IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Tanim
CategoryHumanoidHumanoid
IconEnemyArmour IconEnemyEvasion
Euren Treffern kann nicht ausgewichen werden
Regeneriert 2% des Lebens pro Sekunde
Spectre
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Leben
1200%
Ausweichen
+30%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
120%
Genauigkeit
100%
Attack Distance
6 ~ 14
Angriffszeit
1.17 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
Stufe
68
Leben
99,084
Damage
280
Zauberschaden
280
Genauigkeit
2,502
Angriffszeit
1.17
Erfahrung
34,361
Minion Life
83,160
Minion Damage
1,163
Minion Armour
4,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 224336
Angriffszeit: 1.17 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Tanim",
    life = 12,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Euren Treffern kann nicht ausgewichen werden
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • global always hit 1 1 Global Unscalable Value
  • Craft TagsAngriff
    Regeneriert 2% des Lebens pro Sekunde
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 120 Global
  • Craft Tagsresource Leben
    Edit

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