IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
타님
CategoryHumanoid인간형
IconEnemyArmour IconEnemyEvasion
플레이어의 명중 회피 불가
1초마다 생명력의 2% 재생
Tanim
SpectreY
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
생명력
1200%
회피
+30%
저항
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
120%
정확도
100%
Attack Distance
6 ~ 14
공격 속도
1.17 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
레벨
68
생명력
93,084
Damage
280
주문 피해
280
정확도
2,502
공격 속도
1.17
경험치
34,361
Minion Life
83,160
Minion Damage
1,163
Minion Armour
4,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 224—336
치명타 명중 확률: 5%
공격 속도: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Tanim",
    life = 12,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
플레이어의 명중 회피 불가
FamilyAlwaysHits
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • global always hit 1 — 1 Global Unscalable Value
  • Craft Tags공격
    1초마다 생명력의 2% 재생
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 — 120 Global Unscalable Value
  • Craft Tagsresource 생명력
    Edit

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