Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
Area바스티리 외곽, 배반자의 통로, 할라니 관문, 케스, 마스토돈 불모지, 데샤르, 모둔 채석장, 드레드노트의 바퀴 자국, 세케마의 시련
Tagshuman, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio
생명력
1200%
회피
+30%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
120%
정확도
100%
Attack Distance
6 ~ 14
공격 속도
1.17 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
점유
57
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
점유
32.7%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
레벨
30
생명력
7,116
Damage
72
주문 피해
72
정확도
484
공격 속도
1.17
경험치
2,100
Minion Life
18,852
Minion Damage
128
Minion Armour
388
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 5886
치명타 명중 확률: 5%
공격 속도: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Tanim",
    life = 12,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
플레이어의 명중 회피 불가
FamilyAlwaysHits
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • global always hit 1 1 Global — 변경이 불가능한 값
  • Craft Tags공격
    1초마다 생명력의 2% 재생
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 120 Global
  • Craft Tagsresource 생명력
    Edit

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