타님
| Spectre | |
|---|---|
| Area | 바스티리 외곽, 배반자의 통로, 할라니 관문, 케스, 마스토돈 불모지, 데샤르, 모둔 채석장, 드레드노트의 바퀴 자국, 세케마의 시련 |
| Tags | human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
생명력
1200%
+30%
회피
+30%
저항
Damage
120%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
6 ~ 14
공격 속도
1.17 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
57
32.7%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
30
생명력
7,116
265
321
Damage
72
주문 피해
72
정확도
484
공격 속도
1.17
경험치
2,100
Minion Life
18,852
Minion Damage
128
Minion Armour
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 58—86
치명타 명중 확률: 5%
공격 속도: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
force_placement = true
team = 1
}
Stats
{
cannot_die = 1
}
Actor
{
basic_action = "MoveForced"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Tanim",
life = 12,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
1초마다 생명력의 2% 재생
| Family | LifeRegenerationRatePercentage |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 생명력 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













인간형