IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
Spectre OverrideMetadata/Monsters/VultureZombie/VultureDemonSpectre
Areaデシャール, モズの島, カーリの渡り路, [DNT] River Barrens, 孤立した寺院, ジッグラトの避難所
Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • デシャール, カーリの渡り路, [DNT] River Barrens: 邪悪なハゲタカ
  • モズの島, 孤立した寺院: 邪悪なハゲタカ
  • ジッグラトの避難所: 邪悪なハゲタカ
  • ジッグラトの避難所: 邪悪なハゲタカ, 漁り集められたスケルトン
  • ライフ
    230%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    命中力
    100%
    Attack Distance
    5 ~ 14
    アタックタイム
    1.86 Second
    Damage Spread
    ±20%
    経験値
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemon
    レベル
    65
    ライフ
    15,077
    Damage
    367
    スペルダメージ
    367
    命中力
    2,228
    アタックタイム
    1.86
    経験値
    49,466
    Minion Life
    14,449
    Minion Damage
    1,434
    Minion Armour
    3,237
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 294441
    アタックタイム: 1.86 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    ダッシュ
    Base Damage: 294441
    アタックタイム: 1.86 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 294441
    アタックダメージ: 145%
    アタックタイム: 1.86 秒
    アタックダメージが45%上昇する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    邪悪なハゲタカ
    CategoryBeasts
    IconEnemyArmour
    Vile Vulture
    Spectre
    Spectre OverrideMetadata/Monsters/VultureZombie/VultureDemonSpectre
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    ライフ
    230%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    命中力
    100%
    Attack Distance
    5 ~ 14
    アタックタイム
    1.86 Second
    Damage Spread
    ±20%
    経験値
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonWall
    レベル
    68
    ライフ
    18,991
    Damage
    403
    スペルダメージ
    403
    命中力
    2,502
    アタックタイム
    1.86
    経験値
    65,858
    Minion Life
    15,939
    Minion Damage
    1,676
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 323484
    アタックタイム: 1.86 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    ダッシュ
    Base Damage: 323484
    アタックタイム: 1.86 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 323484
    アタックダメージ: 145%
    アタックタイム: 1.86 秒
    アタックダメージが45%上昇する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/VultureZombie/VultureZombie"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		SetExtraTileActivationDistance( 15, 15 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemonWall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    邪悪なハゲタカ
    CategoryBeasts
    IconEnemyArmour
    Vile Vulture
    Spectre
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    ライフ
    230%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    命中力
    100%
    Attack Distance
    5 ~ 14
    アタックタイム
    1.86 Second
    Damage Spread
    ±20%
    経験値
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonSpectre
    レベル
    68
    ライフ
    18,991
    Damage
    403
    スペルダメージ
    403
    命中力
    2,502
    アタックタイム
    1.86
    経験値
    65,858
    Minion Life
    15,939
    Minion Damage
    1,676
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 323484
    アタックタイム: 1.86 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    ダッシュ
    Base Damage: 323484
    アタックタイム: 1.86 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 323484
    アタックダメージ: 145%
    アタックタイム: 1.86 秒
    アタックダメージが45%上昇する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemonSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    邪悪なハゲタカ
    CategoryBeasts
    IconEnemyArmour
    Vile Vulture
    Spectre
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    ライフ
    230%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    命中力
    100%
    Attack Distance
    5 ~ 14
    アタックタイム
    1.86 Second
    Damage Spread
    ±20%
    経験値
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonRunemarked
    レベル
    68
    ライフ
    18,991
    Damage
    403
    スペルダメージ
    403
    命中力
    2,502
    アタックタイム
    1.86
    経験値
    65,858
    Minion Life
    15,939
    Minion Damage
    1,676
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 323484
    アタックタイム: 1.86 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    ダッシュ
    Base Damage: 323484
    アタックタイム: 1.86 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 323484
    アタックダメージ: 145%
    アタックタイム: 1.86 秒
    アタックダメージが45%上昇する
    is area damage [1]
    MAASVultureDemonRunemarkedRend
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 323484
    アタックダメージ: 135%
    アタックタイム: 1.86 秒
    アタックダメージが35%上昇する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/Runemarked/VultureDemonRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
            "MAASVultureDemonRunemarkedRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVultureDemonRunemarkedRend"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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