邪悪なハゲタカ
Vile Vulture
SpectreY
Areaデシャール, ジッグラトの避難所, デシャール
Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • デシャール, デシャール: 邪悪なハゲタカ
  • ジッグラトの避難所: 邪悪なハゲタカ, 吐き戻すハゲタカ
  • ライフ
    230%
    アーマー
    +20%
    耐性
    0 0 0 0
    Damage
    173%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 14
    アタックタイム
    1.86 Second
    Damage Spread
    ±20%
    経験値
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemon
    レベル
    65
    ライフ
    14,980
    アーマー
    2,428
    回避力
    440
    Damage
    367
    スペルダメージ
    367
    命中力
    1,974
    アタックタイム
    1.86
    経験値
    49,466
    Minion Life
    14,449
    Minion Damage
    1,434
    Minion Armour
    3,237
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 294–441
    クリティカルヒット率: 5%
    アタックタイム: 1.86 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VultureDemonLeap
    [DNT-UNUSED] dash_attack_to_target
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    GAVultureZombieLeap
    Triggerable, Attack
    Base Damage: 294–441
    クリティカルヒット率: 5%
    アタックダメージ: 160%
    アタックタイム: 1.86 秒
    アタックダメージが60%上昇する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureZombie/VultureZombieAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemon"] = {
        name = "Vile Vulture",
        life = 2.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "[DNT-UNUSED] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    邪悪なハゲタカ
    Vile Vulture
    SpectreY
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    ライフ
    230%
    アーマー
    +20%
    耐性
    0 0 0 0
    Damage
    173%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 14
    アタックタイム
    1.86 Second
    Damage Spread
    ±20%
    経験値
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonWall
    レベル
    68
    ライフ
    17,841
    アーマー
    2,896
    回避力
    477
    Damage
    403
    スペルダメージ
    403
    命中力
    2,180
    アタックタイム
    1.86
    経験値
    65,858
    Minion Life
    15,939
    Minion Damage
    1,676
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 323–484
    クリティカルヒット率: 5%
    アタックタイム: 1.86 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VultureDemonLeap
    [DNT-UNUSED] dash_attack_to_target
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    GAVultureZombieLeap
    Triggerable, Attack
    Base Damage: 323–484
    クリティカルヒット率: 5%
    アタックダメージ: 160%
    アタックタイム: 1.86 秒
    アタックダメージが60%上昇する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/VultureZombie/VultureZombie"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		SetExtraTileActivationDistance( 15, 15 );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/VultureZombie/VultureZombie"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		SetBoundingBoxUpdateTimer( true);
    		UpdateBoundingBox();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemonWall"] = {
        name = "Vile Vulture",
        life = 2.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "[DNT-UNUSED] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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