Vile Vulture
Spectre | N |
---|---|
Area | เดชาร์, เกาะไชร์ค, ทางข้ามคารี, [DNT] River Barrens, Confluence, ที่หลบภัยซิกกุรัต |
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
พลังชีวิต
230%
+20%
ค่าต้านทาน




Damage
173%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 14
1.86 Second
Damage Spread
±20%
ค่าประสบการณ์
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
14,980
2,428
Damage
367
ความเสียหายเวท
367
ความแม่นยำ
2,214
1.86
ค่าประสบการณ์
49,466
Minion Life
14,449
Minion Damage
1,434
Minion Armour
3,237
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 294–441
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VultureDemonLeap
Attack, Movement
พุ่งตัว
Base Damage: 294–441
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
attack maximum action distance + [48]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [-47]
walk emerge extra distance [-3]

GAVultureZombieLeap
Triggerable, Attack
Base Damage: 294–441
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 145%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 45%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureZombie/VultureZombieAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VultureZombie/VultureDemon"] = { name = "Vile Vulture", life = 2.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.86, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVultureZombieLeap", "VultureDemonLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVultureZombieLeap"] = { name = "GAVultureZombieLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VultureDemonLeap"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vile Vulture


Spectre | N |
---|---|
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
พลังชีวิต
230%
+20%
ค่าต้านทาน




Damage
173%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 14
1.86 Second
Damage Spread
±20%
ค่าประสบการณ์
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemonWall
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,841
2,896
Damage
403
ความเสียหายเวท
403
ความแม่นยำ
2,464
1.86
ค่าประสบการณ์
65,858
Minion Life
15,939
Minion Damage
1,676
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 323–484
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VultureDemonLeap
Attack, Movement
พุ่งตัว
Base Damage: 323–484
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
attack maximum action distance + [48]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [-47]
walk emerge extra distance [-3]

GAVultureZombieLeap
Triggerable, Attack
Base Damage: 323–484
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 145%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 45%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/VultureZombie/VultureZombie" Actor { basic_action = "ChangeToStance1" } BaseEvents { on_construction_complete = " SetExtraTileActivationDistance( 15, 15 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/VultureZombie/VultureZombie" BaseEvents { on_construction_complete = " SetBoundingBoxUpdateTimer( true); UpdateBoundingBox(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VultureZombie/VultureDemonWall"] = { name = "Vile Vulture", life = 2.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.86, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVultureZombieLeap", "VultureDemonLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVultureZombieLeap"] = { name = "GAVultureZombieLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VultureDemonLeap"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.