IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
Spectre OverrideMetadata/Monsters/VultureZombie/VultureDemonSpectre
AreaДешар, Остров криков, Кхарийский перевал, [DNT] River Barrens, Уединённый храм, Убежище в зиккурате
Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Дешар, Кхарийский перевал, [DNT] River Barrens: Злобный стервятник
  • Остров криков, Уединённый храм: Злобный стервятник
  • Убежище в зиккурате: Злобный стервятник
  • Убежище в зиккурате: Злобный стервятник, Обглоданный скелет
  • Здоровье
    230%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    Меткость
    100%
    Attack Distance
    5 ~ 14
    Время атаки
    1.86 Second
    Damage Spread
    ±20%
    Опыт
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemon
    Уровень
    65
    Здоровье
    15,077
    Damage
    367
    Урон от чар
    367
    Меткость
    2,228
    Время атаки
    1.86
    Опыт
    49,466
    Minion Life
    14,449
    Minion Damage
    1,434
    Minion Armour
    3,237
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 294441
    Время атаки: 1.86 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    Рывок
    Base Damage: 294441
    Время атаки: 1.86 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 294441
    Урон от атаки: 145%
    Время атаки: 1.86 сек.
    Наносит на 45% больше урона атаками
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Злобный стервятник
    CategoryBeastsЗверь
    IconEnemyArmour
    Vile Vulture
    Spectre
    Spectre OverrideMetadata/Monsters/VultureZombie/VultureDemonSpectre
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    230%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    Меткость
    100%
    Attack Distance
    5 ~ 14
    Время атаки
    1.86 Second
    Damage Spread
    ±20%
    Опыт
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonWall
    Уровень
    68
    Здоровье
    18,991
    Damage
    403
    Урон от чар
    403
    Меткость
    2,502
    Время атаки
    1.86
    Опыт
    65,858
    Minion Life
    15,939
    Minion Damage
    1,676
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 323484
    Время атаки: 1.86 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    Рывок
    Base Damage: 323484
    Время атаки: 1.86 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 323484
    Урон от атаки: 145%
    Время атаки: 1.86 сек.
    Наносит на 45% больше урона атаками
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/VultureZombie/VultureZombie"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		SetExtraTileActivationDistance( 15, 15 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemonWall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Злобный стервятник
    CategoryBeastsЗверь
    IconEnemyArmour
    Vile Vulture
    Spectre
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    230%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    Меткость
    100%
    Attack Distance
    5 ~ 14
    Время атаки
    1.86 Second
    Damage Spread
    ±20%
    Опыт
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonSpectre
    Уровень
    68
    Здоровье
    18,991
    Damage
    403
    Урон от чар
    403
    Меткость
    2,502
    Время атаки
    1.86
    Опыт
    65,858
    Minion Life
    15,939
    Minion Damage
    1,676
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 323484
    Время атаки: 1.86 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    Рывок
    Base Damage: 323484
    Время атаки: 1.86 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 323484
    Урон от атаки: 145%
    Время атаки: 1.86 сек.
    Наносит на 45% больше урона атаками
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemonSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Злобный стервятник
    CategoryBeastsЗверь
    IconEnemyArmour
    Vile Vulture
    Spectre
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    230%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    Меткость
    100%
    Attack Distance
    5 ~ 14
    Время атаки
    1.86 Second
    Damage Spread
    ±20%
    Опыт
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonRunemarked
    Уровень
    68
    Здоровье
    18,991
    Damage
    403
    Урон от чар
    403
    Меткость
    2,502
    Время атаки
    1.86
    Опыт
    65,858
    Minion Life
    15,939
    Minion Damage
    1,676
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 323484
    Время атаки: 1.86 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    Рывок
    Base Damage: 323484
    Время атаки: 1.86 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 323484
    Урон от атаки: 145%
    Время атаки: 1.86 сек.
    Наносит на 45% больше урона атаками
    is area damage [1]
    MAASVultureDemonRunemarkedRend
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 323484
    Урон от атаки: 135%
    Время атаки: 1.86 сек.
    Наносит на 35% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/Runemarked/VultureDemonRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
            "MAASVultureDemonRunemarkedRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVultureDemonRunemarkedRend"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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