ทานิม
การปะทะของคุณ ไม่สามารถหลบหลีกได้
ฟื้นฟูพลังชีวิต 2% ต่อวินาที
Tanim
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
พลังชีวิต
1200%
ค่าเกราะ
+30%
การหลบหลีก
+30%
ค่าต้านทาน
0
0
0
0
Damage
120%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 14
1.17 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
93,084
ค่าเกราะ
4,486
อัตราการหลบหลีก
620
Damage
280
ความเสียหายเวท
280
ความแม่นยำ
2,180
1.17
ค่าประสบการณ์
34,361
Minion Life
135,360
Minion Damage
2,276
Minion Armour
6,557
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 224–336
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true team = 1 } Stats { cannot_die = 1 } Actor { basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = { name = "Tanim", life = 12, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
การปะทะของคุณ ไม่สามารถหลบหลีกได้
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
ฟื้นฟูพลังชีวิต 2% ต่อวินาที
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.