가시 종종발
SpectreN
Area와카파누 섬, 지구라트 피난처, 해안선 은신처
Tagsallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • 와카파누 섬, 해안선 은신처: 가시 종종발, 야자게
  • 지구라트 피난처: 가시 종종발, 화살 게, 화살 게
  • 생명력
    225%
    저항
    0 30 0 0
    Damage
    225%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 18
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    225%
    Model Size
    100%
    Type
    SpikedDweller
    Metadata
    SpikedDweller
    레벨
    65
    생명력
    14,654
    Damage
    478
    주문 피해
    478
    정확도
    2,214
    공격 속도
    1.5
    경험치
    48,391
    Minion Life
    14,135
    Minion Damage
    1,865
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 382–573
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTHunkerSpikes
    Triggerable
    action attack or cast time uses animation length [1]
    GTHunkerSpikesMedium
    Triggerable
    action attack or cast time uses animation length [1]
    GTHunkerSpikesLarge
    Triggerable
    action attack or cast time uses animation length [1]
    GADwellerHunkerDownSpikes
    Triggerable, Attack
    Base Damage: 382–573
    치명타 명중 확률: 5%
    공격 피해: 70%
    공격 속도: 1.5 초
    주는 공격 피해 30% 감폭
    물리 피해의 70%를 냉기 피해로 전환
    동결 축적 200% 증폭
    is area damage [1]
    EASHunkerSpikes
    재사용 대기시간: 11.5 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [13]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/DeepDwellerBoss/AggroAudio/SpikedScuttlerAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/DeepDwellerBoss/AggroAudio/SpikedScuttlerAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepDwellerBoss/SpikedDweller"] = {
        name = "Spiked Scuttler",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADwellerHunkerDownSpikes",
            "EASHunkerSpikes",
            "GTHunkerSpikes",
            "GTHunkerSpikesMedium",
            "GTHunkerSpikesLarge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADwellerHunkerDownSpikes"] = {
        name = "GADwellerHunkerDownSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {70, 200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHunkerSpikes"] = {
        name = "EASHunkerSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHunkerSpikes"] = {
        name = "GTHunkerSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHunkerSpikesMedium"] = {
        name = "GTHunkerSpikesMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHunkerSpikesLarge"] = {
        name = "GTHunkerSpikesLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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