| Spectre | Y |
|---|---|
| Area | 戴斯哈, 伯勞鳥之島, 卡里交匯道, [DNT] River Barrens, 匯流處, 高地神塔庇護所 |
| Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Packs |
生命
230%
+20%
抗性
傷害
173%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 14
攻擊時間
1.86 Second
Damage Spread
±20%
經驗值
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 294–441
暴擊率: 5%
攻擊時間: 1.86 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureDemonLeap
攻擊, 位移
幻步
Base Damage: 294–441
暴擊率: 5%
攻擊時間: 1.86 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [48]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [-47]
walk emerge extra distance [-3]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2600
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureZombie/VultureZombieAggroAudio.ao' ); } );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/VultureDemon"] = {
name = "Vile Vulture",
life = 2.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.73,
damageSpread = 0.2,
attackTime = 1.86,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVultureZombieLeap",
"VultureDemonLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVultureZombieLeap"] = {
name = "GAVultureZombieLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VultureDemonLeap"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
惡魔禿鷹
野獸
Vile Vulture
| Spectre | N |
|---|---|
| Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
生命
230%
+20%
抗性
傷害
173%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 14
攻擊時間
1.86 Second
Damage Spread
±20%
經驗值
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemonWall
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 323–484
暴擊率: 5%
攻擊時間: 1.86 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureDemonLeap
攻擊, 位移
幻步
Base Damage: 323–484
暴擊率: 5%
攻擊時間: 1.86 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [48]
leap slam minimum distance [20]
skill maximum travel distance [40]
spell maximum action distance +% [-47]
walk emerge extra distance [-3]
Object Type
version 2
extends "Metadata/Monsters/VultureZombie/VultureZombie"
Actor
{
basic_action = "ChangeToStance1"
}
BaseEvents
{
on_construction_complete =
"
SetExtraTileActivationDistance( 15, 15 );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/VultureZombie/VultureZombie"
BaseEvents
{
on_construction_complete =
"
SetBoundingBoxUpdateTimer( true);
UpdateBoundingBox();
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/VultureDemonWall"] = {
name = "Vile Vulture",
life = 2.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.73,
damageSpread = 0.2,
attackTime = 1.86,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVultureZombieLeap",
"VultureDemonLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVultureZombieLeap"] = {
name = "GAVultureZombieLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VultureDemonLeap"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.