黑血者侏儒
惡魔
ignore actor scale from stats [1]
Blackblooded Cretin
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAbyss/Blackblood/CretinSpectre
Area無光通道, 無盡深淵, 黑暗領域
Tagsabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Packs
  • 黑血者之吻, 黑血者侏儒, 黑血者熾泡
  • 無盡深淵, 黑暗領域: 黑血者烏油巨人, 黑血者精英, 黑血者之吻, 黑血者侏儒, 黑血者熾泡
  • 無光通道: 黑血者侏儒, 黑血者之吻
  • 生命
    80%
    抗性
    -30 30 0 0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 6
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    CretinAbyss
    Metadata
    Cretin
    等級
    79
    生命
    11,780
    傷害
    259
    法術傷害
    259
    命中
    3,596
    攻擊時間
    1.5
    經驗值
    65,331
    召喚物生命
    7,826
    召喚物傷害
    1,352
    召喚物護甲
    4,540
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 207–311
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SOBlackbloodRemnant
    可觸發

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	scale_interp_speed = 0.66
    }
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		SetLightState( on_death, 0.5 );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		SetLightState( on_death );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/blackblood_remnant/life_remnant.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/Cretin"] = {
        name = "Blackblooded Cretin",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SOBlackbloodRemnant",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBlackbloodRemnant"] = {
        name = "SOBlackbloodRemnant",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Blackblooded Cretin
    惡魔
    ignore actor scale from stats [1]
    SpectreY
    Tagsabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
    生命
    80%
    抗性
    -30 30 0 0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 6
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    CretinAbyss
    Metadata
    CretinSpectre
    等級
    68
    生命
    6,206
    傷害
    186
    法術傷害
    186
    命中
    2,464
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    5,544
    召喚物傷害
    775
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 149–224
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SOBlackbloodRemnant
    可觸發

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	scale_interp_speed = 0.66
    }
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		SetLightState( on_death, 0.5 );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		SetLightState( on_death );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/CretinSpectre"] = {
        name = "Blackblooded Cretin",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SOBlackbloodRemnant",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBlackbloodRemnant"] = {
        name = "SOBlackbloodRemnant",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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