| Spectre | |
|---|---|
| Area | ヴァスティリ郊外, 裏切り者の通路, ハラニの門, ケス, マストドンの不毛地帯, デシャール, マウドゥンの採石場, ドレッドノートの航跡, セケマの試練 |
| Tags | human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
ライフ
1200%
+30%
回避力
+30%
耐性
Damage
120%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 14
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
57
32.7%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
30
ライフ
7,116
265
321
Damage
72
スペルダメージ
72
命中力
484
アタックタイム
1.17
経験値
2,100
Minion Life
18,852
Minion Damage
128
Minion Armour
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 58—86
クリティカルヒット率: 5%
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
force_placement = true
team = 1
}
Stats
{
cannot_die = 1
}
Actor
{
basic_action = "MoveForced"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Tanim",
life = 12,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
毎秒ライフの2%を自動回復する
| Family | LifeRegenerationRatePercentage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource ライフ |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













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