Conde Geonor
Área: A Mansão de Ogham
Count Geonor
Spectre | N |
---|---|
Area | A Mansão de Ogham, A Mansão de Ogham |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Vida
179%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
280%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
115%
Type
BaronHumanForm
Metadata
BaronBossHumanForm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
51
Vida
5,887
Armadura
2,462
Evasão
295
Energy Shield
0
Damage
376
Dano Mágico
376
Precisão
608
Attack Time
1.5
Experiência
27,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 133%
Attack Time: 1.5 seg
Recarga: 12 seg
Causa 33% mais Dano de Ataque
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Recarga: 18 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Recarga: 40 seg
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
EASBaronBossHumanTransformToCorruptWolf
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 260%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 160% mais Dano de Ataque
Converte 75% do Dano Físico para Dano de Gelo
500% mais Acúmulo de Congelamento
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
Causa 160% mais Dano de Ataque
Converte 75% do Dano Físico para Dano de Gelo
500% mais Acúmulo de Congelamento
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 70%
Attack Time: 1.5 seg
Causa 30% menos Dano de Ataque
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 70%
Attack Time: 1.5 seg
Causa 30% menos Dano de Ataque
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 400%
Attack Time: 1.5 seg
Causa 300% mais Dano de Ataque
Converte 60% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Converte 60% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Triggerable
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Triggerable
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 32.19 a 48.28 de Dano de Gelo
is area damage [1]
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 32.19 a 48.28 de Dano de Gelo
Acertos são Congelantes
Duração do Congelamento em inimigos aumentada em 100%
Acertos Congelam como se causassem 30000% mais Dano
is area damage [1]
Acertos são Congelantes
Duração do Congelamento em inimigos aumentada em 100%
Acertos Congelam como se causassem 30000% mais Dano
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Causa 100% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 370%
Attack Time: 1.5 seg
Causa 270% mais Dano de Ataque
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 20%
Attack Time: 1.5 seg
Seus Acertos não podem Atordoar Inimigos
Causa 80% menos Dano de Ataque
Não pode ser Evadido
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
Causa 80% menos Dano de Ataque
Não pode ser Evadido
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossShapeShiftToWolf
Triggerable
base skill effect duration [800]
BaronBossShapeShiftFromWolf
Triggerable
base skill effect duration [1333]
EASBaronWolfLeapMid
Recarga: 3 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Recarga: 18 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Recarga: 15 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Recarga: 22.5 seg
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 260%
Attack Time: 1.5 seg
Causa 160% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Distância do Empurrão aumentada em 20%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable
GABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Distância do Empurrão aumentada em 20%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 300–451
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 260%
Attack Time: 1.5 seg
Causa 160% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_character_animation = "BaronSwordImpaledLoop" } // these stats needs to be here because the wolf doesn't use its own ot // the human form has turn anims in the act file so it doesn't assert, but these dont do anything Stats { has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 150 // this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it set_action_attack_or_cast_time_uses_animation_length = 0 } StateMachine { define_shared_state = " sitting = 1; big_wolf_time; call_for_aid; transform_dialogue_option; audio_param; " define_shared_checkpoint_state = " seen_intro; seen_phase_change; " on_state_sitting_1 = "RemoveCollidability();" on_state_sitting_0 = "MakeCollidable();" } Positioned { on_initial_position_set = " SetExtraTileActivationDistance( 15, 15 ); Delay( 0.034, { If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { // arg1: the victim // arg2: where to move the victim send_it = " arg1.SetMovementFaceMode( FaceAway ); If( GetCurrentMoveSpeed() > 0.0, { arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true ); }, { arg1.StopMoving(); } ); " // arg1: the victim freedom = " arg1.SetMovementFaceMode( FaceDirection ); arg1.StopMoving(); " fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf Form - Teleport Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "tele_hide;" on_or_create_state_tele_hide_1 = "RemoveCollidability();" on_or_create_state_tele_hide_0 = "MakeCollidable();" } Preload { preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword" preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR" preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL" preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb" preload_object = "Metadata/Effects/SleepableEffect" preload_object = "Metadata/Effects/SleepableServerBeamEffect" preload_misc_beam = "BaronBossWolfSummonBloodBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "removed;" on_or_create_state_removed_1 = { RemoveCollidability(); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { // this matches the time between the pan/zoom nodes being removed and the time the baron hits the ground during his emerge set_clear_camera_pan_duration = 0.7 /* only attach sword if boss isn't a wolf (to prevent a client crash when resuming it in wolf form) */ on_construction_complete = " IfAnimatedObject( 'Metadata/Monsters/Baron/Phase2/BaronPhase2.ao', () { AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon ); Delay( 0.0, { UpdateBoundingBox(); } ); } ); " } Render { use_ao_lights = true } GlobalAudioParamEvents { player_in_range_param = "BaronInRange" life_percent_param = "BaronLifePercentage" range = 130 } StateMachine { create_state_sitting_1 = "SetLightState( pre_fight, 0 );" on_or_create_state_audio_param_0 = { SetGlobalAudioParam( BaronPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( BaronPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( BaronPhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( BaronPhase, 3 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf transformation - Turn into a regular wolf, with alternate skills */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_event_sword_spawn_for_EASBaronBossHumanShapeshiftToWolf = "DetachAllOfType( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao' );" // disable highlighting during shapeshifts to prevent the red outline going insane on_effect_event_shapeshiftin_for_EASBaronBossHumanShapeshiftToWolf = "DisableHighlighting();" on_effect_end_EASBaronBossHumanShapeshiftToWolf = "EnableHighlighting();" on_effect_event_shapeshiftout_for_EASBaronBossHumanShapeshiftFromWolf = "DisableHighlighting();" on_effect_event_sword_grab_for_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );" on_effect_destroy_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );" on_effect_end_EASBaronBossHumanShapeshiftFromWolf = "EnableHighlighting();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Teleport Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_tele_hide_1 = " /* DisableRendering(); */ RemoveCollidability(); " on_or_create_state_tele_hide_0 = " /* EnableRendering(); */ MakeCollidable(); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf double forward dodge */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { on_event_fast_turn = "SetAnimatedTurnDuration( 0.3 );" on_event_slow_turn = "ResetAnimatedTurnDuration();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_removed_1 = { DisableRendering(); } } Actor { on_effect_event_transform_for_EASBaronBossHumanTransformToCorruptWolf = " DetachAll(); AddEffectPack( BaronBossShapeshiftSource ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Pre fight anims/dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ // forced anim playing is bad, but this is before the fight and he can't be reached here so its fine Functions { first_encounter = " PlayAnimation( sit_talk_01 ); TriggerBracket( pre_fight_encounter_dialogue, this.pre_fight_dialogue_1 ); PlayCharacterAudioEvent( ManorSeenCountBelow ); " second_encounter = " PlayAnimation( sit_talk_01 ); TriggerBracket( pre_fight_encounter_dialogue, this.pre_fight_dialogue_2 ); " third_encounter = " PlayAnimation( sit_command_once_01 ); PlayGlobalTextAudio( Count_YesMore, 'Metadata/Monsters/Baron/BaronHumanForm' ); " // this is called by the final miner that dies, which also makes the countess do her talking anim listen_to_countess = " PlayAnimation( sit_listen_01 ); " } Brackets { define_bracket = "pre_fight_encounter_dialogue;" pre_fight_encounter_dialogue_1 = "PlayGlobalTextAudio( Count_DigYouFools2, 'Metadata/Monsters/Baron/BaronHumanForm' );" pre_fight_encounter_dialogue_2 = "PlayGlobalTextAudio( Count_DigYouFools3, 'Metadata/Monsters/Baron/BaronHumanForm' );" pre_fight_encounter_dialogue_3 = "PlayGlobalTextAudio( Count_DigYouFools4, 'Metadata/Monsters/Baron/BaronHumanForm' );" } // the above bracket component needs to be replaced, it doesn't include all 4 dialogue options right now // this one below is the correct one, but the dialogue randomisation breaks it so the first entry is temporarily removed // when a solution is found the dialogue assignment in the barons ots needs its random rolls updated from 1-3 to 1-4 /* Brackets { define_bracket = "pre_fight_encounter_dialogue;" pre_fight_encounter_dialogue_1 = "PlayGlobalTextAudio( Count_DigYouFools1, Metadata/Monsters/Baron/BaronHumanForm );" pre_fight_encounter_dialogue_2 = "PlayGlobalTextAudio( Count_DigYouFools2, Metadata/Monsters/Baron/BaronHumanForm );" pre_fight_encounter_dialogue_3 = "PlayGlobalTextAudio( Count_DigYouFools3, Metadata/Monsters/Baron/BaronHumanForm );" pre_fight_encounter_dialogue_4 = "PlayGlobalTextAudio( Count_DigYouFools4, Metadata/Monsters/Baron/BaronHumanForm );" } */ Actor { /* offset needs to be scaled by monster scale, which is currently 1.15 */ on_effect_start_CTS1BossFightStart = "QueueTextAudio( Count_NoNooseThisTime, 'Metadata/Monsters/Baron/BaronHumanForm', 0, 0, 977, 400 ); PlayCharacterAudioEvent( IronCountRemoveHeadReply );" on_effect_start_EAABaronWolfBloodTeleSlam = "DisableHighlighting( );" on_effect_end_or_destroy_EAABaronWolfBloodTeleSlam = "EnableHighlighting( );" } // Baron uses melee for his combos, so the dialogue here is animation driven rather than skill driven so we can have the combos have guaranteed dialogue and regular melee just a chance Animated { // this is using events matching the anim names because the transform skill can't handle it otherwise on_event_combo_01 = " If( GetState( big_wolf_time ) == 0,() { Roll( 1, 6, { PlayTextAudio( Count_Skill_AttackLine_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); }); " on_event_combo_02 = " If( GetState( big_wolf_time ) == 0,() { Roll( 1, 6, { PlayTextAudio( Count_Skill_AttackLine_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); }); " on_event_charge_start_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Charge_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_event_charge_end_slash_01 = " If( GetState( big_wolf_time ) == 0, (){ DoRandom( () { PlayTextAudio( Count_Skill_NowDie_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, () { PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); } ); " // on_event_charge_end_slash_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" //on_transform_to_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" //on_transform_to_wolf_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_ice_lacerate_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceSwordAttack_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_ice_stab_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceStabRanged_Random, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" } StateMachine { on_state_call_for_aid_1 = "PlayTextAudio( Count_OpenTheCage_A, 'Metadata/Monsters/Baron/BaronHumanForm' );" // different pairs of dialogue have different timings, so need to have a state that is set at the start of the fight to decide which pair to use and then base the timings around that on_state_big_wolf_time_2 = "If( GetState( transform_dialogue_option ) == 1, (){ QueueTextAudio( Count_HowDareYou_A_A, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, (){ QueueTextAudio( Count_HowDareYou_B_A, 'Metadata/Monsters/Baron/BaronHumanForm' ); } );" on_state_big_wolf_time_3 = "If( GetState( seen_phase_change ) == 0, (){ If( GetState( transform_dialogue_option ) == 1, (){ QueueTextAudio( Count_HowDareYou_A_B, 'Metadata/Monsters/Baron/BaronHumanForm' ); }, (){ QueueTextAudio( Count_HowDareYou_B_B, 'Metadata/Monsters/Baron/BaronHumanForm' ); } ); } );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/rune_rings.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Baron/BaronBossHumanForm"] = { name = "Count Geonor", life = 1.79, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "MASBaronBossFrontalChargeCleave", "MASBaronBossBackwardsChargeCleave", "MPABaronHumanEpicThrustProj", "CGEBaronBossHumanExpandingSwordZone", "TCBaronBossHumanImpale", "GSBaronBossHumanSwordExplosion", "GABaronBossHumanSwordDangerRectangle", "GABaronBossHumanImpalingSword", "GSBaronBossHumanSwordExplosionDebuff", "GABaronWolfBloodTeleSlam", "GABaronWolfDashDangerRectangle", "GABaronWolfBloodBurst", "GABaronHumanEpicThrust", "GABaronHumanLacerateSlamLeft", "GABaronHumanLacerateSlamRight", "GABaronHumanLacerateSlamSlam", "EASBaronBossHumanShapeshiftToWolf", "EASBaronBossHumanShapeshiftFromWolf", "EASBaronBossHumanTransformToCorruptWolf", "EASBaronWolfLeapMid", "EASBaronWolfLeapLong", "EASBaronWolfLeapLong2", "EAABaronWolfBloodBallDash", "EAABaronWolfBloodTeleSlam", "EASBaronWolfWerewolfSummon", "EAABaronHumanLacerateSlam", "MDBaronWolfBloodBurst", "GTBaronHumanFrostWallL", "GTBaronHumanFrostWallR", "EDABaronWolfBloodBurst", "DTTBaronWolfBloodPortalIn", "DTTBaronWolfBloodPortalOut", "BaronBossShapeShiftToWolf", "BaronBossShapeShiftFromWolf", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBaronBossFrontalChargeCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBaronBossBackwardsChargeCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPABaronHumanEpicThrustProj"] = { name = "MPABaronHumanEpicThrustProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "base_skill_cannot_be_blocked", "always_pierce", }, levels = { [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBaronBossHumanExpandingSwordZone"] = { name = "CGEBaronBossHumanExpandingSwordZone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCBaronBossHumanImpale"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBaronBossHumanSwordExplosion"] = { name = "GSBaronBossHumanSwordExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronBossHumanSwordDangerRectangle"] = { name = "GABaronBossHumanSwordDangerRectangle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronBossHumanImpalingSword"] = { name = "GABaronBossHumanImpalingSword", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_always_hit", "disable_visual_hit_effect", "cannot_stun", "base_skill_cannot_be_blocked", }, levels = { [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBaronBossHumanSwordExplosionDebuff"] = { name = "GSBaronBossHumanSwordExplosionDebuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "freeze_as_though_dealt_damage_+%", "freeze_duration_+%", "is_area_damage", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfBloodTeleSlam"] = { name = "GABaronWolfBloodTeleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfDashDangerRectangle"] = { name = "GABaronWolfDashDangerRectangle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfBloodBurst"] = { name = "GABaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanEpicThrust"] = { name = "GABaronHumanEpicThrust", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamLeft"] = { name = "GABaronHumanLacerateSlamLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamRight"] = { name = "GABaronHumanLacerateSlamRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamSlam"] = { name = "GABaronHumanLacerateSlamSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanShapeshiftToWolf"] = { name = "EASBaronBossHumanShapeshiftToWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanShapeshiftFromWolf"] = { name = "EASBaronBossHumanShapeshiftFromWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.266, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanTransformToCorruptWolf"] = { name = "EASBaronBossHumanTransformToCorruptWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapMid"] = { name = "EASBaronWolfLeapMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapLong"] = { name = "EASBaronWolfLeapLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapLong2"] = { name = "EASBaronWolfLeapLong2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronWolfBloodBallDash"] = { name = "EAABaronWolfBloodBallDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronWolfBloodTeleSlam"] = { name = "EAABaronWolfBloodTeleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfWerewolfSummon"] = { name = "EASBaronWolfWerewolfSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronHumanLacerateSlam"] = { name = "EAABaronHumanLacerateSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBaronWolfBloodBurst"] = { name = "MDBaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBaronHumanFrostWallL"] = { name = "GTBaronHumanFrostWallL", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBaronHumanFrostWallR"] = { name = "GTBaronHumanFrostWallR", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "wall_maximum_length", "frost_wall_maximum_life", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDABaronWolfBloodBurst"] = { name = "EDABaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBaronWolfBloodPortalIn"] = { name = "DTTBaronWolfBloodPortalIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBaronWolfBloodPortalOut"] = { name = "DTTBaronWolfBloodPortalOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BaronBossShapeShiftToWolf"] = { name = "BaronBossShapeShiftToWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BaronBossShapeShiftFromWolf"] = { name = "BaronBossShapeShiftFromWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1333, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Conde Geonor
Count Geonor
Spectre | N |
---|---|
Area | A Cidadela de Ferro |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Vida
297%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
280%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
115%
Type
BaronHumanFormMap
Metadata
BaronBossHumanFormMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
80
Vida
46,359
Armadura
13,734
Evasão
644
Energy Shield
0
Damage
935
Dano Mágico
935
Precisão
1,602
Attack Time
1.5
Experiência
300,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASBaronEndgameBasic
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
50% de chance de causar Sangramento
30% de chance de Mutilar ao Acertar
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
30% de chance de Mutilar ao Acertar
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBaronBossHumanImpale
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GABaronHumanEpicThrust
Triggerable, Attack
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 133%
Attack Time: 1.5 seg
Recarga: 12 seg
Causa 33% mais Dano de Ataque
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
attack maximum action distance + [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABaronHumanLacerateSlam
Recarga: 18 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EASBaronBossHumanShapeshiftToWolf
Recarga: 40 seg
action attack or cast time uses animation length [1]
EASBaronBossHumanShapeshiftFromWolf
EASBaronBossHumanTransformToCorruptWolf
action attack or cast time uses animation length [1]
MPABaronHumanEpicThrustProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 260%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 160% mais Dano de Ataque
Converte 75% do Dano Físico para Dano de Gelo
500% mais Acúmulo de Congelamento
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
Causa 160% mais Dano de Ataque
Converte 75% do Dano Físico para Dano de Gelo
500% mais Acúmulo de Congelamento
base is projectile [1]
base skill cannot be blocked [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1120]
projectile uses contact direction [1]
projectile uses contact position [1]
GABaronHumanLacerateSlamLeft
Triggerable, Attack
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 70%
Attack Time: 1.5 seg
Causa 30% menos Dano de Ataque
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamRight
Triggerable, Attack
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 70%
Attack Time: 1.5 seg
Causa 30% menos Dano de Ataque
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABaronHumanLacerateSlamSlam
Triggerable, Attack
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 400%
Attack Time: 1.5 seg
Causa 300% mais Dano de Ataque
Converte 60% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
Converte 60% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GTBaronHumanFrostWallL
Triggerable
action attack or cast time uses animation length [1]
GTBaronHumanFrostWallR
Triggerable
action attack or cast time uses animation length [1]
frost wall maximum life [36]
wall maximum length [28]
frost wall maximum life [36]
wall maximum length [28]
GSBaronBossHumanSwordExplosion
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 53.24 a 79.86 de Dano de Gelo
is area damage [1]
is area damage [1]
GSBaronBossHumanSwordExplosionDebuff
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 53.24 a 79.86 de Dano de Gelo
Acertos são Congelantes
Duração do Congelamento em inimigos aumentada em 100%
Acertos Congelam como se causassem 30000% mais Dano
is area damage [1]
Acertos são Congelantes
Duração do Congelamento em inimigos aumentada em 100%
Acertos Congelam como se causassem 30000% mais Dano
is area damage [1]
GABaronBossHumanSwordDangerRectangle
Triggerable, Attack
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MASBaronBossFrontalChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Causa 100% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
monster penalty against minions damage +% final vs player minions [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBaronBossBackwardsChargeCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 370%
Attack Time: 1.5 seg
Causa 270% mais Dano de Ataque
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Converte 30% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABaronBossHumanImpalingSword
Triggerable, Attack
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 20%
Attack Time: 1.5 seg
Seus Acertos não podem Atordoar Inimigos
Causa 80% menos Dano de Ataque
Não pode ser Evadido
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
Causa 80% menos Dano de Ataque
Não pode ser Evadido
base skill cannot be blocked [1]
base skill effect duration [100]
disable visual hit effect [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
CGEBaronBossHumanExpandingSwordZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
active skill area of effect radius +% final [125]
base skill effect duration [30000]
ground maelstrom art variation [1005]
base skill effect duration [30000]
ground maelstrom art variation [1005]
BaronBossMapShapeShiftToWolf
Triggerable
base skill effect duration [800]
BaronBossMapShapeShiftFromWolf
Triggerable
base skill effect duration [1333]
EASBaronWolfLeapMid
Recarga: 3 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
attack maximum action distance + [40]
EASBaronWolfLeapLong
Recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
attack maximum action distance + [80]
EASBaronWolfLeapLong2
Recarga: 5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
attack maximum action distance + [80]
EAABaronWolfBloodBallDash
Recarga: 18 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EAABaronWolfBloodTeleSlam
Recarga: 15 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
attack maximum action distance + [60]
EASBaronWolfWerewolfSummon
Recarga: 22.5 seg
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalIn
Spell, Movement
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
DTTBaronWolfBloodPortalOut
Spell, Movement
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
GABaronWolfBloodTeleSlam
Triggerable, Attack
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 260%
Attack Time: 1.5 seg
Causa 160% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [75]
GABaronWolfDashDangerRectangle
Triggerable, Attack
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Distância do Empurrão aumentada em 20%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MDBaronWolfBloodBurst
Multicastable, Triggerable
GABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Distância do Empurrão aumentada em 20%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [50]
is area damage [1]
EDABaronWolfBloodBurst
Triggerable, Attack
Base Damage: 748–1122
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 260%
Attack Time: 1.5 seg
Causa 160% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GTBaronMapCorruptedBeamIntermittent
Triggerable
action attack or cast time uses animation length [1]
GSBaronCorruptWolfMoonbeamRed
Triggerable, Spell, Damage
Chance de Crítico: 7%
Tempo de Conjuração: 1 seg
Causa 97.91 a 146.9 de Dano Físico
Causa 97.91 a 146.9 de Dano de Gelo
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
Causa 97.91 a 146.9 de Dano de Gelo
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [700]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_character_animation = "BaronSwordImpaledLoop" } // these stats needs to be here because the wolf doesn't use its own ot // the human form has turn anims in the act file so it doesn't assert, but these dont do anything Stats { has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 150 // this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it set_action_attack_or_cast_time_uses_animation_length = 0 } StateMachine { define_shared_state = " sitting = 1; big_wolf_time; call_for_aid; transform_dialogue_option; audio_param; " on_state_sitting_1 = "RemoveCollidability();" on_state_sitting_0 = "MakeCollidable();" } Positioned { on_initial_position_set = " SetExtraTileActivationDistance( 15, 15 ); Delay( 0.034, { If( GetState( sitting ) == 1, (){ RemoveCollidability(); }, (){ MakeCollidable(); } ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Sword Charge - Point sword forward, charge into an enemy. Hit enemies are impaled and carried along the charge path */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { // arg1: the victim // arg2: where to move the victim send_it = " arg1.SetMovementFaceMode( FaceAway ); If( GetCurrentMoveSpeed() > 0.0, { arg1.MoveToOverTime( arg2, this.GetCurrentMoveSpeed(), false, true, false, true ); }, { arg1.StopMoving(); } ); " // arg1: the victim freedom = " arg1.SetMovementFaceMode( FaceDirection ); arg1.StopMoving(); " fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf Form - Teleport Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "tele_hide;" on_or_create_state_tele_hide_1 = "RemoveCollidability();" on_or_create_state_tele_hide_0 = "MakeCollidable();" } Preload { preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormSword" preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallR" preload_object = "Metadata/Monsters/Baron/Objects/BaronHumanFormIceWallL" preload_object = "Metadata/Monsters/Baron/Objects/BaronWolfBloodOrb" preload_object = "Metadata/Effects/SleepableEffect" preload_object = "Metadata/Effects/SleepableServerBeamEffect" preload_misc_beam = "BaronBossWolfSummonBloodBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "removed;" on_or_create_state_removed_1 = { RemoveCollidability(); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { // this matches the time between the pan/zoom nodes being removed and the time the baron hits the ground during his emerge set_clear_camera_pan_duration = 0.7 /* only attach sword if boss isn't a wolf (to prevent a client crash when resuming it in wolf form) */ on_construction_complete = " IfAnimatedObject( 'Metadata/Monsters/Baron/Phase2/BaronPhase2.ao', () { AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon ); Delay( 0.0, { UpdateBoundingBox(); } ); } ); " } Render { use_ao_lights = true } GlobalAudioParamEvents { player_in_range_param = "BaronInRange" life_percent_param = "BaronLifePercentage" range = 130 } StateMachine { create_state_sitting_1 = "SetLightState( pre_fight, 0 );" on_or_create_state_audio_param_0 = { SetGlobalAudioParam( BaronPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( BaronPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( BaronPhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( BaronPhase, 3 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf transformation - Turn into a regular wolf, with alternate skills */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_event_sword_spawn_for_EASBaronBossHumanShapeshiftToWolf = "DetachAllOfType( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao' );" // disable highlighting during shapeshifts to prevent the red outline going insane on_effect_event_shapeshiftin_for_EASBaronBossHumanShapeshiftToWolf = "DisableHighlighting();" on_effect_end_EASBaronBossHumanShapeshiftToWolf = "EnableHighlighting();" on_effect_event_shapeshiftout_for_EASBaronBossHumanShapeshiftFromWolf = "DisableHighlighting();" on_effect_event_sword_grab_for_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );" on_effect_destroy_EASBaronBossHumanShapeshiftFromWolf = "AddAttached( 'Metadata/Monsters/Baron/Phase2/BaronGreatsword.ao', R_Weapon );" on_effect_end_EASBaronBossHumanShapeshiftFromWolf = "EnableHighlighting();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Teleport Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_tele_hide_1 = " /* DisableRendering(); */ RemoveCollidability(); " on_or_create_state_tele_hide_0 = " /* EnableRendering(); */ MakeCollidable(); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Wolf double forward dodge */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { on_event_fast_turn = "SetAnimatedTurnDuration( 0.3 );" on_event_slow_turn = "ResetAnimatedTurnDuration();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Corrupt Wolf transformation - transform into a corrupt wolf, starting phase 2 of the fight */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_removed_1 = { DisableRendering(); } } Actor { on_effect_event_transform_for_EASBaronBossHumanTransformToCorruptWolf = " DetachAll(); AddEffectPack( BaronBossShapeshiftSource ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Pre fight anims/dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { /* offset needs to be scaled by monster scale, which is currently 1.15 */ on_effect_start_CTS1BossFightStart = "QueueTextAudio( Count_EmergeMap, 'Metadata/Monsters/Baron/BaronHumanFormMap', 0, 0, 977, 400 ); PlayCharacterAudioEvent( IronCountRemoveHeadReply );" on_effect_start_EAABaronWolfBloodTeleSlam = "DisableHighlighting( );" on_effect_end_or_destroy_EAABaronWolfBloodTeleSlam = "EnableHighlighting( );" } // Baron uses melee for his combos, so the dialogue here is animation driven rather than skill driven so we can have the combos have guaranteed dialogue and regular melee just a chance Animated { // this is using events matching the anim names because the transform skill can't handle it otherwise on_event_charge_start_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Charge_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_event_charge_end_slash_01 = " If( GetState( big_wolf_time ) == 0, (){ DoRandom( () { PlayTextAudio( Count_Skill_NowDie_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); }, () { PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } ); } ); " on_event_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" // on_event_charge_end_slash_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_Enough_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_stun_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Phase1_HeavyStun_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_ice_lacerate_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceSwordAttack_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_ice_stab_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_IceStabRanged_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" //on_transform_to_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" //on_transform_to_wolf_02 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_TransformFirstWolf_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_transform_to_corrupted_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_PhaseChangeMap_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" on_event_face_sword_for_transform_from_wolf_01 = "If( GetState( big_wolf_time ) == 0, (){ PlayTextAudio( Count_Skill_ToMe_Random, 'Metadata/Monsters/Baron/BaronHumanFormMap' ); } );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/rune_rings.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Baron/BaronBossHumanFormMap"] = { name = "Count Geonor", life = 2.97, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MASBaronBossFrontalChargeCleave", "MASBaronBossBackwardsChargeCleave", "MAASBaronEndgameBasic", "MPABaronHumanEpicThrustProj", "CGEBaronBossHumanExpandingSwordZone", "TCBaronBossHumanImpale", "GSBaronBossHumanSwordExplosion", "GABaronBossHumanSwordDangerRectangle", "GABaronBossHumanImpalingSword", "GSBaronBossHumanSwordExplosionDebuff", "GABaronWolfBloodTeleSlam", "GABaronWolfDashDangerRectangle", "GABaronWolfBloodBurst", "GABaronHumanEpicThrust", "GABaronHumanLacerateSlamLeft", "GABaronHumanLacerateSlamRight", "GABaronHumanLacerateSlamSlam", "GSBaronCorruptWolfMoonbeamRed", "EASBaronBossHumanShapeshiftToWolf", "EASBaronBossHumanShapeshiftFromWolf", "EASBaronBossHumanTransformToCorruptWolf", "EASBaronWolfLeapMid", "EASBaronWolfLeapLong", "EASBaronWolfLeapLong2", "EAABaronWolfBloodBallDash", "EAABaronWolfBloodTeleSlam", "EASBaronWolfWerewolfSummon", "EAABaronHumanLacerateSlam", "MDBaronWolfBloodBurst", "GTBaronHumanFrostWallL", "GTBaronHumanFrostWallR", "GTBaronMapCorruptedBeamIntermittent", "EDABaronWolfBloodBurst", "DTTBaronWolfBloodPortalIn", "DTTBaronWolfBloodPortalOut", "BaronBossMapShapeShiftToWolf", "BaronBossMapShapeShiftFromWolf", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASBaronBossFrontalChargeCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBaronBossBackwardsChargeCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {30, baseMultiplier = 3.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASBaronEndgameBasic"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maim_on_hit_%", "bleed_on_hit_with_attacks_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPABaronHumanEpicThrustProj"] = { name = "MPABaronHumanEpicThrustProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "base_skill_cannot_be_blocked", "always_pierce", }, levels = { [1] = {1120, 500, 75, 100, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBaronBossHumanExpandingSwordZone"] = { name = "CGEBaronBossHumanExpandingSwordZone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1005, 125, 30000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCBaronBossHumanImpale"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBaronBossHumanSwordExplosion"] = { name = "GSBaronBossHumanSwordExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronBossHumanSwordDangerRectangle"] = { name = "GABaronBossHumanSwordDangerRectangle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronBossHumanImpalingSword"] = { name = "GABaronBossHumanImpalingSword", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_always_hit", "disable_visual_hit_effect", "cannot_stun", "base_skill_cannot_be_blocked", }, levels = { [1] = {100, 250, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBaronBossHumanSwordExplosionDebuff"] = { name = "GSBaronBossHumanSwordExplosionDebuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "freeze_as_though_dealt_damage_+%", "freeze_duration_+%", "is_area_damage", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30000, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfBloodTeleSlam"] = { name = "GABaronWolfBloodTeleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {75, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfDashDangerRectangle"] = { name = "GABaronWolfDashDangerRectangle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronWolfBloodBurst"] = { name = "GABaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanEpicThrust"] = { name = "GABaronHumanEpicThrust", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 30, 100, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamLeft"] = { name = "GABaronHumanLacerateSlamLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamRight"] = { name = "GABaronHumanLacerateSlamRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABaronHumanLacerateSlamSlam"] = { name = "GABaronHumanLacerateSlamSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {60, 100, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBaronCorruptWolfMoonbeamRed"] = { name = "GSBaronCorruptWolfMoonbeamRed", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, 4000, 700, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanShapeshiftToWolf"] = { name = "EASBaronBossHumanShapeshiftToWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanShapeshiftFromWolf"] = { name = "EASBaronBossHumanShapeshiftFromWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.266, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronBossHumanTransformToCorruptWolf"] = { name = "EASBaronBossHumanTransformToCorruptWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapMid"] = { name = "EASBaronWolfLeapMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapLong"] = { name = "EASBaronWolfLeapLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfLeapLong2"] = { name = "EASBaronWolfLeapLong2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronWolfBloodBallDash"] = { name = "EAABaronWolfBloodBallDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronWolfBloodTeleSlam"] = { name = "EAABaronWolfBloodTeleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBaronWolfWerewolfSummon"] = { name = "EASBaronWolfWerewolfSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABaronHumanLacerateSlam"] = { name = "EAABaronHumanLacerateSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBaronWolfBloodBurst"] = { name = "MDBaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBaronHumanFrostWallL"] = { name = "GTBaronHumanFrostWallL", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBaronHumanFrostWallR"] = { name = "GTBaronHumanFrostWallR", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "wall_maximum_length", "frost_wall_maximum_life", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, 36, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBaronMapCorruptedBeamIntermittent"] = { name = "GTBaronMapCorruptedBeamIntermittent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDABaronWolfBloodBurst"] = { name = "EDABaronWolfBloodBurst", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBaronWolfBloodPortalIn"] = { name = "DTTBaronWolfBloodPortalIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBaronWolfBloodPortalOut"] = { name = "DTTBaronWolfBloodPortalOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BaronBossMapShapeShiftToWolf"] = { name = "BaronBossMapShapeShiftToWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BaronBossMapShapeShiftFromWolf"] = { name = "BaronBossMapShapeShiftFromWolf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1333, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Acúmulo de Congelamento aumentado em 100%
Id | EndgameBossFreezeBuildup |
---|---|
Family | FreezeDamageIncrease |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | no_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods |
monster has second form [1]
Id | MonsterMapBossExtraForms |
---|---|
Family | MonsterMapBossExtraForms |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Conde Geonor
Count Geonor
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Vida
179%
Armadura
+35%
Evasão
+75%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
280%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
150%
Type
BaronHumanFormWolf
Metadata
BaronBossHumanFormWolf
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
-- src\Data\Spectres.lua minions["Metadata/Monsters/Baron/BaronBossHumanFormWolf"] = { name = "Count Geonor", life = 1.79, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "Unarmed", skillList = { }, modList = { }, }
Conde Geonor
Acúmulo de Congelamento aumentado em 100%
monster has second form [1]
Count Geonor
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Vida
297%
Armadura
+35%
Evasão
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
280%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
150%
Type
BaronHumanFormWolfMap
Metadata
BaronBossHumanFormWolfMap
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* wolf doesn't ever use this file, its transformation form still uses the original ot set */
-- src\Data\Spectres.lua minions["Metadata/Monsters/Baron/BaronBossHumanFormWolfMap"] = { name = "Count Geonor", life = 2.97, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "Unarmed", skillList = { }, modList = { }, }
Acúmulo de Congelamento aumentado em 100%
Id | EndgameBossFreezeBuildup |
---|---|
Family | FreezeDamageIncrease |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | no_fire_spell_mods no_lightning_spell_mods no_chaos_spell_mods |
monster has second form [1]
Id | MonsterMapBossExtraForms |
---|---|
Family | MonsterMapBossExtraForms |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Conde Geonor Topic /8
NPC | Nome |
---|---|
Una | Você viveu em Ogham a maior parte da sua vida. Você conheceu o Conde antes que a loucura tomasse conta dele? Eu o conheci quando eu era criança e ele foi gentil comigo. Seu sorriso era uniforme, ouso dizer - inspirador. |
Una | Você precisa compreender nosso modo de vida para entender o quão terrível esta situação se tornou. O Conde é a voz definitiva do nosso povo, acima até dos Thanes. O papel de Conde foi criado para unificar nossos clãs contra os opressores Eternos, e sempre foi reservado para o melhor de nós. Eu conheci Geonor quando eu era criança e ele foi gentil comigo. |
Renly | O nome do Conde não será lembrado em nossas canções. Toma! Já vai tarde. |
Finn | Nunca fui com a cara daquele tal Conde Geonor. Dá umas facadas nele por mim. |
Finn | Eu fui o primeiro que percebeu o punho do Conde se fechando em torno dessa terra. Ele ficava juntando gente que nem eu... e parecia que era pra fazer alguma cagada. |
O Encapuzado | Se você pretende enfrentar o Conde, devo te avisar: um antigo poder corruptor o levou à loucura. Não há como saber o que você pode encontrar dentro dos muros da Mansão. |
Leitis | Uma coisa é fato. O Conde Geonor deve morrer. Ele ordenou que os guardas prendessem todos na aldeia e, quando resistimos, eles queimaram tudo. |
O Encapuzado | O Conde me abordou e roubou um objeto muito perigoso — uma Semente que eu mantive escondida da humanidade. Não sei como, mas ele sabia que eu a possuía. Ele não pode saber o quão perigosa ela é. Suas tentativas de controlar seu poder serão desastrosas. |
Topic /1
NPC | Nome |
---|---|
Leitis | A propósito, meu nome é Leitis. Agradeço o resgate, mas... Eamon... tudo o que eu conheço... desapareceu. |