
Damage
280%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
115%
Type
BaronHumanForm
Metadata
BaronBossHumanForm
Niveau
51
Vie
5,887
Armure
1,231
Évasion
295
Bouclier d'énergie
0
Damage
376
Dégâts des sorts
376
Précision
0
Attack Time
1.5
Expérience
27,054
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 133%
Attack Time: 1.5 sec.
Temps de recharge: 12 sec.
33% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Temps de recharge: 18 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
EASBaronBossHumanTransformToCorruptWolf
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
Les Projectiles Transpercent toutes les cibles
160% Davantage de Dégâts d'Attaque
Convertit 75% des Dégâts Physiques en Dégâts de Froid
500% Davantage d'Accumulation de Gel
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 400%
Attack Time: 1.5 sec.
300% Davantage de Dégâts d'Attaque
Convertit 60% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Triggerable
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Triggerable
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 32.19 à 48.28 Dégâts de froid
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 32.19 à 48.28 Dégâts de froid
Gèle au Toucher
100% d'Augmentation de la Durée du Gel sur les Ennemis
Les Dégâts au Toucher Gèlent comme s'ils avaient 30000% Davantage de Dégâts
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 1.5 sec.
100% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 370%
Attack Time: 1.5 sec.
270% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 20%
Attack Time: 1.5 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
80% de Perte de Dégâts d'Attaque
Ignore l'Évasion de la cible
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossShapeShiftToWolf
Triggerable
base skill effect duration [800]
BaronBossShapeShiftFromWolf
Triggerable
base skill effect duration [1333]
EASBaronWolfLeapMid
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Temps de recharge: 18 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Temps de recharge: 22.5 sec.
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
160% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
20% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable
GABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
20% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
160% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_character_animation = "BaronSwordImpaledLoop"
}

// these stats needs to be here because the wolf doesn't use its own ot
// the human form has turn anims in the act file so it doesn't assert, but these dont do anything
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 150
	// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
	set_action_attack_or_cast_time_uses_animation_length = 0
}

StateMachine
{
	define_shared_state =
	"
		sitting = 1;
		big_wolf_time;
		call_for_aid;
		transform_dialogue_option;
		audio_param;
	"

	define_shared_checkpoint_state =
	"
		seen_intro;
		seen_phase_change;
	"

	on_state_sitting_1 = "RemoveCollidability();"
	on_state_sitting_0 = "MakeCollidable();"
}

Positioned
{
	on_initial_position_set =
	"
		SetExtraTileActivationDistance( 15, 15 );
		Delay( 0.034,
		{
			If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } );
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	// arg1: the victim
	// arg2: where to move the victim
	send_it =
	"
		arg1.SetMovementFaceMode( FaceAway );
		If( GetCurrentMoveSpeed() > 0.0,
		{
			arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true );
		}, { arg1.StopMoving(); } );
	"

	// arg1: the victim
	freedom =
	"
		arg1.SetMovementFaceMode( FaceDirection );
		arg1.StopMoving();
	"

	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf Form - Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "tele_hide;"
	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
	on_or_create_state_tele_hide_0 = "MakeCollidable();"
}

Preload
{
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb"
	preload_object = "Metadata/Effects/SleepableEffect"
	preload_object = "Metadata/Effects/SleepableServerBeamEffect"
	preload_misc_beam = "BaronBossWolfSummonBloodBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "removed;"
	on_or_create_state_removed_1 = { RemoveCollidability(); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	// this matches the time between the pan/zoom nodes being removed and the time the baron hits the ground during his emerge
	set_clear_camera_pan_duration = 0.7

	/* only attach sword if boss isn't a wolf (to prevent a client crash when resuming it in wolf form) */
	on_construction_complete =
	"
		IfAnimatedObject( 'Metadata/Monsters/Baron/Phase2/BaronPhase2.ao', ()
		{
			AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );
			Delay( 0.0, { UpdateBoundingBox(); } );
		} );
	"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BaronInRange"
	life_percent_param = "BaronLifePercentage"
	range = 130
}

StateMachine
{
	create_state_sitting_1 = "SetLightState( pre_fight, 0 );"
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( BaronPhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( BaronPhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( BaronPhase, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( BaronPhase, 3 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf transformation - Turn into a regular wolf, with alternate skills */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_event_sword_spawn_for_EASBaronBossHumanShapeshiftToWolf = "DetachAllOfType( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao' );"
	// disable highlighting during shapeshifts to prevent the red outline going insane
	on_effect_event_shapeshiftin_for_EASBaronBossHumanShapeshiftToWolf = "DisableHighlighting();"
	on_effect_end_EASBaronBossHumanShapeshiftToWolf = "EnableHighlighting();"
	on_effect_event_shapeshiftout_for_EASBaronBossHumanShapeshiftFromWolf = "DisableHighlighting();"
	on_effect_event_sword_grab_for_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_destroy_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_end_EASBaronBossHumanShapeshiftFromWolf = "EnableHighlighting();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_tele_hide_1 =
	"
		/* DisableRendering(); */
		RemoveCollidability();
	"

	on_or_create_state_tele_hide_0 =
	"
		/* EnableRendering(); */
		MakeCollidable();
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf double forward dodge */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_event_fast_turn = "SetAnimatedTurnDuration( 0.3 );"
	on_event_slow_turn = "ResetAnimatedTurnDuration();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_removed_1 = { DisableRendering(); }
}

Actor
{
	on_effect_event_transform_for_EASBaronBossHumanTransformToCorruptWolf =
	"
		DetachAll();
		AddEffectPack( BaronBossShapeshiftSource );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Pre fight anims/dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

// forced anim playing is bad, but this is before the fight and he can't be reached here so its fine
Functions
{
	first_encounter =
	"
		PlayAnimation( sit_talk_01 );
		TriggerBracket( pre_fight_encounter_dialogue, this.pre_fight_dialogue_1 );
		PlayCharacterAudioEvent( ManorSeenCountBelow );
	"

	second_encounter =
	"
		PlayAnimation( sit_talk_01 );
		TriggerBracket( pre_fight_encounter_dialogue, this.pre_fight_dialogue_2 );
	"

	third_encounter =
	"
		PlayAnimation( sit_command_once_01 );
		PlayGlobalTextAudio( Count_YesMore, 'Metadata/Monsters/Baron/BaronHumanForm' );
	"

	// this is called by the final miner that dies, which also makes the countess do her talking anim
	listen_to_countess = 
	"	
		PlayAnimation( sit_listen_01 );
	"
}

Brackets
{
	define_bracket = "pre_fight_encounter_dialogue;"
	pre_fight_encounter_dialogue_1 = "PlayGlobalTextAudio( Count_DigYouFools2, 'Metadata/Monsters/Baron/BaronHumanForm' );"
	pre_fight_encounter_dialogue_2 = "PlayGlobalTextAudio( Count_DigYouFools3, 'Metadata/Monsters/Baron/BaronHumanForm' );"
	pre_fight_encounter_dialogue_3 = "PlayGlobalTextAudio( Count_DigYouFools4, 'Metadata/Monsters/Baron/BaronHumanForm' );"
}

// the above bracket component needs to be replaced, it doesn't include all 4 dialogue options right now
// this one below is the correct one, but the dialogue randomisation breaks it so the first entry is temporarily removed
// when a solution is found the dialogue assignment in the barons ots needs its random rolls updated from 1-3 to 1-4
/* Brackets
{
	define_bracket = "pre_fight_encounter_dialogue;"
	pre_fight_encounter_dialogue_1 = "PlayGlobalTextAudio( Count_DigYouFools1, Metadata/Monsters/Baron/BaronHumanForm );"
	pre_fight_encounter_dialogue_2 = "PlayGlobalTextAudio( Count_DigYouFools2, Metadata/Monsters/Baron/BaronHumanForm );"
	pre_fight_encounter_dialogue_3 = "PlayGlobalTextAudio( Count_DigYouFools3, Metadata/Monsters/Baron/BaronHumanForm );"
	pre_fight_encounter_dialogue_4 = "PlayGlobalTextAudio( Count_DigYouFools4, Metadata/Monsters/Baron/BaronHumanForm );"
} */

Actor
{
	/* offset needs to be scaled by monster scale, which is currently 1.15 */
	on_effect_start_CTS1BossFightStart = "QueueTextAudio( Count_NoNooseThisTime, 'Metadata/Monsters/Baron/BaronHumanForm', 0, 0, 977, 400 ); PlayCharacterAudioEvent( IronCountRemoveHeadReply );"
	
	on_effect_start_EAABaronWolfBloodTeleSlam = "DisableHighlighting(  );"
	on_effect_end_or_destroy_EAABaronWolfBloodTeleSlam = "EnableHighlighting(  );"
}

// Baron uses melee for his combos, so the dialogue here is animation driven rather than skill driven so we can have the combos have guaranteed dialogue and regular melee just a chance
Animated
{
	// this is using events matching the anim names because the transform skill can't handle it otherwise
	on_event_combo_01 =
	"
		If( GetState( big_wolf_time ) == 0,() 
		{
			Roll( 1, 6, { PlayTextAudio( Count_Skill_AttackLine_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );
			
		});
	"
	on_event_combo_02 =
	"
		If( GetState( big_wolf_time ) == 0,() 
		{
			Roll( 1, 6, { PlayTextAudio( Count_Skill_AttackLine_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );
			
		});
	"

	on_event_charge_start_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Charge_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"


	on_event_charge_end_slash_01 =
	"
		If( GetState( big_wolf_time ) == 0, (){ DoRandom( ()
		{
			PlayTextAudio( Count_Skill_NowDie_Random, 'Metadata/Monsters/Baron/BaronHumanForm' );
		}, ()
		{
			PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanForm' );
		} ); } );
	"

	// on_event_charge_end_slash_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	
	//on_transform_to_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	//on_transform_to_wolf_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"

	on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"

	on_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	on_ice_lacerate_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceSwordAttack_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	on_ice_stab_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceStabRanged_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
}

StateMachine
{
	on_state_call_for_aid_1 = "PlayTextAudio( Count_OpenTheCage_A, 'Metadata/Monsters/Baron/BaronHumanForm' );"
	// different pairs of dialogue have different timings, so need to have a state that is set at the start of the fight to decide which pair to use and then base the timings around that
	on_state_big_wolf_time_2 = "If( GetState( transform_dialogue_option ) == 1, (){ QueueTextAudio( Count_HowDareYou_A_A, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, (){ QueueTextAudio( Count_HowDareYou_B_A, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );"
	on_state_big_wolf_time_3 = "If( GetState( seen_phase_change ) == 0, (){ If( GetState( transform_dialogue_option ) == 1, (){ QueueTextAudio( Count_HowDareYou_A_B, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, (){ QueueTextAudio( Count_HowDareYou_B_B, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); } );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/rune_rings.ao"	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanForm"] = {
    name = "Count Geonor",
    life = 1.79,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MASBaronBossFrontalChargeCleave",
        "MASBaronBossBackwardsChargeCleave",
        "MPABaronHumanEpicThrustProj",
        "CGEBaronBossHumanExpandingSwordZone",
        "TCBaronBossHumanImpale",
        "GSBaronBossHumanSwordExplosion",
        "GABaronBossHumanSwordDangerRectangle",
        "GABaronBossHumanImpalingSword",
        "GSBaronBossHumanSwordExplosionDebuff",
        "GABaronWolfBloodTeleSlam",
        "GABaronWolfDashDangerRectangle",
        "GABaronWolfBloodBurst",
        "GABaronHumanEpicThrust",
        "GABaronHumanLacerateSlamLeft",
        "GABaronHumanLacerateSlamRight",
        "GABaronHumanLacerateSlamSlam",
        "EASBaronBossHumanShapeshiftToWolf",
        "EASBaronBossHumanShapeshiftFromWolf",
        "EASBaronBossHumanTransformToCorruptWolf",
        "EASBaronWolfLeapMid",
        "EASBaronWolfLeapLong",
        "EASBaronWolfLeapLong2",
        "EAABaronWolfBloodBallDash",
        "EAABaronWolfBloodTeleSlam",
        "EASBaronWolfWerewolfSummon",
        "EAABaronHumanLacerateSlam",
        "MDBaronWolfBloodBurst",
        "GTBaronHumanFrostWallL",
        "GTBaronHumanFrostWallR",
        "EDABaronWolfBloodBurst",
        "DTTBaronWolfBloodPortalIn",
        "DTTBaronWolfBloodPortalOut",
        "BaronBossShapeShiftToWolf",
        "BaronBossShapeShiftFromWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossFrontalChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossBackwardsChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPABaronHumanEpicThrustProj"] = {
    name = "MPABaronHumanEpicThrustProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "base_skill_cannot_be_blocked",
        "always_pierce",
    },
    levels = {
        [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBaronBossHumanExpandingSwordZone"] = {
    name = "CGEBaronBossHumanExpandingSwordZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHumanImpale"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosion"] = {
    name = "GSBaronBossHumanSwordExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanSwordDangerRectangle"] = {
    name = "GABaronBossHumanSwordDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanImpalingSword"] = {
    name = "GABaronBossHumanImpalingSword",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_always_hit",
        "disable_visual_hit_effect",
        "cannot_stun",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosionDebuff"] = {
    name = "GSBaronBossHumanSwordExplosionDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_as_though_dealt_damage_+%",
        "freeze_duration_+%",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodTeleSlam"] = {
    name = "GABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfDashDangerRectangle"] = {
    name = "GABaronWolfDashDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodBurst"] = {
    name = "GABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanEpicThrust"] = {
    name = "GABaronHumanEpicThrust",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamLeft"] = {
    name = "GABaronHumanLacerateSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamRight"] = {
    name = "GABaronHumanLacerateSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamSlam"] = {
    name = "GABaronHumanLacerateSlamSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftToWolf"] = {
    name = "EASBaronBossHumanShapeshiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftFromWolf"] = {
    name = "EASBaronBossHumanShapeshiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanTransformToCorruptWolf"] = {
    name = "EASBaronBossHumanTransformToCorruptWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapMid"] = {
    name = "EASBaronWolfLeapMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong"] = {
    name = "EASBaronWolfLeapLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong2"] = {
    name = "EASBaronWolfLeapLong2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodBallDash"] = {
    name = "EAABaronWolfBloodBallDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodTeleSlam"] = {
    name = "EAABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfWerewolfSummon"] = {
    name = "EASBaronWolfWerewolfSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronHumanLacerateSlam"] = {
    name = "EAABaronHumanLacerateSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBaronWolfBloodBurst"] = {
    name = "MDBaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallL"] = {
    name = "GTBaronHumanFrostWallL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallR"] = {
    name = "GTBaronHumanFrostWallR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
        "frost_wall_maximum_life",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABaronWolfBloodBurst"] = {
    name = "EDABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalIn"] = {
    name = "DTTBaronWolfBloodPortalIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalOut"] = {
    name = "DTTBaronWolfBloodPortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossShapeShiftToWolf"] = {
    name = "BaronBossShapeShiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossShapeShiftFromWolf"] = {
    name = "BaronBossShapeShiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1333, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Comte Géonor
100% d'Augmentation d'Accumulation de Gel
monster has second form [1]
Count Geonor
SpectreN
AreaLa Citadelle de fer
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Vie
297%
Armure
+100%
Ailment Threshold
%
Résistance
0 75 0 0
Damage
280%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
115%
Type
BaronHumanFormMap
Metadata
BaronBossHumanFormMap
Niveau
80
Vie
46,359
Armure
6,867
Évasion
644
Bouclier d'énergie
0
Damage
935
Dégâts des sorts
935
Précision
0
Attack Time
1.5
Expérience
300,000
MAASBaronEndgameBasic
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
50% de chances d'infliger le Saignement
30% de chances de Mutiler au Toucher
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 133%
Attack Time: 1.5 sec.
Temps de recharge: 12 sec.
33% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Temps de recharge: 18 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
EASBaronBossHumanTransformToCorruptWolf
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
Les Projectiles Transpercent toutes les cibles
160% Davantage de Dégâts d'Attaque
Convertit 75% des Dégâts Physiques en Dégâts de Froid
500% Davantage d'Accumulation de Gel
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 400%
Attack Time: 1.5 sec.
300% Davantage de Dégâts d'Attaque
Convertit 60% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Triggerable
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Triggerable
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 53.24 à 79.86 Dégâts de froid
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 53.24 à 79.86 Dégâts de froid
Gèle au Toucher
100% d'Augmentation de la Durée du Gel sur les Ennemis
Les Dégâts au Toucher Gèlent comme s'ils avaient 30000% Davantage de Dégâts
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 1.5 sec.
100% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 370%
Attack Time: 1.5 sec.
270% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 20%
Attack Time: 1.5 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
80% de Perte de Dégâts d'Attaque
Ignore l'Évasion de la cible
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossMapShapeShiftToWolf
Triggerable
base skill effect duration [800]
BaronBossMapShapeShiftFromWolf
Triggerable
base skill effect duration [1333]
EASBaronWolfLeapMid
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Temps de recharge: 18 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Temps de recharge: 22.5 sec.
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
160% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
20% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable
GABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
20% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
160% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
GTBaronMapCorruptedBeamIntermittent
Triggerable
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeamRed
Triggerable, Spell, Damage
Chances de coup critique: 7%
Temps d'incantation: 1 sec.
Inflige 97.91 à 146.9 Dégâts physiques
Inflige 97.91 à 146.9 Dégâts de froid
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_character_animation = "BaronSwordImpaledLoop"
}

// these stats needs to be here because the wolf doesn't use its own ot
// the human form has turn anims in the act file so it doesn't assert, but these dont do anything
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 150
	// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
	set_action_attack_or_cast_time_uses_animation_length = 0
}

StateMachine
{
	define_shared_state =
	"
		sitting = 1;
		big_wolf_time;
		call_for_aid;
		transform_dialogue_option;
		audio_param;
	"

	on_state_sitting_1 = "RemoveCollidability();"
	on_state_sitting_0 = "MakeCollidable();"
}

Positioned
{
	on_initial_position_set =
	"
		SetExtraTileActivationDistance( 15, 15 );
		Delay( 0.034,
		{
			If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } );
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	// arg1: the victim
	// arg2: where to move the victim
	send_it =
	"
		arg1.SetMovementFaceMode( FaceAway );
		If( GetCurrentMoveSpeed() > 0.0,
		{
			arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true );
		}, { arg1.StopMoving(); } );
	"

	// arg1: the victim
	freedom =
	"
		arg1.SetMovementFaceMode( FaceDirection );
		arg1.StopMoving();
	"

	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf Form - Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "tele_hide;"
	on_or_create_state_tele_hide_1 = "RemoveCollidability();"
	on_or_create_state_tele_hide_0 = "MakeCollidable();"
}

Preload
{
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL"
	preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb"
	preload_object = "Metadata/Effects/SleepableEffect"
	preload_object = "Metadata/Effects/SleepableServerBeamEffect"
	preload_misc_beam = "BaronBossWolfSummonBloodBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "removed;"
	on_or_create_state_removed_1 = { RemoveCollidability(); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	// this matches the time between the pan/zoom nodes being removed and the time the baron hits the ground during his emerge
	set_clear_camera_pan_duration = 0.7

	/* only attach sword if boss isn't a wolf (to prevent a client crash when resuming it in wolf form) */
	on_construction_complete =
	"
		IfAnimatedObject( 'Metadata/Monsters/Baron/Phase2/BaronPhase2.ao', ()
		{
			AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );
			Delay( 0.0, { UpdateBoundingBox(); } );
		} );
	"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BaronInRange"
	life_percent_param = "BaronLifePercentage"
	range = 130
}

StateMachine
{
	create_state_sitting_1 = "SetLightState( pre_fight, 0 );"
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( BaronPhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( BaronPhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( BaronPhase, 2 ); }
	on_or_create_state_audio_param_3 = { SetGlobalAudioParam( BaronPhase, 3 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf transformation - Turn into a regular wolf, with alternate skills */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_event_sword_spawn_for_EASBaronBossHumanShapeshiftToWolf = "DetachAllOfType( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao' );"
	// disable highlighting during shapeshifts to prevent the red outline going insane
	on_effect_event_shapeshiftin_for_EASBaronBossHumanShapeshiftToWolf = "DisableHighlighting();"
	on_effect_end_EASBaronBossHumanShapeshiftToWolf = "EnableHighlighting();"
	on_effect_event_shapeshiftout_for_EASBaronBossHumanShapeshiftFromWolf = "DisableHighlighting();"
	on_effect_event_sword_grab_for_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_destroy_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );"
	on_effect_end_EASBaronBossHumanShapeshiftFromWolf = "EnableHighlighting();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_tele_hide_1 =
	"
		/* DisableRendering(); */
		RemoveCollidability();
	"

	on_or_create_state_tele_hide_0 =
	"
		/* EnableRendering(); */
		MakeCollidable();
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf double forward dodge */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_event_fast_turn = "SetAnimatedTurnDuration( 0.3 );"
	on_event_slow_turn = "ResetAnimatedTurnDuration();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_removed_1 = { DisableRendering(); }
}

Actor
{
	on_effect_event_transform_for_EASBaronBossHumanTransformToCorruptWolf =
	"
		DetachAll();
		AddEffectPack( BaronBossShapeshiftSource );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Pre fight anims/dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	/* offset needs to be scaled by monster scale, which is currently 1.15 */
	on_effect_start_CTS1BossFightStart = "QueueTextAudio( Count_EmergeMap, 'Metadata/Monsters/Baron/BaronHumanFormMap', 0, 0, 977, 400 ); PlayCharacterAudioEvent( IronCountRemoveHeadReply );"
	
	on_effect_start_EAABaronWolfBloodTeleSlam = "DisableHighlighting(  );"
	on_effect_end_or_destroy_EAABaronWolfBloodTeleSlam = "EnableHighlighting(  );"
}

// Baron uses melee for his combos, so the dialogue here is animation driven rather than skill driven so we can have the combos have guaranteed dialogue and regular melee just a chance
Animated
{
	// this is using events matching the anim names because the transform skill can't handle it otherwise

	on_event_charge_start_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Charge_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	on_event_charge_end_slash_01 =
	"
		If( GetState( big_wolf_time ) == 0, (){ DoRandom( ()
		{
			PlayTextAudio( Count_Skill_NowDie_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' );
		}, ()
		{
			PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' );
		} ); } );
	"

	on_event_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	// on_event_charge_end_slash_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	on_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	on_ice_lacerate_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceSwordAttack_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	on_ice_stab_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceStabRanged_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	//on_transform_to_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"
	//on_transform_to_wolf_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

	on_transform_to_corrupted_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_PhaseChangeMap_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"


	on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );"

}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/rune_rings.ao"	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanFormMap"] = {
    name = "Count Geonor",
    life = 2.97,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MASBaronBossFrontalChargeCleave",
        "MASBaronBossBackwardsChargeCleave",
        "MAASBaronEndgameBasic",
        "MPABaronHumanEpicThrustProj",
        "CGEBaronBossHumanExpandingSwordZone",
        "TCBaronBossHumanImpale",
        "GSBaronBossHumanSwordExplosion",
        "GABaronBossHumanSwordDangerRectangle",
        "GABaronBossHumanImpalingSword",
        "GSBaronBossHumanSwordExplosionDebuff",
        "GABaronWolfBloodTeleSlam",
        "GABaronWolfDashDangerRectangle",
        "GABaronWolfBloodBurst",
        "GABaronHumanEpicThrust",
        "GABaronHumanLacerateSlamLeft",
        "GABaronHumanLacerateSlamRight",
        "GABaronHumanLacerateSlamSlam",
        "GSBaronCorruptWolfMoonbeamRed",
        "EASBaronBossHumanShapeshiftToWolf",
        "EASBaronBossHumanShapeshiftFromWolf",
        "EASBaronBossHumanTransformToCorruptWolf",
        "EASBaronWolfLeapMid",
        "EASBaronWolfLeapLong",
        "EASBaronWolfLeapLong2",
        "EAABaronWolfBloodBallDash",
        "EAABaronWolfBloodTeleSlam",
        "EASBaronWolfWerewolfSummon",
        "EAABaronHumanLacerateSlam",
        "MDBaronWolfBloodBurst",
        "GTBaronHumanFrostWallL",
        "GTBaronHumanFrostWallR",
        "GTBaronMapCorruptedBeamIntermittent",
        "EDABaronWolfBloodBurst",
        "DTTBaronWolfBloodPortalIn",
        "DTTBaronWolfBloodPortalOut",
        "BaronBossMapShapeShiftToWolf",
        "BaronBossMapShapeShiftFromWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossFrontalChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossBackwardsChargeCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronEndgameBasic"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "bleed_on_hit_with_attacks_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPABaronHumanEpicThrustProj"] = {
    name = "MPABaronHumanEpicThrustProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "base_skill_cannot_be_blocked",
        "always_pierce",
    },
    levels = {
        [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBaronBossHumanExpandingSwordZone"] = {
    name = "CGEBaronBossHumanExpandingSwordZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHumanImpale"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosion"] = {
    name = "GSBaronBossHumanSwordExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanSwordDangerRectangle"] = {
    name = "GABaronBossHumanSwordDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanImpalingSword"] = {
    name = "GABaronBossHumanImpalingSword",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_always_hit",
        "disable_visual_hit_effect",
        "cannot_stun",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosionDebuff"] = {
    name = "GSBaronBossHumanSwordExplosionDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_as_though_dealt_damage_+%",
        "freeze_duration_+%",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodTeleSlam"] = {
    name = "GABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfDashDangerRectangle"] = {
    name = "GABaronWolfDashDangerRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodBurst"] = {
    name = "GABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanEpicThrust"] = {
    name = "GABaronHumanEpicThrust",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamLeft"] = {
    name = "GABaronHumanLacerateSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamRight"] = {
    name = "GABaronHumanLacerateSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamSlam"] = {
    name = "GABaronHumanLacerateSlamSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronCorruptWolfMoonbeamRed"] = {
    name = "GSBaronCorruptWolfMoonbeamRed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftToWolf"] = {
    name = "EASBaronBossHumanShapeshiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftFromWolf"] = {
    name = "EASBaronBossHumanShapeshiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanTransformToCorruptWolf"] = {
    name = "EASBaronBossHumanTransformToCorruptWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapMid"] = {
    name = "EASBaronWolfLeapMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong"] = {
    name = "EASBaronWolfLeapLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong2"] = {
    name = "EASBaronWolfLeapLong2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodBallDash"] = {
    name = "EAABaronWolfBloodBallDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodTeleSlam"] = {
    name = "EAABaronWolfBloodTeleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfWerewolfSummon"] = {
    name = "EASBaronWolfWerewolfSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABaronHumanLacerateSlam"] = {
    name = "EAABaronHumanLacerateSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBaronWolfBloodBurst"] = {
    name = "MDBaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallL"] = {
    name = "GTBaronHumanFrostWallL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallR"] = {
    name = "GTBaronHumanFrostWallR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
        "frost_wall_maximum_life",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBaronMapCorruptedBeamIntermittent"] = {
    name = "GTBaronMapCorruptedBeamIntermittent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABaronWolfBloodBurst"] = {
    name = "EDABaronWolfBloodBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalIn"] = {
    name = "DTTBaronWolfBloodPortalIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalOut"] = {
    name = "DTTBaronWolfBloodPortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossMapShapeShiftToWolf"] = {
    name = "BaronBossMapShapeShiftToWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BaronBossMapShapeShiftFromWolf"] = {
    name = "BaronBossMapShapeShiftFromWolf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1333, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
100% d'Augmentation d'Accumulation de Gel
IdEndgameBossFreezeBuildup
FamilyFreezeDamageIncrease
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • hit damage freeze multiplier +% Min: 100 Max: 100 Global
  • Adds Tagsno_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods
    monster has second form [1]
    IdMonsterMapBossExtraForms
    FamilyMonsterMapBossExtraForms
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster has second form Min: 1 Max: 1 Global
  • Comte Géonor
    Count Geonor
    SpectreN
    Tags1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
    Vie
    179%
    Armure
    +35%
    Évasion
    +75%
    Ailment Threshold
    %
    Résistance
    0 30 0 0
    Damage
    280%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    300%
    Model Size
    150%
    Type
    BaronHumanFormWolf
    Metadata
    BaronBossHumanFormWolf

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronBossHumanFormWolf"] = {
        name = "Count Geonor",
        life = 1.79,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "Unarmed",
        skillList = {
        },
        modList = {
        },
    }
    
    Comte Géonor
    100% d'Augmentation d'Accumulation de Gel
    monster has second form [1]
    Count Geonor
    SpectreN
    Tags1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
    Vie
    297%
    Armure
    +35%
    Évasion
    +100%
    Ailment Threshold
    %
    Résistance
    0 75 0 0
    Damage
    280%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    300%
    Model Size
    150%
    Type
    BaronHumanFormWolfMap
    Metadata
    BaronBossHumanFormWolfMap

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Baron/BaronBossHumanFormWolfMap"] = {
        name = "Count Geonor",
        life = 2.97,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Unarmed",
        weaponType2 = "Unarmed",
        skillList = {
        },
        modList = {
        },
    }
    
    100% d'Augmentation d'Accumulation de Gel
    IdEndgameBossFreezeBuildup
    FamilyFreezeDamageIncrease
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hit damage freeze multiplier +% Min: 100 Max: 100 Global
  • Adds Tagsno_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods
    monster has second form [1]
    IdMonsterMapBossExtraForms
    FamilyMonsterMapBossExtraForms
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster has second form Min: 1 Max: 1 Global
  • Comte Geonor Topic /8
    NPCNom
    UnaVous avez passé la majeure partie de votre vie à Ogham. Connaissiez-vous le comte avant que la folie ne le consume ? Quand j'étais enfant, je l'ai rencontré un jour ; il a fait preuve de bonté à mon égard. Son sourire était même radieux, si j'ose dire. Le titre de comte a toujours été réservé aux meilleurs d'entre nous et, pourtant, voyez ce qu'est devenu son porteur. Tout a changé. Depuis que la malédiction s'est abattue sur nos terres, notre vie s'est peu à peu érodée. Si les meilleurs d'entre nous peuvent tomber si bas, quel espoir {nous} reste-t-il ? Accomplissez votre devoir.
    UnaPour mesurer la gravité de la situation, vous devez comprendre nos us et coutumes. Le comte est notre guide suprême, son autorité surpassant celle des thanes. Ce titre fut instauré pour unifier nos clans contre les oppresseurs de l'Empire, et il a toujours été réservé aux meilleurs d'entre nous. Quand j'étais enfant, j'ai rencontré Géonor un jour ; il a fait preuve de bonté à mon égard. Tout a changé. Depuis que cette malédiction s'est abattue sur nos terres, nos traditions s'estompent peu à peu. Si les meilleurs d'entre nous peuvent tomber si bas, quel espoir {nous} reste-t-il ? Accomplissez votre devoir.
    RenlyLe nom du comte ne sera pas immortalisé dans nos chants. Ha ! Bon débarras.
    FinnJ'ai jamais trop aimé notre vieux comte. Mettez-lui une ou deux raclées de ma part.
    FinnJe suis le premier à avoir remarqué que la poigne du comte fou se resserrait sur ces terres. Il s'est mis à faire arrêter les gens comme moi… à la volée, pour des raisons à la mords-moi le loup. Mais comme une anguille, j'ai réussi à passer entre les mailles de son filet. Ensuite, ses mercenaires se sont mis à rafler des gens que j'aimais, et c'est là que j'ai compris qu'il mijotait quelque chose. Les villageois n'arrêtaient pas de le défendre. Je ne comprends pas comment ils ont pu se voiler la face à ce point. Peut-être qu'ils ne voulaient pas le voir, tout simplement.
    L'EncapuchonnéSi vous avez l'intention d'affronter le comte, il est de mon devoir de vous mettre en garde. Sachez que la folie dans laquelle il a sombré est liée à un pouvoir ancien et corrupteur. Il m'est impossible de vous dire ce que vous trouverez entre les murs du manoir. Lorsque la Graine de la corruption prend racine, la vie elle-même se déforme et les esprits des hommes se font fébriles. Vous allez faire face à des horreurs indicibles, mais c'est cette Graine qui représente le véritable danger tapi au cœur du manoir.
    LeitisUne chose est sûre : le comte Géonor doit mourir. Il a ordonné à ses gardes d'arrêter tout le village et quand nous avons résisté, ils l'ont réduit en cendres. Allez au manoir. Faites-lui payer nos souffrances !
    L'EncapuchonnéLe comte m'a assailli et m'a dérobé un objet des plus sinistres. Il s'agit d'une graine que j'avais dissimulée aux yeux de l'humanité. J'ignore comment, mais il savait qu'elle était en ma possession. Il est impossible qu'il connaisse toute l'étendue de sa puissance. S'il tente de l'exploiter, cela le mènera à la catastrophe. Vous devez atteindre le village au plus vite. Espérons qu'il subsiste encore suffisamment de personnes lucides. Peut-être pourrons-nous les convaincre de nous aider à contenir la Graine.
    Topic /1
    NPCNom
    LeitisJe m'appelle Leitis. Je vous remercie de m'avoir sauvée, mais… Éamon… mon ancienne vie… tout a disparu. Prenez ceci. Ce n'est pas grand-chose, mais avec un peu de chance, ça vous aidera à affronter ce monstre.
    Comte Géonor Text Audio /89
    Nom
    {Votre sentence est la suivante : vous serez pendu par le cou jusqu'à ce que mort s'ensuive. Que votre âme nourrisse les Anciens et que votre corps nourrisse la terre.}{Votre sentence est la suivante : vous serez pendue par le cou jusqu'à ce que mort s'ensuive. Que votre âme nourrisse les Anciens et que votre corps nourrisse la terre.}
    IronCountIntroCamera
    Quoi ? La sorcière s'échappe, tuez-la !
    IronCountEscapeIntFour
    Hein ? La diablesse s'échappe, attrapez-la !
    IronCountEscapeIntFourb
    Abattez le Karui !
    IronCountEscapeStrFour
    Vite ! Le rejeté s'échappe, attrapez-le !
    IronCountEscapeStrFourb
    Elle fuit ! Vite, pourchassez-la !
    IronCountEscapeDexFour
    Non ! Ne laissez pas l'Azmérienne s'échapper !
    IronCountEscapeDexFourb
    Quoi ? Tuez l'Oriathéen ! Ne le laissez pas s'échapper !
    IronCountEscapeStrDexFour
    Non, vite ! Arrêtez-le ! Abattez ce dépravé !
    IronCountEscapeStrDexFourb
    Quoi ? Arrêtez ce vieux fou !
    IronCountEscapeStrIntFour
    Non ! Attrapez-le ! Abattez le druide !
    IronCountEscapeStrIntFourB
    Vite ! Ne laissez pas le voleur s'échapper !
    IronCountEscapeDexIntFour
    Quoi ? Rattrapez ce païen ! Vite, ne le laissez pas s'échapper !
    IronCountEscapeDexIntFourb
    {Vous êtes bien loin de votre désert, mage. Bannie par votre akhara pour avoir manipulé les éléments, vous errez à travers le monde en quête de but. C'est votre arrogance qui vous a menée ici, et c'est votre arrogance qui vous maintient sur cette potence. C'est le moment de parler ou de vous taire à jamais !}{Vous êtes bien loin de votre désert, mage. Bannie par votre akhara pour avoir manipulé les éléments, vous errez à travers le monde en quête de but. C'est votre arrogance qui vous a menée ici, et c'est votre arrogance qui vous maintient sur cette potence. Maintenant, parlez !}
    IronCountIntroSorceress
    Infâme sorcière, votre propre sabbat vous a reniée pour vos pratiques défendues. Vos semblables n'ont apporté que souffrance à notre peuple. Votre nécromancie morbide prend fin ici, au bout de cette corde. C'est le moment de parler ou de vous taire à jamais !
    IronCountIntroWitch
    La mystérieuse « rôdeuse ». Une paria à Grelbois, qui se tapit dans les ombres des arbres tel un animal. Vous avez planté une flèche dans le cou de l'un de mes soldats pour protéger un immonde voleur. Vous êtes de toute évidence coupable. Demandez grâce, si vous y tenez.
    IronCountIntroRanger
    Azmérienne farouche… Expulsée de votre montagne, votre cœur est aussi sauvage que votre esprit. La gloire des Azmériens est bien loin. Je vous condamne à mort. Prononcez vos derniers mots.
    IronCountIntroHuntress
    Karui sauvage… Exilé de votre tribu pour avoir suivi votre propre Voie, il semblerait que vous ayez atteint la fin du voyage. Faites entendre votre voix, pour la dernière fois.
    IronCountIntroMarauder
    Ogham est ma patrie. Ses habitants sont ma famille. Votre « justice » folle est allée trop loin. Le jour où vos hommes ont frappé à la porte de ma forge, je n'ai eu d'autre choix que de répondre avec le marteau. Vous aurez beau me tuer, jamais vous ne tuerez l'esprit d'Ogham.
    IronCountIntroWarrior
    Voleur pathétique… Vous dansez parmi les ombres en maniant votre poignard et en empoisonnant vos victimes. Un dangereux paria destiné à mourir par ma main. Implorez la pitié, si vous l'osez.
    IronCountIntroShadow
    Cela fait des décennies que nous tolérons votre secte, païen. Et pourtant, celle-ci n'a pas pu vous tolérer. Vous avez choisi de marcher parmi nous. Vous avez choisi de contester ma volonté. Vous avez échoué à libérer vos frères, tout comme vous avez échoué à tourner mes sujets contre moi. Appelez votre Rêveur. Voyons s'il répond.
    IronCountIntroMonk
    Oriathéen vaniteux… Autrefois une légende de la Grande arène, désormais une idole en disgrâce. Sondez votre âme à la recherche du peu de dignité qu'il vous reste, mais faites vite. Avez-vous quelques derniers mots ?
    IronCountIntroDuelist
    Recherché dans tout Oriath, vous avez fui comme un lâche. Chaque vie a un prix… Et votre arbalète remplit votre bourse depuis bien trop longtemps. Combien de vies ont succombé à vos flèches ? Ici, vous êtes jugé et reconnu coupable. Qu'avez-vous à dire ?
    IronCountIntroMercenary
    Templier… Pieux jusqu'à la fin. Votre foi est-elle venue à votre secours quand vous avez été expulsé de votre ordre ? Où était donc votre dieu ? Votre heure est venue. Une dernière confession ?
    IronCountIntroTemplar
    Druide primitif… Un homme tiraillé entre deux mondes. Mais nos forêts n'ont pas la place pour accueillir votre espèce. Que le grand loup écoute vos dernières paroles.
    IronCountIntroDruid
    Creusez ! Creusez, misérables, ou je vous donne en pâture à la bête !
    Count_DigYouFools1
    L'heure approche ! Notre triomphe est à portée de main !
    Count_DigYouFools2
    Oui, un autre. Il est là-dessous.
    Count_DigYouFools3
    Vous vous reposerez quand vous serez morts. Continuez à creuser !
    Count_DigYouFools4
    Oui ! Plus ! Continuez ! La Bête demande à se repaître !
    Count_YesMore
    Ah, c'est {vous}. La vermine qui s'est échappée en gardant sa tête !
    Count_AhItsYou
    Pas de corde, cette fois. Je vais vous arracher la tête moi-même !
    Count_NoNooseThisTime
    Oriana ! Ouvrez la cage. Libérez la bête ! Donnez-moi ce qui m'a été promis !
    Count_OpenTheCage_A
    Femme ! Ouvrez la cage. Libérez la bête ! Donnez-moi ce qui m'a été promis !
    Count_OpenTheCage_B
    Chienne ! Comment osez-vous m'abandonner ! Après tout ce que je vous ai donné !
    Count_HowDareYou_A
    Chienne ! Comment osez-vous m'abandonner !
    Count_HowDareYou_A_A
    Après tout ce que je vous ai donné !
    Count_HowDareYou_A_B
    Comment osez-vous m'abandonner ! Après tout ce que je vous ai donné !
    Count_HowDareYou_B
    Comment osez-vous m'abandonner !
    Count_HowDareYou_B_A
    Après tout ce que je vous ai donné !
    Count_HowDareYou_B_B
    J'aurai ce qui m'a été promis !
    Count_Skill_Promised_Random
    J'aurai ce qui m'a été promis !
    Count_Skill_Promised_2
    J'aurai ce qui m'a été promis !
    Count_Skill_Promised_3
    Vous souffrirez à sa place !
    Count_Skill_Suffer_Random
    Vous souffrirez à sa place !
    Count_Skill_Suffer_2
    Le grand loup va vous dévorer !
    Count_Skill_AttackLine_Random
    Ogham m'appartient !
    Count_Skill_AttackLine_2
    À genoux !
    Count_Skill_AttackLine_3
    À genoux !
    Count_Skill_AttackLine_4
    Pour les Anciens !
    Count_Skill_AttackLine_5
    Fuyez, vermine !
    Count_Skill_Charge_Random
    Fuyez, vermine !
    Count_Skill_Charge_2
    Fuyez, vermine !
    Count_Skill_Charge_3
    Vous le paierez de votre vie !
    Count_Skill_Charge_4
    Vous paierez de votre vie !
    Count_Skill_Charge_5
    Vous paierez de votre vie !
    Count_Skill_Charge_6
    Abandonnez.
    Count_Skill_GiveIn_Random
    Abandonnez.
    Count_Skill_GiveIn_2
    Abandonnez.
    Count_Skill_GiveIn_3
    Assez.
    Count_Skill_Enough_Random
    Assez.
    Count_Skill_Enough_2
    Assez.
    Count_Skill_Enough_3
    Aucune échappatoire.
    Count_Skill_IceSwordAttack_Random
    Aucune échappatoire.
    Count_Skill_IceSwordAttack_2
    Le givre de la première aurore.
    Count_Skill_IceSwordAttack_3
    Le givre de la première aurore.
    Count_Skill_IceSwordAttack_4
    Vous faiblirez.
    Count_Skill_IceSwordAttack_5
    Vous faiblirez.
    Count_Skill_IceSwordAttack_6
    Proie facile !
    Count_Skill_IceStabRanged_Random
    Proie facile !
    Count_Skill_IceStabRanged_2
    Une proie facile !
    Count_Skill_IceStabRanged_3
    Le courroux des Anciens.
    Count_Skill_IceStabRanged_4
    Le courroux des Anciens.
    Count_Skill_IceStabRanged_5
    Le courroux des Anciens.
    Count_Skill_IceStabRanged_6
    Agnar, venez à moi !
    Count_Skill_ToMe_Random
    Agnar, venez à moi !
    Count_Skill_ToMe_2
    Argh ! Vous le regretterez.
    Count_Phase1_HeavyStun_Random
    Argh ! Comment osez-vous rire de moi ?
    Count_Phase1_HeavyStun_2
    Argh ! Comment osez-vous rire de moi ?
    Count_Phase1_HeavyStun_3
    Argh ! Cela… ne restera pas impuni !
    Count_Phase1_HeavyStun_4
    Pacte du Grand loup.
    Count_TransformFirstWolf_Random
    Pacte du Grand loup.
    Count_TransformFirstWolf_2
    La faim… consume.
    Count_PhaseChange_Random
    La faim… consume.
    Count_PhaseChange_2
    Le loup… doit… manger.
    Count_PhaseChange_3
    Le loup… doit… manger.
    Count_PhaseChange_4
    J'offre mon corps à la meute !
    Count_PhaseChangeMap_Random
    J'offre mon corps à la meute !
    Count_PhaseChangeMap_2
    Vous ne pouvez pas nous arrêter… Nous prendrons le pouvoir que nous méritons !
    Count_EmergeMap