IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
Spectre OverrideMetadata/Monsters/VultureZombie/VultureDemonSpectre
AreaDeshar, Isla de los alcaudones, El cruce de Khari, [DNT] River Barrens, Templo oculto, El refugio del zigurat
Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Deshar, El cruce de Khari, [DNT] River Barrens: Buitre vil
  • Isla de los alcaudones, Templo oculto: Buitre vil
  • El refugio del zigurat: Buitre vil
  • El refugio del zigurat: Buitre vil, Esqueleto reconstruido
  • Vida
    230%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    Precisión
    100%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.86 Second
    Damage Spread
    ±20%
    Experiencia
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemon
    Nivel
    65
    Vida
    15,077
    Damage
    367
    Daño de hechizos
    367
    Precisión
    2,228
    Tiempo de ataque
    1.86
    Experiencia
    49,466
    Minion Life
    14,449
    Minion Damage
    1,434
    Minion Armour
    3,237
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 294441
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.86 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    Finta
    Base Damage: 294441
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.86 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 294441
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 145%
    Tiempo de ataque: 1.86 seg
    Inflige un 45% más de daño de ataques
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Buitre vil
    CategoryBeastsBestia
    IconEnemyArmour
    Vile Vulture
    Spectre
    Spectre OverrideMetadata/Monsters/VultureZombie/VultureDemonSpectre
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    Vida
    230%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    Precisión
    100%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.86 Second
    Damage Spread
    ±20%
    Experiencia
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonWall
    Nivel
    68
    Vida
    18,991
    Damage
    403
    Daño de hechizos
    403
    Precisión
    2,502
    Tiempo de ataque
    1.86
    Experiencia
    65,858
    Minion Life
    15,939
    Minion Damage
    1,676
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 323484
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.86 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    Finta
    Base Damage: 323484
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.86 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 323484
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 145%
    Tiempo de ataque: 1.86 seg
    Inflige un 45% más de daño de ataques
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/VultureZombie/VultureZombie"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		SetExtraTileActivationDistance( 15, 15 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemonWall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Buitre vil
    CategoryBeastsBestia
    IconEnemyArmour
    Vile Vulture
    Spectre
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    Vida
    230%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    Precisión
    100%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.86 Second
    Damage Spread
    ±20%
    Experiencia
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonSpectre
    Nivel
    68
    Vida
    18,991
    Damage
    403
    Daño de hechizos
    403
    Precisión
    2,502
    Tiempo de ataque
    1.86
    Experiencia
    65,858
    Minion Life
    15,939
    Minion Damage
    1,676
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 323484
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.86 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    Finta
    Base Damage: 323484
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.86 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 323484
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 145%
    Tiempo de ataque: 1.86 seg
    Inflige un 45% más de daño de ataques
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/VultureDemonSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Buitre vil
    CategoryBeastsBestia
    IconEnemyArmour
    Vile Vulture
    Spectre
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
    Vida
    230%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    Precisión
    100%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.86 Second
    Damage Spread
    ±20%
    Experiencia
    230%
    Model Size
    230%
    Type
    VultureDemon
    Metadata
    VultureDemonRunemarked
    Nivel
    68
    Vida
    18,991
    Damage
    403
    Daño de hechizos
    403
    Precisión
    2,502
    Tiempo de ataque
    1.86
    Experiencia
    65,858
    Minion Life
    15,939
    Minion Damage
    1,676
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 323484
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.86 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VultureDemonLeap
    Attack, Movement, AttackInPlace
    Finta
    Base Damage: 323484
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.86 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    leap slam minimum distance [20]
    skill maximum travel distance [40]
    spell maximum action distance +% [-47]
    walk emerge extra distance [-3]
    iconbasicattack
    GAVultureZombieLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 323484
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 145%
    Tiempo de ataque: 1.86 seg
    Inflige un 45% más de daño de ataques
    is area damage [1]
    MAASVultureDemonRunemarkedRend
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 323484
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 135%
    Tiempo de ataque: 1.86 seg
    Inflige un 35% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureZombie/Runemarked/VultureDemonRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Vulture",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.86,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVultureZombieLeap",
            "VultureDemonLeap",
            "MAASVultureDemonRunemarkedRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureZombieLeap"] = {
        name = "GAVultureZombieLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureDemonLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVultureDemonRunemarkedRend"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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