Buitre vil
Área: Deshar, El refugio del zigurat
Vile Vulture
Spectre | Y |
---|---|
Area | Deshar, El refugio del zigurat, Deshar |
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Vida
230%
Armadura
+20%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
173%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.86 Second
Damage Spread
±20%
Experiencia
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
20,047
Armadura
4,652
Evasión
502
Energy Shield
0
Damage
429
Daño de hechizos
429
Precisión
1,164
Attack Time
1.86
Experiencia
79,670
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 343–515
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.86 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureDemonLeap
Spell, Movement
Tiempo de lanzamiento: 1.33 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [0]
walk emerge extra distance [-3]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [0]
walk emerge extra distance [-3]
GAVultureZombieLeap
Triggerable, Attack
Base Damage: 343–515
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 160%
Attack Time: 1.86 seg
Inflige un 60% más de daño de ataques
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureZombie/VultureZombieAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VultureZombie/VultureDemon"] = { name = "Vile Vulture", life = 2.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.86, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVultureZombieLeap", "VultureDemonLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVultureZombieLeap"] = { name = "GAVultureZombieLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VultureDemonLeap"] = { name = "VultureDemonLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, 20, 40, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Buitre vil
Vile Vulture
Spectre | Y |
---|---|
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
230%
Armadura
+20%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
173%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.86 Second
Damage Spread
±20%
Experiencia
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemonWall
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
17,841
Armadura
4,141
Evasión
477
Energy Shield
0
Damage
403
Daño de hechizos
403
Precisión
1,090
Attack Time
1.86
Experiencia
65,858
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 323–484
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.86 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureDemonLeap
Spell, Movement
Tiempo de lanzamiento: 1.33 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [0]
walk emerge extra distance [-3]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [0]
walk emerge extra distance [-3]
GAVultureZombieLeap
Triggerable, Attack
Base Damage: 323–484
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 160%
Attack Time: 1.86 seg
Inflige un 60% más de daño de ataques
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/VultureZombie/VultureZombie" Actor { basic_action = "ChangeToStance1" } BaseEvents { on_construction_complete = " SetExtraTileActivationDistance( 15, 15 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/VultureZombie/VultureZombie" BaseEvents { on_construction_complete = " SetBoundingBoxUpdateTimer( true); UpdateBoundingBox(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VultureZombie/VultureDemonWall"] = { name = "Vile Vulture", life = 2.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.86, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVultureZombieLeap", "VultureDemonLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVultureZombieLeap"] = { name = "GAVultureZombieLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VultureDemonLeap"] = { name = "VultureDemonLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, 20, 40, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }