Spiked Scuttler
SpectreY
Tagsbeast, Claw_onhit_audio, crustacean_beast, not_dex, not_int, very_slow_movement
Life
170%
Armour
+100%
Resistance
0 0 0 0
Damage
170%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
170%
Model Size
100%
Type
SpikedDweller
Metadata
SpikedDweller
Level
68
Life
13,187
Armour
6,902
Evasion Rating
477
Damage
396
Spell Damage
396
Accuracy
2,180
Attack Time
1.5
Experience
48,678
Minion Life
19,176
Minion Damage
3,224
Minion Armour
13,804
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 317–476
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTHunkerSpikes
Triggerable
action attack or cast time uses animation length [1]
GTHunkerSpikesMedium
Triggerable
action attack or cast time uses animation length [1]
GTHunkerSpikesLarge
Triggerable
action attack or cast time uses animation length [1]
GADwellerHunkerDownSpikes
Triggerable, Attack
Base Damage: 317–476
Critical Hit Chance: 5%
Attack Damage: 113%
Attack Time: 1.5 sec
Deals 13% more Attack Damage
33% chance to cause Bleeding
Maim on Hit
is area damage [1]
EASHunkerSpikes
Cooldown Time: 11.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-78]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable

{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable

{

on_transition =

"

Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/DeepDwellerBoss/AggroAudio/SpikedScuttlerAggroAudio.ao' ); } );

"

}

Animated

{

preload_animated_object = "Metadata/Monsters/DeepDwellerBoss/AggroAudio/SpikedScuttlerAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepDwellerBoss/SpikedDweller"] = {
    name = "Spiked Scuttler",
    life = 1.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GADwellerHunkerDownSpikes",
        "EASHunkerSpikes",
        "GTHunkerSpikes",
        "GTHunkerSpikesMedium",
        "GTHunkerSpikesLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADwellerHunkerDownSpikes"] = {
    name = "GADwellerHunkerDownSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {33, baseMultiplier = 1.13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHunkerSpikes"] = {
    name = "EASHunkerSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-78, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHunkerSpikes"] = {
    name = "GTHunkerSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHunkerSpikesMedium"] = {
    name = "GTHunkerSpikesMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHunkerSpikesLarge"] = {
    name = "GTHunkerSpikesLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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