Comte Géonor
Zone : Manoir d'Ogham
Count Geonor
Spectre | N |
---|---|
Area | Manoir d'Ogham, Manoir d'Ogham |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Vie
179%
Armure
+100%
Ailment Threshold
%
Résistance
0
30
0
0
Damage
280%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
115%
Type
BaronHumanForm
Metadata
BaronBossHumanForm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
51
Vie
5,887
Armure
1,231
Évasion
295
Bouclier d'énergie
0
Damage
376
Dégâts des sorts
376
Précision
0
Attack Time
1.5
Expérience
27,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 133%
Attack Time: 1.5 sec.
Temps de recharge: 12 sec.
33% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Temps de recharge: 18 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
EASBaronBossHumanTransformToCorruptWolf
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
Les Projectiles Transpercent toutes les cibles
160% Davantage de Dégâts d'Attaque
Convertit 75% des Dégâts Physiques en Dégâts de Froid
500% Davantage d'Accumulation de Gel
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
160% Davantage de Dégâts d'Attaque
Convertit 75% des Dégâts Physiques en Dégâts de Froid
500% Davantage d'Accumulation de Gel
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 400%
Attack Time: 1.5 sec.
300% Davantage de Dégâts d'Attaque
Convertit 60% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Convertit 60% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Triggerable
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Triggerable
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 32.19 à 48.28 Dégâts de froid
is area damage [1]
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 32.19 à 48.28 Dégâts de froid
Gèle au Toucher
100% d'Augmentation de la Durée du Gel sur les Ennemis
Les Dégâts au Toucher Gèlent comme s'ils avaient 30000% Davantage de Dégâts
is area damage [1]
Gèle au Toucher
100% d'Augmentation de la Durée du Gel sur les Ennemis
Les Dégâts au Toucher Gèlent comme s'ils avaient 30000% Davantage de Dégâts
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 1.5 sec.
100% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 370%
Attack Time: 1.5 sec.
270% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 20%
Attack Time: 1.5 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
80% de Perte de Dégâts d'Attaque
Ignore l'Évasion de la cible
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
80% de Perte de Dégâts d'Attaque
Ignore l'Évasion de la cible
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossShapeShiftToWolf
Triggerable
base skill effect duration [800]
BaronBossShapeShiftFromWolf
Triggerable
base skill effect duration [1333]
EASBaronWolfLeapMid
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Temps de recharge: 18 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Temps de recharge: 22.5 sec.
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
160% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
20% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable
GABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
20% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 300–451
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
160% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_character_animation = "BaronSwordImpaledLoop" } // these stats needs to be here because the wolf doesn't use its own ot // the human form has turn anims in the act file so it doesn't assert, but these dont do anything Stats { has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 150 // this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it set_action_attack_or_cast_time_uses_animation_length = 0 } StateMachine { define_shared_state = " sitting = 1; big_wolf_time; call_for_aid; transform_dialogue_option; audio_param; " define_shared_checkpoint_state = " seen_intro; seen_phase_change; " on_state_sitting_1 = "RemoveCollidability();" on_state_sitting_0 = "MakeCollidable();" } Positioned { on_initial_position_set = " SetExtraTileActivationDistance( 15, 15 ); Delay( 0.034, { If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { // arg1: the victim // arg2: where to move the victim send_it = " arg1.SetMovementFaceMode( FaceAway ); If( GetCurrentMoveSpeed() > 0.0, { arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true ); }, { arg1.StopMoving(); } ); " // arg1: the victim freedom = " arg1.SetMovementFaceMode( FaceDirection ); arg1.StopMoving(); " fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf Form - Teleport Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "tele_hide;" on_or_create_state_tele_hide_1 = "RemoveCollidability();" on_or_create_state_tele_hide_0 = "MakeCollidable();" } Preload { preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword" preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR" preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL" preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb" preload_object = "Metadata/Effects/SleepableEffect" preload_object = "Metadata/Effects/SleepableServerBeamEffect" preload_misc_beam = "BaronBossWolfSummonBloodBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "removed;" on_or_create_state_removed_1 = { RemoveCollidability(); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { // this matches the time between the pan/zoom nodes being removed and the time the baron hits the ground during his emerge set_clear_camera_pan_duration = 0.7 /* only attach sword if boss isn't a wolf (to prevent a client crash when resuming it in wolf form) */ on_construction_complete = " IfAnimatedObject( 'Metadata/Monsters/Baron/Phase2/BaronPhase2.ao', () { AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon ); Delay( 0.0, { UpdateBoundingBox(); } ); } ); " } Render { use_ao_lights = true } GlobalAudioParamEvents { player_in_range_param = "BaronInRange" life_percent_param = "BaronLifePercentage" range = 130 } StateMachine { create_state_sitting_1 = "SetLightState( pre_fight, 0 );" on_or_create_state_audio_param_0 = { SetGlobalAudioParam( BaronPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( BaronPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( BaronPhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( BaronPhase, 3 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf transformation - Turn into a regular wolf, with alternate skills */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_event_sword_spawn_for_EASBaronBossHumanShapeshiftToWolf = "DetachAllOfType( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao' );" // disable highlighting during shapeshifts to prevent the red outline going insane on_effect_event_shapeshiftin_for_EASBaronBossHumanShapeshiftToWolf = "DisableHighlighting();" on_effect_end_EASBaronBossHumanShapeshiftToWolf = "EnableHighlighting();" on_effect_event_shapeshiftout_for_EASBaronBossHumanShapeshiftFromWolf = "DisableHighlighting();" on_effect_event_sword_grab_for_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );" on_effect_destroy_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );" on_effect_end_EASBaronBossHumanShapeshiftFromWolf = "EnableHighlighting();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Teleport Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_tele_hide_1 = " /* DisableRendering(); */ RemoveCollidability(); " on_or_create_state_tele_hide_0 = " /* EnableRendering(); */ MakeCollidable(); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf double forward dodge */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { on_event_fast_turn = "SetAnimatedTurnDuration( 0.3 );" on_event_slow_turn = "ResetAnimatedTurnDuration();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_removed_1 = { DisableRendering(); } } Actor { on_effect_event_transform_for_EASBaronBossHumanTransformToCorruptWolf = " DetachAll(); AddEffectPack( BaronBossShapeshiftSource ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Pre fight anims/dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ // forced anim playing is bad, but this is before the fight and he can't be reached here so its fine Functions { first_encounter = " PlayAnimation( sit_talk_01 ); TriggerBracket( pre_fight_encounter_dialogue, this.pre_fight_dialogue_1 ); PlayCharacterAudioEvent( ManorSeenCountBelow ); " second_encounter = " PlayAnimation( sit_talk_01 ); TriggerBracket( pre_fight_encounter_dialogue, this.pre_fight_dialogue_2 ); " third_encounter = " PlayAnimation( sit_command_once_01 ); PlayGlobalTextAudio( Count_YesMore, 'Metadata/Monsters/Baron/BaronHumanForm' ); " // this is called by the final miner that dies, which also makes the countess do her talking anim listen_to_countess = " PlayAnimation( sit_listen_01 ); " } Brackets { define_bracket = "pre_fight_encounter_dialogue;" pre_fight_encounter_dialogue_1 = "PlayGlobalTextAudio( Count_DigYouFools2, 'Metadata/Monsters/Baron/BaronHumanForm' );" pre_fight_encounter_dialogue_2 = "PlayGlobalTextAudio( Count_DigYouFools3, 'Metadata/Monsters/Baron/BaronHumanForm' );" pre_fight_encounter_dialogue_3 = "PlayGlobalTextAudio( Count_DigYouFools4, 'Metadata/Monsters/Baron/BaronHumanForm' );" } // the above bracket component needs to be replaced, it doesn't include all 4 dialogue options right now // this one below is the correct one, but the dialogue randomisation breaks it so the first entry is temporarily removed // when a solution is found the dialogue assignment in the barons ots needs its random rolls updated from 1-3 to 1-4 /* Brackets { define_bracket = "pre_fight_encounter_dialogue;" pre_fight_encounter_dialogue_1 = "PlayGlobalTextAudio( Count_DigYouFools1, Metadata/Monsters/Baron/BaronHumanForm );" pre_fight_encounter_dialogue_2 = "PlayGlobalTextAudio( Count_DigYouFools2, Metadata/Monsters/Baron/BaronHumanForm );" pre_fight_encounter_dialogue_3 = "PlayGlobalTextAudio( Count_DigYouFools3, Metadata/Monsters/Baron/BaronHumanForm );" pre_fight_encounter_dialogue_4 = "PlayGlobalTextAudio( Count_DigYouFools4, Metadata/Monsters/Baron/BaronHumanForm );" } */ Actor { /* offset needs to be scaled by monster scale, which is currently 1.15 */ on_effect_start_CTS1BossFightStart = "QueueTextAudio( Count_NoNooseThisTime, 'Metadata/Monsters/Baron/BaronHumanForm', 0, 0, 977, 400 ); PlayCharacterAudioEvent( IronCountRemoveHeadReply );" on_effect_start_EAABaronWolfBloodTeleSlam = "DisableHighlighting( );" on_effect_end_or_destroy_EAABaronWolfBloodTeleSlam = "EnableHighlighting( );" } // Baron uses melee for his combos, so the dialogue here is animation driven rather than skill driven so we can have the combos have guaranteed dialogue and regular melee just a chance Animated { // this is using events matching the anim names because the transform skill can't handle it otherwise on_event_combo_01 = " If( GetState( big_wolf_time ) == 0,() { Roll( 1, 6, { PlayTextAudio( Count_Skill_AttackLine_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); }); " on_event_combo_02 = " If( GetState( big_wolf_time ) == 0,() { Roll( 1, 6, { PlayTextAudio( Count_Skill_AttackLine_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); }); " on_event_charge_start_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Charge_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_event_charge_end_slash_01 = " If( GetState( big_wolf_time ) == 0, (){ DoRandom( () { PlayTextAudio( Count_Skill_NowDie_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, () { PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); } ); " // on_event_charge_end_slash_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" //on_transform_to_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" //on_transform_to_wolf_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_ice_lacerate_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceSwordAttack_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_ice_stab_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceStabRanged_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" } StateMachine { on_state_call_for_aid_1 = "PlayTextAudio( Count_OpenTheCage_A, 'Metadata/Monsters/Baron/BaronHumanForm' );" // different pairs of dialogue have different timings, so need to have a state that is set at the start of the fight to decide which pair to use and then base the timings around that on_state_big_wolf_time_2 = "If( GetState( transform_dialogue_option ) == 1, (){ QueueTextAudio( Count_HowDareYou_A_A, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, (){ QueueTextAudio( Count_HowDareYou_B_A, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_state_big_wolf_time_3 = "If( GetState( seen_phase_change ) == 0, (){ If( GetState( transform_dialogue_option ) == 1, (){ QueueTextAudio( Count_HowDareYou_A_B, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, (){ QueueTextAudio( Count_HowDareYou_B_B, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); } );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/rune_rings.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Baron/BaronBossHumanForm"] = { name = "Count Geonor", life = 1.79, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "MASBaronBossFrontalChargeCleave", "MASBaronBossBackwardsChargeCleave", "MPABaronHumanEpicThrustProj", "CGEBaronBossHumanExpandingSwordZone", "TCBaronBossHumanImpale", "GSBaronBossHumanSwordExplosion", "GABaronBossHumanSwordDangerRectangle", "GABaronBossHumanImpalingSword", "GSBaronBossHumanSwordExplosionDebuff", "GABaronWolfBloodTeleSlam", "GABaronWolfDashDangerRectangle", "GABaronWolfBloodBurst", "GABaronHumanEpicThrust", "GABaronHumanLacerateSlamLeft", "GABaronHumanLacerateSlamRight", "GABaronHumanLacerateSlamSlam", "EASBaronBossHumanShapeshiftToWolf", "EASBaronBossHumanShapeshiftFromWolf", "EASBaronBossHumanTransformToCorruptWolf", "EASBaronWolfLeapMid", "EASBaronWolfLeapLong", "EASBaronWolfLeapLong2", "EAABaronWolfBloodBallDash", "EAABaronWolfBloodTeleSlam", "EASBaronWolfWerewolfSummon", "EAABaronHumanLacerateSlam", "MDBaronWolfBloodBurst", "GTBaronHumanFrostWallL", "GTBaronHumanFrostWallR", "EDABaronWolfBloodBurst", "DTTBaronWolfBloodPortalIn", "DTTBaronWolfBloodPortalOut", "BaronBossShapeShiftToWolf", "BaronBossShapeShiftFromWolf", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBaronBossFrontalChargeCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBaronBossBackwardsChargeCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPABaronHumanEpicThrustProj"] = { name = "MPABaronHumanEpicThrustProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "base_skill_cannot_be_blocked", "always_pierce", }, levels = { [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBaronBossHumanExpandingSwordZone"] = { name = "CGEBaronBossHumanExpandingSwordZone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCBaronBossHumanImpale"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBaronBossHumanSwordExplosion"] = { name = "GSBaronBossHumanSwordExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronBossHumanSwordDangerRectangle"] = { name = "GABaronBossHumanSwordDangerRectangle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronBossHumanImpalingSword"] = { name = "GABaronBossHumanImpalingSword", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_always_hit", "disable_visual_hit_effect", "cannot_stun", "base_skill_cannot_be_blocked", }, levels = { [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBaronBossHumanSwordExplosionDebuff"] = { name = "GSBaronBossHumanSwordExplosionDebuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "freeze_as_though_dealt_damage_+%", "freeze_duration_+%", "is_area_damage", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfBloodTeleSlam"] = { name = "GABaronWolfBloodTeleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfDashDangerRectangle"] = { name = "GABaronWolfDashDangerRectangle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfBloodBurst"] = { name = "GABaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanEpicThrust"] = { name = "GABaronHumanEpicThrust", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamLeft"] = { name = "GABaronHumanLacerateSlamLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamRight"] = { name = "GABaronHumanLacerateSlamRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamSlam"] = { name = "GABaronHumanLacerateSlamSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanShapeshiftToWolf"] = { name = "EASBaronBossHumanShapeshiftToWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanShapeshiftFromWolf"] = { name = "EASBaronBossHumanShapeshiftFromWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.266, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanTransformToCorruptWolf"] = { name = "EASBaronBossHumanTransformToCorruptWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapMid"] = { name = "EASBaronWolfLeapMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapLong"] = { name = "EASBaronWolfLeapLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapLong2"] = { name = "EASBaronWolfLeapLong2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronWolfBloodBallDash"] = { name = "EAABaronWolfBloodBallDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronWolfBloodTeleSlam"] = { name = "EAABaronWolfBloodTeleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfWerewolfSummon"] = { name = "EASBaronWolfWerewolfSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronHumanLacerateSlam"] = { name = "EAABaronHumanLacerateSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBaronWolfBloodBurst"] = { name = "MDBaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBaronHumanFrostWallL"] = { name = "GTBaronHumanFrostWallL", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBaronHumanFrostWallR"] = { name = "GTBaronHumanFrostWallR", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "wall_maximum_length", "frost_wall_maximum_life", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDABaronWolfBloodBurst"] = { name = "EDABaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBaronWolfBloodPortalIn"] = { name = "DTTBaronWolfBloodPortalIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBaronWolfBloodPortalOut"] = { name = "DTTBaronWolfBloodPortalOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BaronBossShapeShiftToWolf"] = { name = "BaronBossShapeShiftToWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BaronBossShapeShiftFromWolf"] = { name = "BaronBossShapeShiftFromWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1333, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Comte Géonor
Count Geonor
Spectre | N |
---|---|
Area | La Citadelle de fer |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Vie
297%
Armure
+100%
Ailment Threshold
%
Résistance
0
75
0
0
Damage
280%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
115%
Type
BaronHumanFormMap
Metadata
BaronBossHumanFormMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
80
Vie
46,359
Armure
6,867
Évasion
644
Bouclier d'énergie
0
Damage
935
Dégâts des sorts
935
Précision
0
Attack Time
1.5
Expérience
300,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASBaronEndgameBasic
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
50% de chances d'infliger le Saignement
30% de chances de Mutiler au Toucher
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
30% de chances de Mutiler au Toucher
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 133%
Attack Time: 1.5 sec.
Temps de recharge: 12 sec.
33% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Temps de recharge: 18 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
EASBaronBossHumanTransformToCorruptWolf
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
Les Projectiles Transpercent toutes les cibles
160% Davantage de Dégâts d'Attaque
Convertit 75% des Dégâts Physiques en Dégâts de Froid
500% Davantage d'Accumulation de Gel
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
160% Davantage de Dégâts d'Attaque
Convertit 75% des Dégâts Physiques en Dégâts de Froid
500% Davantage d'Accumulation de Gel
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 400%
Attack Time: 1.5 sec.
300% Davantage de Dégâts d'Attaque
Convertit 60% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Convertit 60% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Triggerable
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Triggerable
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 53.24 à 79.86 Dégâts de froid
is area damage [1]
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 53.24 à 79.86 Dégâts de froid
Gèle au Toucher
100% d'Augmentation de la Durée du Gel sur les Ennemis
Les Dégâts au Toucher Gèlent comme s'ils avaient 30000% Davantage de Dégâts
is area damage [1]
Gèle au Toucher
100% d'Augmentation de la Durée du Gel sur les Ennemis
Les Dégâts au Toucher Gèlent comme s'ils avaient 30000% Davantage de Dégâts
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 1.5 sec.
100% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 370%
Attack Time: 1.5 sec.
270% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Convertit 30% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 20%
Attack Time: 1.5 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
80% de Perte de Dégâts d'Attaque
Ignore l'Évasion de la cible
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
80% de Perte de Dégâts d'Attaque
Ignore l'Évasion de la cible
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossMapShapeShiftToWolf
Triggerable
base skill effect duration [800]
BaronBossMapShapeShiftFromWolf
Triggerable
base skill effect duration [1333]
EASBaronWolfLeapMid
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Temps de recharge: 18 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Temps de recharge: 22.5 sec.
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
160% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
20% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable
GABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
20% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 748–1122
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
160% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GTBaronMapCorruptedBeamIntermittent
Triggerable
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeamRed
Triggerable, Spell, Damage
Chances de coup critique: 7%
Temps d'incantation: 1 sec.
Inflige 97.91 à 146.9 Dégâts physiques
Inflige 97.91 à 146.9 Dégâts de froid
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
Inflige 97.91 à 146.9 Dégâts de froid
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_character_animation = "BaronSwordImpaledLoop" } // these stats needs to be here because the wolf doesn't use its own ot // the human form has turn anims in the act file so it doesn't assert, but these dont do anything Stats { has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 150 // this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it set_action_attack_or_cast_time_uses_animation_length = 0 } StateMachine { define_shared_state = " sitting = 1; big_wolf_time; call_for_aid; transform_dialogue_option; audio_param; " on_state_sitting_1 = "RemoveCollidability();" on_state_sitting_0 = "MakeCollidable();" } Positioned { on_initial_position_set = " SetExtraTileActivationDistance( 15, 15 ); Delay( 0.034, { If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { // arg1: the victim // arg2: where to move the victim send_it = " arg1.SetMovementFaceMode( FaceAway ); If( GetCurrentMoveSpeed() > 0.0, { arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true ); }, { arg1.StopMoving(); } ); " // arg1: the victim freedom = " arg1.SetMovementFaceMode( FaceDirection ); arg1.StopMoving(); " fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf Form - Teleport Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "tele_hide;" on_or_create_state_tele_hide_1 = "RemoveCollidability();" on_or_create_state_tele_hide_0 = "MakeCollidable();" } Preload { preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword" preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR" preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL" preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb" preload_object = "Metadata/Effects/SleepableEffect" preload_object = "Metadata/Effects/SleepableServerBeamEffect" preload_misc_beam = "BaronBossWolfSummonBloodBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "removed;" on_or_create_state_removed_1 = { RemoveCollidability(); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { // this matches the time between the pan/zoom nodes being removed and the time the baron hits the ground during his emerge set_clear_camera_pan_duration = 0.7 /* only attach sword if boss isn't a wolf (to prevent a client crash when resuming it in wolf form) */ on_construction_complete = " IfAnimatedObject( 'Metadata/Monsters/Baron/Phase2/BaronPhase2.ao', () { AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon ); Delay( 0.0, { UpdateBoundingBox(); } ); } ); " } Render { use_ao_lights = true } GlobalAudioParamEvents { player_in_range_param = "BaronInRange" life_percent_param = "BaronLifePercentage" range = 130 } StateMachine { create_state_sitting_1 = "SetLightState( pre_fight, 0 );" on_or_create_state_audio_param_0 = { SetGlobalAudioParam( BaronPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( BaronPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( BaronPhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( BaronPhase, 3 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf transformation - Turn into a regular wolf, with alternate skills */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_event_sword_spawn_for_EASBaronBossHumanShapeshiftToWolf = "DetachAllOfType( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao' );" // disable highlighting during shapeshifts to prevent the red outline going insane on_effect_event_shapeshiftin_for_EASBaronBossHumanShapeshiftToWolf = "DisableHighlighting();" on_effect_end_EASBaronBossHumanShapeshiftToWolf = "EnableHighlighting();" on_effect_event_shapeshiftout_for_EASBaronBossHumanShapeshiftFromWolf = "DisableHighlighting();" on_effect_event_sword_grab_for_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );" on_effect_destroy_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );" on_effect_end_EASBaronBossHumanShapeshiftFromWolf = "EnableHighlighting();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Teleport Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_tele_hide_1 = " /* DisableRendering(); */ RemoveCollidability(); " on_or_create_state_tele_hide_0 = " /* EnableRendering(); */ MakeCollidable(); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf double forward dodge */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { on_event_fast_turn = "SetAnimatedTurnDuration( 0.3 );" on_event_slow_turn = "ResetAnimatedTurnDuration();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_removed_1 = { DisableRendering(); } } Actor { on_effect_event_transform_for_EASBaronBossHumanTransformToCorruptWolf = " DetachAll(); AddEffectPack( BaronBossShapeshiftSource ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Pre fight anims/dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { /* offset needs to be scaled by monster scale, which is currently 1.15 */ on_effect_start_CTS1BossFightStart = "QueueTextAudio( Count_EmergeMap, 'Metadata/Monsters/Baron/BaronHumanFormMap', 0, 0, 977, 400 ); PlayCharacterAudioEvent( IronCountRemoveHeadReply );" on_effect_start_EAABaronWolfBloodTeleSlam = "DisableHighlighting( );" on_effect_end_or_destroy_EAABaronWolfBloodTeleSlam = "EnableHighlighting( );" } // Baron uses melee for his combos, so the dialogue here is animation driven rather than skill driven so we can have the combos have guaranteed dialogue and regular melee just a chance Animated { // this is using events matching the anim names because the transform skill can't handle it otherwise on_event_charge_start_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Charge_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_event_charge_end_slash_01 = " If( GetState( big_wolf_time ) == 0, (){ DoRandom( () { PlayTextAudio( Count_Skill_NowDie_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); }, () { PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } ); } ); " on_event_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" // on_event_charge_end_slash_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_ice_lacerate_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceSwordAttack_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_ice_stab_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceStabRanged_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" //on_transform_to_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" //on_transform_to_wolf_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_transform_to_corrupted_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_PhaseChangeMap_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/rune_rings.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Baron/BaronBossHumanFormMap"] = { name = "Count Geonor", life = 2.97, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MASBaronBossFrontalChargeCleave", "MASBaronBossBackwardsChargeCleave", "MAASBaronEndgameBasic", "MPABaronHumanEpicThrustProj", "CGEBaronBossHumanExpandingSwordZone", "TCBaronBossHumanImpale", "GSBaronBossHumanSwordExplosion", "GABaronBossHumanSwordDangerRectangle", "GABaronBossHumanImpalingSword", "GSBaronBossHumanSwordExplosionDebuff", "GABaronWolfBloodTeleSlam", "GABaronWolfDashDangerRectangle", "GABaronWolfBloodBurst", "GABaronHumanEpicThrust", "GABaronHumanLacerateSlamLeft", "GABaronHumanLacerateSlamRight", "GABaronHumanLacerateSlamSlam", "GSBaronCorruptWolfMoonbeamRed", "EASBaronBossHumanShapeshiftToWolf", "EASBaronBossHumanShapeshiftFromWolf", "EASBaronBossHumanTransformToCorruptWolf", "EASBaronWolfLeapMid", "EASBaronWolfLeapLong", "EASBaronWolfLeapLong2", "EAABaronWolfBloodBallDash", "EAABaronWolfBloodTeleSlam", "EASBaronWolfWerewolfSummon", "EAABaronHumanLacerateSlam", "MDBaronWolfBloodBurst", "GTBaronHumanFrostWallL", "GTBaronHumanFrostWallR", "GTBaronMapCorruptedBeamIntermittent", "EDABaronWolfBloodBurst", "DTTBaronWolfBloodPortalIn", "DTTBaronWolfBloodPortalOut", "BaronBossMapShapeShiftToWolf", "BaronBossMapShapeShiftFromWolf", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASBaronBossFrontalChargeCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBaronBossBackwardsChargeCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASBaronEndgameBasic"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maim_on_hit_%", "bleed_on_hit_with_attacks_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPABaronHumanEpicThrustProj"] = { name = "MPABaronHumanEpicThrustProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "base_skill_cannot_be_blocked", "always_pierce", }, levels = { [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBaronBossHumanExpandingSwordZone"] = { name = "CGEBaronBossHumanExpandingSwordZone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCBaronBossHumanImpale"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBaronBossHumanSwordExplosion"] = { name = "GSBaronBossHumanSwordExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronBossHumanSwordDangerRectangle"] = { name = "GABaronBossHumanSwordDangerRectangle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronBossHumanImpalingSword"] = { name = "GABaronBossHumanImpalingSword", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_always_hit", "disable_visual_hit_effect", "cannot_stun", "base_skill_cannot_be_blocked", }, levels = { [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBaronBossHumanSwordExplosionDebuff"] = { name = "GSBaronBossHumanSwordExplosionDebuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "freeze_as_though_dealt_damage_+%", "freeze_duration_+%", "is_area_damage", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfBloodTeleSlam"] = { name = "GABaronWolfBloodTeleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfDashDangerRectangle"] = { name = "GABaronWolfDashDangerRectangle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfBloodBurst"] = { name = "GABaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanEpicThrust"] = { name = "GABaronHumanEpicThrust", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamLeft"] = { name = "GABaronHumanLacerateSlamLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamRight"] = { name = "GABaronHumanLacerateSlamRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamSlam"] = { name = "GABaronHumanLacerateSlamSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBaronCorruptWolfMoonbeamRed"] = { name = "GSBaronCorruptWolfMoonbeamRed", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanShapeshiftToWolf"] = { name = "EASBaronBossHumanShapeshiftToWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanShapeshiftFromWolf"] = { name = "EASBaronBossHumanShapeshiftFromWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.266, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanTransformToCorruptWolf"] = { name = "EASBaronBossHumanTransformToCorruptWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapMid"] = { name = "EASBaronWolfLeapMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapLong"] = { name = "EASBaronWolfLeapLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapLong2"] = { name = "EASBaronWolfLeapLong2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronWolfBloodBallDash"] = { name = "EAABaronWolfBloodBallDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronWolfBloodTeleSlam"] = { name = "EAABaronWolfBloodTeleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfWerewolfSummon"] = { name = "EASBaronWolfWerewolfSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronHumanLacerateSlam"] = { name = "EAABaronHumanLacerateSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBaronWolfBloodBurst"] = { name = "MDBaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBaronHumanFrostWallL"] = { name = "GTBaronHumanFrostWallL", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBaronHumanFrostWallR"] = { name = "GTBaronHumanFrostWallR", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "wall_maximum_length", "frost_wall_maximum_life", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBaronMapCorruptedBeamIntermittent"] = { name = "GTBaronMapCorruptedBeamIntermittent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDABaronWolfBloodBurst"] = { name = "EDABaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBaronWolfBloodPortalIn"] = { name = "DTTBaronWolfBloodPortalIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBaronWolfBloodPortalOut"] = { name = "DTTBaronWolfBloodPortalOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BaronBossMapShapeShiftToWolf"] = { name = "BaronBossMapShapeShiftToWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BaronBossMapShapeShiftFromWolf"] = { name = "BaronBossMapShapeShiftFromWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1333, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation d'Accumulation de Gel
Id | EndgameBossFreezeBuildup |
---|---|
Family | FreezeDamageIncrease |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | no_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods |
monster has second form [1]
Id | MonsterMapBossExtraForms |
---|---|
Family | MonsterMapBossExtraForms |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Comte Géonor
Count Geonor
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Vie
179%
Armure
+35%
Évasion
+75%
Ailment Threshold
%
Résistance
0
30
0
0
Damage
280%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
150%
Type
BaronHumanFormWolf
Metadata
BaronBossHumanFormWolf
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
-- src\Data\Spectres.lua minions["Metadata/Monsters/Baron/BaronBossHumanFormWolf"] = { name = "Count Geonor", life = 1.79, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "Unarmed", skillList = { }, modList = { }, }
Comte Géonor
100% d'Augmentation d'Accumulation de Gel
monster has second form [1]
Count Geonor
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Vie
297%
Armure
+35%
Évasion
+100%
Ailment Threshold
%
Résistance
0
75
0
0
Damage
280%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
150%
Type
BaronHumanFormWolfMap
Metadata
BaronBossHumanFormWolfMap
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
-- src\Data\Spectres.lua minions["Metadata/Monsters/Baron/BaronBossHumanFormWolfMap"] = { name = "Count Geonor", life = 2.97, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "Unarmed", skillList = { }, modList = { }, }
100% d'Augmentation d'Accumulation de Gel
Id | EndgameBossFreezeBuildup |
---|---|
Family | FreezeDamageIncrease |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | no_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods |
monster has second form [1]
Id | MonsterMapBossExtraForms |
---|---|
Family | MonsterMapBossExtraForms |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Comte Geonor Topic /8
NPC | Nom |
---|---|
Una | Vous avez passé la majeure partie de votre vie à Ogham. Connaissiez-vous le comte avant que la folie ne le consume ? Quand j'étais enfant, je l'ai rencontré un jour ; il a fait preuve de bonté à mon égard. Son sourire était même radieux, si j'ose dire. |
Una | Pour mesurer la gravité de la situation, vous devez comprendre nos us et coutumes. Le comte est notre guide suprême, son autorité surpassant celle des thanes. |
Renly | Le nom du comte ne sera pas immortalisé dans nos chants. Ha ! Bon débarras. |
Finn | J'ai jamais trop aimé notre vieux comte. Mettez-lui une ou deux raclées de ma part. |
Finn | Je suis le premier à avoir remarqué que la poigne du comte fou se resserrait sur ces terres. Il s'est mis à faire arrêter les gens comme moi… à la volée, pour des raisons à la mords-moi le loup. |
L'Encapuchonné | Si vous avez l'intention d'affronter le comte, il est de mon devoir de vous mettre en garde. Sachez que la folie dans laquelle il a sombré est liée à un pouvoir ancien et corrupteur. Il m'est impossible de vous dire ce que vous trouverez entre les murs du manoir. |
Leitis | Une chose est sûre : le comte Géonor doit mourir. Il a ordonné à ses gardes d'arrêter tout le village et quand nous avons résisté, ils l'ont réduit en cendres. |
L'Encapuchonné | Le comte m'a assailli et m'a dérobé un objet des plus sinistres. Il s'agit d'une graine que j'avais dissimulée aux yeux de l'humanité. J'ignore comment, mais il savait qu'elle était en ma possession. Il est impossible qu'il connaisse toute l'étendue de sa puissance. S'il tente de l'exploiter, cela le mènera à la catastrophe. |
Topic /1
NPC | Nom |
---|---|
Leitis | Je m'appelle Leitis. Je vous remercie de m'avoir sauvée, mais… Éamon… mon ancienne vie… tout a disparu. |