Abutre Vil
Fera
Vile Vulture
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/VultureZombie/VultureDemonSpectre |
| Area | Deshar, Ilha dos Peneireiros, A Travessia Khari, [DNT] River Barrens, Templo Isolado, O Refúgio Zigurate |
| Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Packs |
Vida
230%
+20%
Resistência
Damage
173%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 14
Tempo de Ataque
1.86 Second
Damage Spread
±20%
Experiência
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
15,077
2,428
663
Damage
367
Dano Mágico
367
Precisão
2,228
Tempo de Ataque
1.86
Experiência
49,466
Minion Life
14,449
Minion Damage
1,434
Minion Armour
3,237
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 294—441
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.86 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureDemonLeap
Attack, Movement, AttackInPlace
Impulso
Base Damage: 294—441
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.86 s
action attack or cast time uses animation length [1]
attack maximum action distance + [48]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [-47]
walk emerge extra distance [-3]
GAVultureZombieLeap
Triggerable, Attack, AttackInPlace
Base Damage: 294—441
Chance de Golpe Crítico: 5%
Dano de Ataque: 145%
Tempo de Ataque: 1.86 s
Causa +45% de dano de ataque
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2600
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/VultureDemon"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vile Vulture",
life = 2.3,
damage = 1.73,
damageSpread = 0.2,
attackTime = 1.86,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVultureZombieLeap",
"VultureDemonLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVultureZombieLeap"] = {
name = "GAVultureZombieLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VultureDemonLeap"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Abutre Vil
Fera
Vile Vulture
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/VultureZombie/VultureDemonSpectre |
| Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
230%
+20%
Resistência
Damage
173%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 14
Tempo de Ataque
1.86 Second
Damage Spread
±20%
Experiência
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemonWall
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
18,991
2,896
708
Damage
403
Dano Mágico
403
Precisão
2,502
Tempo de Ataque
1.86
Experiência
65,858
Minion Life
15,939
Minion Damage
1,676
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 323—484
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.86 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureDemonLeap
Attack, Movement, AttackInPlace
Impulso
Base Damage: 323—484
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.86 s
action attack or cast time uses animation length [1]
attack maximum action distance + [48]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [-47]
walk emerge extra distance [-3]
GAVultureZombieLeap
Triggerable, Attack, AttackInPlace
Base Damage: 323—484
Chance de Golpe Crítico: 5%
Dano de Ataque: 145%
Tempo de Ataque: 1.86 s
Causa +45% de dano de ataque
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/VultureZombie/VultureZombie"
Actor
{
basic_action = "ChangeToStance1"
}
BaseEvents
{
on_construction_complete =
"
SetExtraTileActivationDistance( 15, 15 );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/VultureDemonWall"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vile Vulture",
life = 2.3,
damage = 1.73,
damageSpread = 0.2,
attackTime = 1.86,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVultureZombieLeap",
"VultureDemonLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVultureZombieLeap"] = {
name = "GAVultureZombieLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VultureDemonLeap"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Abutre Vil
Fera
Vile Vulture
| Spectre | |
|---|---|
| Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
230%
+20%
Resistência
Damage
173%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 14
Tempo de Ataque
1.86 Second
Damage Spread
±20%
Experiência
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemonSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
18,991
2,896
708
Damage
403
Dano Mágico
403
Precisão
2,502
Tempo de Ataque
1.86
Experiência
65,858
Minion Life
15,939
Minion Damage
1,676
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 323—484
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.86 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureDemonLeap
Attack, Movement, AttackInPlace
Impulso
Base Damage: 323—484
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.86 s
action attack or cast time uses animation length [1]
attack maximum action distance + [48]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [-47]
walk emerge extra distance [-3]
GAVultureZombieLeap
Triggerable, Attack, AttackInPlace
Base Damage: 323—484
Chance de Golpe Crítico: 5%
Dano de Ataque: 145%
Tempo de Ataque: 1.86 s
Causa +45% de dano de ataque
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2600
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/VultureDemonSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vile Vulture",
life = 2.3,
damage = 1.73,
damageSpread = 0.2,
attackTime = 1.86,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVultureZombieLeap",
"VultureDemonLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVultureZombieLeap"] = {
name = "GAVultureZombieLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VultureDemonLeap"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Abutre Vil
Fera
Vile Vulture
| Spectre | |
|---|---|
| Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
230%
+20%
Resistência
Damage
173%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 14
Tempo de Ataque
1.86 Second
Damage Spread
±20%
Experiência
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemonRunemarked
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
18,991
2,896
708
Damage
403
Dano Mágico
403
Precisão
2,502
Tempo de Ataque
1.86
Experiência
65,858
Minion Life
15,939
Minion Damage
1,676
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 323—484
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.86 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureDemonLeap
Attack, Movement, AttackInPlace
Impulso
Base Damage: 323—484
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.86 s
action attack or cast time uses animation length [1]
attack maximum action distance + [48]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [-47]
walk emerge extra distance [-3]
GAVultureZombieLeap
Triggerable, Attack, AttackInPlace
Base Damage: 323—484
Chance de Golpe Crítico: 5%
Dano de Ataque: 145%
Tempo de Ataque: 1.86 s
Causa +45% de dano de ataque
is area damage [1]
MAASVultureDemonRunemarkedRend
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 323—484
Chance de Golpe Crítico: 5%
Dano de Ataque: 135%
Tempo de Ataque: 1.86 s
Causa +35% de dano de ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/Runemarked/VultureDemonRunemarked"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vile Vulture",
life = 2.3,
damage = 1.73,
damageSpread = 0.2,
attackTime = 1.86,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVultureZombieLeap",
"VultureDemonLeap",
"MAASVultureDemonRunemarkedRend",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVultureZombieLeap"] = {
name = "GAVultureZombieLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VultureDemonLeap"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASVultureDemonRunemarkedRend"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












