Conde Geonor
Count Geonor
| Spectre | |
|---|---|
| Area | Mansão de Ogham |
| Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Vida
237%
+100%
Resistência
Damage
280%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 21
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
115%
Type
BaronHumanForm
Metadata
BaronBossHumanForm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
15
Vida
318
108
120
Damage
79
Dano Mágico
79
Precisão
206
Tempo de Ataque
1.5
Experiência
924
Minion Life
1,455
Minion Damage
90
Minion Armour
216
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida Tavolar
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 19 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
Empurra os inimigos
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Dano de Ataque: 133%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 14 s
Causa +33% de dano de ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Attack
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 20 s
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 40 s
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
Spell
Tempo de Conjuração: 2.266 s
EASBaronBossHumanTransformToCorruptWolf
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Dano de Ataque: 260%
Tempo de Ataque: 1.5 s
Causa +160% de dano de ataque
ㅤ+500% de acúmulo de congelamento
Perfura todos os alvos
base cannot be blocked [2]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Dano de Ataque: 70%
Tempo de Ataque: 1.5 s
Causa -30% de dano de ataque
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Dano de Ataque: 70%
Tempo de Ataque: 1.5 s
Causa -30% de dano de ataque
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Dano de Ataque: 400%
Tempo de Ataque: 1.5 s
Causa +300% de dano de ataque
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Acúmulo de congelamento aumentado em 30000%
Ataques congelam
Duração de congelamentos em inimigos aumentada em 100%
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.5 s
Causa +100% de dano de ataque
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Dano de Ataque: 370%
Tempo de Ataque: 1.5 s
Causa +270% de dano de ataque
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Dano de Ataque: 20%
Tempo de Ataque: 1.5 s
Causa -80% de dano de ataque
Não pode ser evadido
base cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossShapeShiftToWolf
Triggerable, AttackInPlace
base skill effect duration [800]
BaronBossShapeShiftFromWolf
Triggerable, AttackInPlace
base skill effect duration [1333]
EASBaronWolfLeapMid
Attack
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 6 s
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Attack
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Attack
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Attack
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 20 s
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Attack
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 17.5 s
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 23.5 s
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Dano de Ataque: 260%
Tempo de Ataque: 1.5 s
Causa +160% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Distância do empurrão aumentada em 20%
Empurra os inimigos
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable, AttackInPlace, Spell
Tempo de Conjuração: 1 s
GABaronWolfBloodBurst
Triggerable, Attack, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Distância do empurrão aumentada em 20%
Empurra os inimigos
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack, AttackInPlace
Base Damage: 63—95
Chance de Golpe Crítico: 5%
Dano de Ataque: 260%
Tempo de Ataque: 1.5 s
Causa +160% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Preload
{
preload_character_animation = "BaronSwordImpaledLoop"
}
// these stats needs to be here because the wolf doesn't use its own ot
// the human form has turn anims in the act file so it doesn't assert, but these dont do anything
Stats
{
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 150
// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
set_action_attack_or_cast_time_uses_animation_length = 0
}
StateMachine
{
define_shared_state =
"
sitting = 1;
big_wolf_time;
call_for_aid;
transform_dialogue_option;
audio_param;
"
define_shared_checkpoint_state =
"
seen_intro;
seen_phase_change;
"
on_state_sitting_1 = "RemoveCollidability();"
on_state_sitting_0 = "MakeCollidable();"
}
Positioned
{
on_initial_position_set =
"
SetExtraTileActivationDistance( 15, 15 );
Delay( 0.034,
{
If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } );
} );
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */
/* ------------------------------------------------------------------------------------------------------------------- */
Functions
{
// arg1: the victim
// arg2: where to move the victim
send_it =
"
arg1.SetMovementFaceMode( FaceAway );
If( GetCurrentMoveSpeed() > 0.0,
{
arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true );
}, { arg1.StopMoving(); } );
"
// arg1: the victim
freedom =
"
arg1.SetMovementFaceMode( FaceDirection );
arg1.StopMoving();
"
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf Form - Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "tele_hide;"
on_or_create_state_tele_hide_1 = "RemoveCollidability();"
on_or_create_state_tele_hide_0 = "MakeCollidable();"
}
Preload
{
preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword"
preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR"
preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL"
preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb"
preload_object = "Metadata/Effects/SleepableEffect"
preload_object = "Metadata/Effects/SleepableServerBeamEffect"
preload_misc_beam = "BaronBossWolfSummonBloodBeam"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "removed;"
on_or_create_state_removed_1 = { Delay( 0.034, { RemoveCollidability(); } ); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanForm"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Count Geonor",
life = 2.37,
damage = 2.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 21,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeedBoss",
"MASBaronBossFrontalChargeCleave",
"MASBaronBossBackwardsChargeCleave",
"MPABaronHumanEpicThrustProj",
"CGEBaronBossHumanExpandingSwordZone",
"TCBaronBossHumanImpale",
"GSBaronBossHumanSwordExplosion",
"GABaronBossHumanSwordDangerRectangle",
"GABaronBossHumanImpalingSword",
"GSBaronBossHumanSwordExplosionDebuff",
"GABaronWolfBloodTeleSlam",
"GABaronWolfDashDangerRectangle",
"GABaronWolfBloodBurst",
"GABaronHumanEpicThrust",
"GABaronHumanLacerateSlamLeft",
"GABaronHumanLacerateSlamRight",
"GABaronHumanLacerateSlamSlam",
"EASBaronBossHumanShapeshiftToWolf",
"EASBaronBossHumanShapeshiftFromWolf",
"EASBaronBossHumanTransformToCorruptWolf",
"EASBaronWolfLeapMid",
"EASBaronWolfLeapLong",
"EASBaronWolfLeapLong2",
"EAABaronWolfBloodBallDash",
"EAABaronWolfBloodTeleSlam",
"EASBaronWolfWerewolfSummon",
"EAABaronHumanLacerateSlam",
"MDBaronWolfBloodBurst",
"GTBaronHumanFrostWallL",
"GTBaronHumanFrostWallR",
"EDABaronWolfBloodBurst",
"DTTBaronWolfBloodPortalIn",
"DTTBaronWolfBloodPortalOut",
"BaronBossShapeShiftToWolf",
"BaronBossShapeShiftFromWolf",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossFrontalChargeCleave"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossBackwardsChargeCleave"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPABaronHumanEpicThrustProj"] = {
name = "MPABaronHumanEpicThrustProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_contact_direction",
"base_cannot_be_blocked",
"always_pierce",
"base_cannot_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEBaronBossHumanExpandingSwordZone"] = {
name = "CGEBaronBossHumanExpandingSwordZone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ground_maelstrom_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHumanImpale"] = {
name = "Table Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosion"] = {
name = "GSBaronBossHumanSwordExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanSwordDangerRectangle"] = {
name = "GABaronBossHumanSwordDangerRectangle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanImpalingSword"] = {
name = "GABaronBossHumanImpalingSword",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_always_hit",
"disable_visual_hit_effect",
"cannot_stun",
"base_cannot_be_blocked",
},
levels = {
[1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosionDebuff"] = {
name = "GSBaronBossHumanSwordExplosionDebuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"hit_damage_freeze_multiplier_+%",
"freeze_duration_+%",
"is_area_damage",
"always_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodTeleSlam"] = {
name = "GABaronWolfBloodTeleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfDashDangerRectangle"] = {
name = "GABaronWolfDashDangerRectangle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"knockback_distance_+%",
"base_knockback_speed_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodBurst"] = {
name = "GABaronWolfBloodBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"knockback_distance_+%",
"base_knockback_speed_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
},
levels = {
[1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanEpicThrust"] = {
name = "GABaronHumanEpicThrust",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamLeft"] = {
name = "GABaronHumanLacerateSlamLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
},
levels = {
[1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamRight"] = {
name = "GABaronHumanLacerateSlamRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
},
levels = {
[1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamSlam"] = {
name = "GABaronHumanLacerateSlamSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
},
levels = {
[1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftToWolf"] = {
name = "EASBaronBossHumanShapeshiftToWolf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftFromWolf"] = {
name = "EASBaronBossHumanShapeshiftFromWolf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.266,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanTransformToCorruptWolf"] = {
name = "EASBaronBossHumanTransformToCorruptWolf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapMid"] = {
name = "EASBaronWolfLeapMid",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong"] = {
name = "EASBaronWolfLeapLong",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong2"] = {
name = "EASBaronWolfLeapLong2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodBallDash"] = {
name = "EAABaronWolfBloodBallDash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodTeleSlam"] = {
name = "EAABaronWolfBloodTeleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfWerewolfSummon"] = {
name = "EASBaronWolfWerewolfSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABaronHumanLacerateSlam"] = {
name = "EAABaronHumanLacerateSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDBaronWolfBloodBurst"] = {
name = "MDBaronWolfBloodBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallL"] = {
name = "GTBaronHumanFrostWallL",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallR"] = {
name = "GTBaronHumanFrostWallR",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"wall_maximum_length",
"frost_wall_maximum_life",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDABaronWolfBloodBurst"] = {
name = "EDABaronWolfBloodBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalIn"] = {
name = "DTTBaronWolfBloodPortalIn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalOut"] = {
name = "DTTBaronWolfBloodPortalOut",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BaronBossShapeShiftToWolf"] = {
name = "BaronBossShapeShiftToWolf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {800, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BaronBossShapeShiftFromWolf"] = {
name = "BaronBossShapeShiftFromWolf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1333, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Conde Geonor
Count Geonor
| Spectre | |
|---|---|
| Area | A Cidadela de Ferro, Câmara Enigma Ocidental |
| Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Vida
297%
+100%
Resistência
Damage
280%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 21
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
115%
Type
BaronHumanFormMap
Metadata
BaronBossHumanFormMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
80
Vida
92,263
9,606
905
Damage
935
Dano Mágico
935
Precisão
3,928
Tempo de Ataque
1.5
Experiência
300,000
Minion Life
29,949
Minion Damage
4,974
Minion Armour
19,212
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASBaronEndgameBasic
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
50% de chance de causar sangramento
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida Tavolar
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 19 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
Empurra os inimigos
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Dano de Ataque: 133%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 14 s
Causa +33% de dano de ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Attack
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 20 s
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 40 s
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
Spell
Tempo de Conjuração: 2.266 s
EASBaronBossHumanTransformToCorruptWolf
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Dano de Ataque: 260%
Tempo de Ataque: 1.5 s
Causa +160% de dano de ataque
ㅤ+500% de acúmulo de congelamento
Perfura todos os alvos
base cannot be blocked [2]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Dano de Ataque: 70%
Tempo de Ataque: 1.5 s
Causa -30% de dano de ataque
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Dano de Ataque: 70%
Tempo de Ataque: 1.5 s
Causa -30% de dano de ataque
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Dano de Ataque: 400%
Tempo de Ataque: 1.5 s
Causa +300% de dano de ataque
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Acúmulo de congelamento aumentado em 30000%
Ataques congelam
Duração de congelamentos em inimigos aumentada em 100%
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.5 s
Causa +100% de dano de ataque
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Dano de Ataque: 370%
Tempo de Ataque: 1.5 s
Causa +270% de dano de ataque
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Dano de Ataque: 20%
Tempo de Ataque: 1.5 s
Causa -80% de dano de ataque
Não pode ser evadido
base cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossMapShapeShiftToWolf
Triggerable, AttackInPlace
base skill effect duration [800]
BaronBossMapShapeShiftFromWolf
Triggerable, AttackInPlace
base skill effect duration [1333]
EASBaronWolfLeapMid
Attack
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 6 s
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Attack
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Attack
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Attack
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 20 s
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Attack
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 17.5 s
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 23.5 s
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Dano de Ataque: 260%
Tempo de Ataque: 1.5 s
Causa +160% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Distância do empurrão aumentada em 20%
Empurra os inimigos
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable, AttackInPlace, Spell
Tempo de Conjuração: 1 s
GABaronWolfBloodBurst
Triggerable, Attack, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Distância do empurrão aumentada em 20%
Empurra os inimigos
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack, AttackInPlace
Base Damage: 748—1122
Chance de Golpe Crítico: 5%
Dano de Ataque: 260%
Tempo de Ataque: 1.5 s
Causa +160% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GTBaronMapCorruptedBeamIntermittent
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeamRed
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 7%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Preload
{
preload_character_animation = "BaronSwordImpaledLoop"
}
// these stats needs to be here because the wolf doesn't use its own ot
// the human form has turn anims in the act file so it doesn't assert, but these dont do anything
Stats
{
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 150
// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
set_action_attack_or_cast_time_uses_animation_length = 0
}
StateMachine
{
define_shared_state =
"
sitting = 1;
big_wolf_time;
call_for_aid;
transform_dialogue_option;
audio_param;
"
on_state_sitting_1 = "RemoveCollidability();"
on_state_sitting_0 = "MakeCollidable();"
}
Positioned
{
on_initial_position_set =
"
SetExtraTileActivationDistance( 15, 15 );
Delay( 0.034,
{
If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } );
} );
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */
/* ------------------------------------------------------------------------------------------------------------------- */
Functions
{
// arg1: the victim
// arg2: where to move the victim
send_it =
"
arg1.SetMovementFaceMode( FaceAway );
If( GetCurrentMoveSpeed() > 0.0,
{
arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true );
}, { arg1.StopMoving(); } );
"
// arg1: the victim
freedom =
"
arg1.SetMovementFaceMode( FaceDirection );
arg1.StopMoving();
"
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Wolf Form - Teleport Slam */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "tele_hide;"
on_or_create_state_tele_hide_1 = "RemoveCollidability();"
on_or_create_state_tele_hide_0 = "MakeCollidable();"
}
Preload
{
preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword"
preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR"
preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL"
preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb"
preload_object = "Metadata/Effects/SleepableEffect"
preload_object = "Metadata/Effects/SleepableServerBeamEffect"
preload_misc_beam = "BaronBossWolfSummonBloodBeam"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "removed;"
on_or_create_state_removed_1 = { Delay( 0.034, { RemoveCollidability(); } ); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanFormMap"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Count Geonor",
life = 2.97,
damage = 2.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 21,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MASBaronBossFrontalChargeCleave",
"MASBaronBossBackwardsChargeCleave",
"MAASBaronEndgameBasic",
"MPABaronHumanEpicThrustProj",
"CGEBaronBossHumanExpandingSwordZone",
"TCBaronBossHumanImpale",
"GSBaronBossHumanSwordExplosion",
"GABaronBossHumanSwordDangerRectangle",
"GABaronBossHumanImpalingSword",
"GSBaronBossHumanSwordExplosionDebuff",
"GABaronWolfBloodTeleSlam",
"GABaronWolfDashDangerRectangle",
"GABaronWolfBloodBurst",
"GABaronHumanEpicThrust",
"GABaronHumanLacerateSlamLeft",
"GABaronHumanLacerateSlamRight",
"GABaronHumanLacerateSlamSlam",
"GSBaronCorruptWolfMoonbeamRed",
"EASBaronBossHumanShapeshiftToWolf",
"EASBaronBossHumanShapeshiftFromWolf",
"EASBaronBossHumanTransformToCorruptWolf",
"EASBaronWolfLeapMid",
"EASBaronWolfLeapLong",
"EASBaronWolfLeapLong2",
"EAABaronWolfBloodBallDash",
"EAABaronWolfBloodTeleSlam",
"EASBaronWolfWerewolfSummon",
"EAABaronHumanLacerateSlam",
"MDBaronWolfBloodBurst",
"GTBaronHumanFrostWallL",
"GTBaronHumanFrostWallR",
"GTBaronMapCorruptedBeamIntermittent",
"EDABaronWolfBloodBurst",
"DTTBaronWolfBloodPortalIn",
"DTTBaronWolfBloodPortalOut",
"BaronBossMapShapeShiftToWolf",
"BaronBossMapShapeShiftFromWolf",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossFrontalChargeCleave"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBaronBossBackwardsChargeCleave"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronEndgameBasic"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"maim_on_hit_%",
"bleed_on_hit_with_attacks_%",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPABaronHumanEpicThrustProj"] = {
name = "MPABaronHumanEpicThrustProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_contact_direction",
"base_cannot_be_blocked",
"always_pierce",
"base_cannot_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEBaronBossHumanExpandingSwordZone"] = {
name = "CGEBaronBossHumanExpandingSwordZone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ground_maelstrom_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TCBaronBossHumanImpale"] = {
name = "Table Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosion"] = {
name = "GSBaronBossHumanSwordExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanSwordDangerRectangle"] = {
name = "GABaronBossHumanSwordDangerRectangle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronBossHumanImpalingSword"] = {
name = "GABaronBossHumanImpalingSword",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_always_hit",
"disable_visual_hit_effect",
"cannot_stun",
"base_cannot_be_blocked",
},
levels = {
[1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBaronBossHumanSwordExplosionDebuff"] = {
name = "GSBaronBossHumanSwordExplosionDebuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"hit_damage_freeze_multiplier_+%",
"freeze_duration_+%",
"is_area_damage",
"always_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodTeleSlam"] = {
name = "GABaronWolfBloodTeleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfDashDangerRectangle"] = {
name = "GABaronWolfDashDangerRectangle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"knockback_distance_+%",
"base_knockback_speed_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronWolfBloodBurst"] = {
name = "GABaronWolfBloodBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"knockback_distance_+%",
"base_knockback_speed_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
},
levels = {
[1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanEpicThrust"] = {
name = "GABaronHumanEpicThrust",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamLeft"] = {
name = "GABaronHumanLacerateSlamLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
},
levels = {
[1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamRight"] = {
name = "GABaronHumanLacerateSlamRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
},
levels = {
[1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABaronHumanLacerateSlamSlam"] = {
name = "GABaronHumanLacerateSlamSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
},
levels = {
[1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBaronCorruptWolfMoonbeamRed"] = {
name = "GSBaronCorruptWolfMoonbeamRed",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftToWolf"] = {
name = "EASBaronBossHumanShapeshiftToWolf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanShapeshiftFromWolf"] = {
name = "EASBaronBossHumanShapeshiftFromWolf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.266,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronBossHumanTransformToCorruptWolf"] = {
name = "EASBaronBossHumanTransformToCorruptWolf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapMid"] = {
name = "EASBaronWolfLeapMid",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong"] = {
name = "EASBaronWolfLeapLong",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfLeapLong2"] = {
name = "EASBaronWolfLeapLong2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodBallDash"] = {
name = "EAABaronWolfBloodBallDash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABaronWolfBloodTeleSlam"] = {
name = "EAABaronWolfBloodTeleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBaronWolfWerewolfSummon"] = {
name = "EASBaronWolfWerewolfSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABaronHumanLacerateSlam"] = {
name = "EAABaronHumanLacerateSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDBaronWolfBloodBurst"] = {
name = "MDBaronWolfBloodBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallL"] = {
name = "GTBaronHumanFrostWallL",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBaronHumanFrostWallR"] = {
name = "GTBaronHumanFrostWallR",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"wall_maximum_length",
"frost_wall_maximum_life",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBaronMapCorruptedBeamIntermittent"] = {
name = "GTBaronMapCorruptedBeamIntermittent",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDABaronWolfBloodBurst"] = {
name = "EDABaronWolfBloodBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalIn"] = {
name = "DTTBaronWolfBloodPortalIn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBaronWolfBloodPortalOut"] = {
name = "DTTBaronWolfBloodPortalOut",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BaronBossMapShapeShiftToWolf"] = {
name = "BaronBossMapShapeShiftToWolf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {800, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BaronBossMapShapeShiftFromWolf"] = {
name = "BaronBossMapShapeShiftFromWolf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1333, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Acúmulo de congelamento aumentado em 100%
| Family | FreezeDamageIncrease |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | no_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods |
| Craft Tags | Elemental Frio Afecção |
monster has second form [1]
| Family | MonsterMapBossExtraForms |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Conde Geonor
Fera
Count Geonor
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Vida
237%
+35%
Evasão
+75%
Resistência
Damage
280%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 18
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
150%
Type
BaronHumanFormWolf
Metadata
BaronBossHumanFormWolf
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanFormWolf"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Count Geonor",
life = 2.37,
damage = 2.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 18,
accuracy = 1,
weaponType1 = "Unarmed",
weaponType2 = "Unarmed",
skillList = {
},
modList = {
},
}
Conde Geonor
Count Geonor
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Vida
297%
+35%
Evasão
+100%
Resistência
Damage
280%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 18
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
150%
Type
BaronHumanFormWolfMap
Metadata
BaronBossHumanFormWolfMap
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronBossHumanFormWolfMap"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Count Geonor",
life = 2.97,
damage = 2.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 18,
accuracy = 1,
weaponType1 = "Unarmed",
weaponType2 = "Unarmed",
skillList = {
},
modList = {
},
}
Acúmulo de congelamento aumentado em 100%
| Family | FreezeDamageIncrease |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | no_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods |
| Craft Tags | Elemental Frio Afecção |
monster has second form [1]
| Family | MonsterMapBossExtraForms |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Conde Geonor Topic /8
| NPC | Nome |
|---|---|
| Una | Você passou a maior parte da vida em Ogham. Chegou a conhecer o conde antes que a loucura o dominasse? Quando eu era criança, o encontrei uma vez e ele foi gentil comigo. Seu sorriso era até, ouso dizer, inspirador. |
| Una | É preciso entender nosso modo de vida para compreender o quão grave essa situação se tornou. O conde é a voz do nosso povo, acima até mesmo dos thanes. |
| Renly | O nome do conde não será lembrado em nossas canções. Rá! Já vai tarde. |
| Finn | Nunca fui com a cara daquele tal Conde Geonor. Dá umas facadas nele por mim. |
| Finn | Fui o primeiro a notar o punho do conde insano se fechando em torno dessa terra. Ele continuava capturando gente que nem eu... e parecia que era pra fazer alguma cagada. |
| O Encapuzado | Se você pretende enfrentar o conde, devo te avisar: um antigo poder corruptor o levou à loucura. Não há como saber o que você pode encontrar dentro dos muros da mansão. |
| Leitis | Uma coisa é certa. O Conde Geonor deve morrer. Ele ordenou que os guardas reunissem todos na aldeia e, quando resistimos, eles queimaram tudo. |
| O Encapuzado | O conde me abordou e roubou um objeto muito perigoso. Uma semente que mantive escondida da humanidade. De alguma forma, ele sabia que estava em minha posse. Ele não faz ideia de quão perigosa ela é. Suas tentativas de obter o poder da semente acabarão em desastre. |
Topic /1
| NPC | Nome |
|---|---|
| Leitis | A propósito, meu nome é Leitis. Agradeço o resgate, mas... Eamon... Tudo o que eu conheço... se foi. |
Conde Geonor Text Audio /89
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













Humanoide