IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
タニム
CategoryHumanoidヒューマノイド
IconEnemyArmour IconEnemyEvasion
プレイヤーのヒット回避されない
毎秒ライフの2%を自動回復する
Tanim
SpectreY
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
ライフ
1200%
回避力
+30%
耐性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
120%
命中力
100%
Attack Distance
6 ~ 14
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
レベル
68
ライフ
93,084
Damage
280
スペルダメージ
280
命中力
2,502
アタックタイム
1.17
経験値
34,361
Minion Life
83,160
Minion Damage
1,163
Minion Armour
4,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 224—336
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Tanim",
    life = 12,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
プレイヤーのヒット回避されない
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • global always hit 1 — 1 Global Unscalable Value
  • Craft Tagsアタック
    毎秒ライフの2%を自動回復する
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 — 120 Global Unscalable Value
  • Craft Tagsresource ライフ
    Edit

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