Spiked Scuttler
SpectreY
Tagsbeast, Claw_onhit_audio, crustacean_beast, not_dex, not_int, very_slow_movement
生命
170%
Armour
+100%
Ailment Threshold
%
抗性
0 0 0 0
伤害
170%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
经验值
170%
Model Size
100%
Type
SpikedDweller
Metadata
SpikedDweller
等级
68
生命
13,187
Armour
3,451
闪避值
477
能量护盾
0
伤害
396
法术伤害
396
命中
0
Attack Time
1.5
经验值
48,678
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 317–476
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTHunkerSpikes
可触发
action attack or cast time uses animation length [1]
GTHunkerSpikesMedium
可触发
action attack or cast time uses animation length [1]
GTHunkerSpikesLarge
可触发
action attack or cast time uses animation length [1]
GADwellerHunkerDownSpikes
可触发, 攻击
Base Damage: 317–476
暴击几率: 5%
攻击伤害: 113%
Attack Time: 1.5 秒
攻击伤害总增 13%
33% 的几率造成流血
击中造成瘫痪
is area damage [1]
EASHunkerSpikes
冷却时间: 11.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-78]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable

{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable

{

on_transition =

"

Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/DeepDwellerBoss/AggroAudio/SpikedScuttlerAggroAudio.ao' ); } );

"

}

Animated

{

preload_animated_object = "Metadata/Monsters/DeepDwellerBoss/AggroAudio/SpikedScuttlerAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepDwellerBoss/SpikedDweller"] = {
    name = "Spiked Scuttler",
    life = 1.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GADwellerHunkerDownSpikes",
        "EASHunkerSpikes",
        "GTHunkerSpikes",
        "GTHunkerSpikesMedium",
        "GTHunkerSpikesLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADwellerHunkerDownSpikes"] = {
    name = "GADwellerHunkerDownSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {33, baseMultiplier = 1.13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHunkerSpikes"] = {
    name = "EASHunkerSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-78, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHunkerSpikes"] = {
    name = "GTHunkerSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHunkerSpikesMedium"] = {
    name = "GTHunkerSpikesMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHunkerSpikesLarge"] = {
    name = "GTHunkerSpikesLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}