邪毒秃鹫
SpectreY
Area德莎尔, 百舌岛, 卡莉渡口, [DNT] River Barrens, 汇流处, 金字塔避难所
Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • 德莎尔, 卡莉渡口, [DNT] River Barrens: 邪毒秃鹫
  • 百舌岛: 邪毒秃鹫
  • 金字塔避难所: 邪毒秃鹫, 反刍秃鹫
  • 金字塔避难所: 邪毒秃鹫, 剔净的亡骸
  • 生命
    230%
    +20%
    抗性
    0 0 0 0
    伤害
    173%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击间隔
    1.86 Second
    Damage Spread
    ±20%
    经验值
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemon
    等级
    65
    生命
    14,980
    2,428
    伤害
    367
    法术伤害
    367
    命中
    2,214
    攻击间隔
    1.86
    经验值
    49,466
    召唤物生命
    14,449
    召唤物伤害
    1,434
    召唤物护甲
    3,237
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 294–441
    暴击率: 5%
    攻击间隔: 1.86 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VultureDemonLeap
    攻击, 位移
    冲刺
    Base Damage: 294–441
    暴击率: 5%
    攻击间隔: 1.86 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    GAVultureZombieLeap
    可触发, 攻击
    Base Damage: 294–441
    暴击率: 5%
    攻击伤害: 145%
    攻击间隔: 1.86 秒
    攻击伤害总增 45%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureZombie/VultureZombieAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemon"] = {
        name = "Vile Vulture",
        life = 2.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    邪毒秃鹫
    野兽
    Vile Vulture
    SpectreN
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    生命
    230%
    +20%
    抗性
    0 0 0 0
    伤害
    173%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击间隔
    1.86 Second
    Damage Spread
    ±20%
    经验值
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonWall
    等级
    68
    生命
    17,841
    2,896
    伤害
    403
    法术伤害
    403
    命中
    2,464
    攻击间隔
    1.86
    经验值
    65,858
    召唤物生命
    15,939
    召唤物伤害
    1,676
    召唤物护甲
    3,861
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 323–484
    暴击率: 5%
    攻击间隔: 1.86 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VultureDemonLeap
    攻击, 位移
    冲刺
    Base Damage: 323–484
    暴击率: 5%
    攻击间隔: 1.86 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    GAVultureZombieLeap
    可触发, 攻击
    Base Damage: 323–484
    暴击率: 5%
    攻击伤害: 145%
    攻击间隔: 1.86 秒
    攻击伤害总增 45%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/VultureZombie/VultureZombie"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		SetExtraTileActivationDistance( 15, 15 );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/VultureZombie/VultureZombie"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		SetBoundingBoxUpdateTimer( true);
    		UpdateBoundingBox();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemonWall"] = {
        name = "Vile Vulture",
        life = 2.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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