IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Tanim
CategoryHumanoidHumanoide
IconEnemyArmour IconEnemyEvasion
Tus impactos no se pueden evadir
Regeneras un 2% de vida por segundo
Spectre
Tags1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Vida
1200%
Evasión
+30%
Resistencia
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
120%
Precisión
100%
Attack Distance
6 ~ 14
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
Nivel
68
Vida
99,084
Damage
280
Daño de hechizos
280
Precisión
2,502
Tiempo de ataque
1.17
Experiencia
34,361
Minion Life
83,160
Minion Damage
1,163
Minion Armour
4,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 224336
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Tanim",
    life = 12,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Tus impactos no se pueden evadir
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • global always hit 1 1 Global Unscalable Value
  • Craft TagsAtaque
    Regeneras un 2% de vida por segundo
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 120 Global
  • Craft Tagsresource Vida
    Edit

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