Caranguejo Espinhoso
Spiked Scuttler
Spectre | Y |
---|---|
Tags | beast, Claw_onhit_audio, crustacean_beast, not_dex, not_int, very_slow_movement |
Vida
170%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
170%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
170%
Model Size
100%
Type
SpikedDweller
Metadata
SpikedDweller
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
13,187
Armadura
6,902
Evasão
477
Energy Shield
0
Damage
396
Dano Mágico
396
Precisão
1,090
Attack Time
1.5
Experiência
48,678
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 317–476
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTHunkerSpikes
Triggerable
action attack or cast time uses animation length [1]
GTHunkerSpikesMedium
Triggerable
action attack or cast time uses animation length [1]
GTHunkerSpikesLarge
Triggerable
action attack or cast time uses animation length [1]
GADwellerHunkerDownSpikes
Triggerable, Attack
Base Damage: 317–476
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 113%
Attack Time: 1.5 seg
Causa 13% mais Dano de Ataque
33% de chance de causar Sangramento
Mutila ao Acertar
is area damage [1]
33% de chance de causar Sangramento
Mutila ao Acertar
is area damage [1]
EASHunkerSpikes
Recarga: 11.5 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-78]
spell maximum action distance +% [-78]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/DeepDwellerBoss/AggroAudio/SpikedScuttlerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/DeepDwellerBoss/AggroAudio/SpikedScuttlerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DeepDwellerBoss/SpikedDweller"] = { name = "Spiked Scuttler", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GADwellerHunkerDownSpikes", "EASHunkerSpikes", "GTHunkerSpikes", "GTHunkerSpikesMedium", "GTHunkerSpikesLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADwellerHunkerDownSpikes"] = { name = "GADwellerHunkerDownSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {33, baseMultiplier = 1.13, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHunkerSpikes"] = { name = "EASHunkerSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-78, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHunkerSpikes"] = { name = "GTHunkerSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHunkerSpikesMedium"] = { name = "GTHunkerSpikesMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHunkerSpikesLarge"] = { name = "GTHunkerSpikesLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }