Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
AreaAlrededores del Vastiri, El pasaje de la traidora, Las puertas de Halani, Keth, Páramo de los mastodontes, Deshar, Cantera Mawdun, La huella del acorazado, Prueba de las sekhemas
Tagshuman, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Vida
1200%
Evasión
+30%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
120%
Precisión
100%
Attack Distance
6 ~ 14
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
MarakethHeroGuard
Metadata
MarakethHeroGuard02
Reserva
57
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
32.7%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nivel
30
Vida
7,116
Damage
72
Daño de hechizos
72
Precisión
484
Tiempo de ataque
1.17
Experiencia
2,100
Minion Life
18,852
Minion Damage
128
Minion Armour
388
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 58—86
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	team = 1
}

Stats
{
	cannot_die = 1
}

Actor
{
	basic_action = "MoveForced"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethHeroGuard02"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Tanim",
    life = 12,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Tus impactos no se pueden evadir
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • global always hit 1 — 1 Global — Valor fijo
  • Craft TagsAtaque
    Regeneras un 2% de vida por segundo
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 — 120 Global
  • Craft Tagsresource Vida
    Edit

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