SpectreN
Areaเกาะฟาคาปานู, ที่หลบภัยซิกกุรัต, ที่ซ่อนชายทะเล
Tagsallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • เกาะฟาคาปานู, ที่ซ่อนชายทะเล: Spiked Scuttler, Coconut Crab
  • ที่หลบภัยซิกกุรัต: Spiked Scuttler, Quill Crab, Quill Crab
  • พลังชีวิต
    225%
    ค่าต้านทาน
    0 30 0 0
    Damage
    225%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    6 ~ 18
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    225%
    Model Size
    100%
    Type
    SpikedDweller
    Metadata
    SpikedDweller
    เลเวล
    65
    พลังชีวิต
    14,654
    Damage
    478
    ความเสียหายเวท
    478
    ความแม่นยำ
    2,214
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    48,391
    Minion Life
    14,135
    Minion Damage
    1,865
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 382–573
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTHunkerSpikes
    Triggerable
    action attack or cast time uses animation length [1]
    GTHunkerSpikesMedium
    Triggerable
    action attack or cast time uses animation length [1]
    GTHunkerSpikesLarge
    Triggerable
    action attack or cast time uses animation length [1]
    GADwellerHunkerDownSpikes
    Triggerable, Attack
    Base Damage: 382–573
    ความเสียหายโจมตี: 70%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    แปลงความเสียหาย กายภาพ 70% เป็น น้ำแข็ง
    เพิ่มการสะสมค่าแช่แข็ง อีก 200%
    is area damage [1]
    EASHunkerSpikes
    คูลดาวน์: 11.5 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [13]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/DeepDwellerBoss/AggroAudio/SpikedScuttlerAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/DeepDwellerBoss/AggroAudio/SpikedScuttlerAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepDwellerBoss/SpikedDweller"] = {
        name = "Spiked Scuttler",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADwellerHunkerDownSpikes",
            "EASHunkerSpikes",
            "GTHunkerSpikes",
            "GTHunkerSpikesMedium",
            "GTHunkerSpikesLarge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADwellerHunkerDownSpikes"] = {
        name = "GADwellerHunkerDownSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {70, 200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHunkerSpikes"] = {
        name = "EASHunkerSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHunkerSpikes"] = {
        name = "GTHunkerSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHunkerSpikesMedium"] = {
        name = "GTHunkerSpikesMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHunkerSpikesLarge"] = {
        name = "GTHunkerSpikesLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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