Tanim
HumanoïdeZone : Abords de la Vastiri, Le Passage de la traîtresse, Les Portes d'Halani, Keth, Terres ravagées des Mastodontes, Deshar, Carrière de Mawdun, Le Sillage du Cuirassé, L'Épreuve des Sekhemas
2% de Vie Régénérée par seconde
| Spectre | |
|---|---|
| Area | Abords de la Vastiri, Le Passage de la traîtresse, Les Portes d'Halani, Keth, Terres ravagées des Mastodontes, Deshar, Carrière de Mawdun, Le Sillage du Cuirassé, L'Épreuve des Sekhemas |
| Tags | human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
Vie
1200%
+30%
Évasion
+30%
Résistance
Damage
120%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 14
Temps d'attaque
1.17 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
57
32.7%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
30
Vie
7,116
265
Damage
72
Dégâts des sorts
72
Précision
484
Temps d'attaque
1.17
Expérience
2,100
Minion Life
18,852
Minion Damage
128
Minion Armour
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 58—86
Chances de Touche critique: 5%
Temps d'attaque: 1.17 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
force_placement = true
team = 1
}
Stats
{
cannot_die = 1
}
Actor
{
basic_action = "MoveForced"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Tanim",
life = 12,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
2% de Vie Régénérée par seconde
| Family | LifeRegenerationRatePercentage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












