IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Таним
CategoryHumanoidГуманоид
IconEnemyArmour IconEnemyEvasion
От ваших ударов нельзя уклониться
Регенерация 2% здоровья в секунду
Tanim
SpectreY
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Здоровье
1200%
Уклонение
+30%
Сопротивление
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
120%
Меткость
100%
Attack Distance
6 ~ 14
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
Уровень
68
Здоровье
93,084
Damage
280
Урон от чар
280
Меткость
2,502
Время атаки
1.17
Опыт
34,361
Minion Life
83,160
Minion Damage
1,163
Minion Armour
4,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 224—336
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Tanim",
    life = 12,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
От ваших ударов нельзя уклониться
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeУникальные (3)
Req. level1
Stats
  • global always hit 1 — 1 Global Unscalable Value
  • Craft TagsАтака
    Регенерация 2% здоровья в секунду
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 — 120 Global Unscalable Value
  • Craft Tagsresource Здоровье
    Edit

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