Blackblooded Cretin
Démon
ignore actor scale from stats [1]
SpectreN
AreaLe Passage sans-lumière, Profondeurs abyssales, Domaine ténébreux
Tagsabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Packs
  • Blackblooded Proboscite, Blackblooded Cretin, Blackblooded Blisterboil
  • Profondeurs abyssales, Domaine ténébreux: Blackblooded Tarhulk, Blackblooded Elite, Blackblooded Proboscite, Blackblooded Cretin, Blackblooded Blisterboil
  • Le Passage sans-lumière: Blackblooded Cretin, Blackblooded Proboscite
  • Vie
    80%
    Résistance
    -30 30 0 0
    Damage
    80%
    Précision
    100%
    Attack Distance
    4 ~ 6
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    80%
    Model Size
    100%
    Type
    CretinAbyss
    Metadata
    Cretin
    Niveau
    79
    Vie
    11,780
    4,540
    Damage
    259
    Dégâts des sorts
    259
    Précision
    3,596
    Temps d'attaque
    1.5
    Expérience
    65,331
    Minion Life
    7,826
    Minion Damage
    1,352
    Minion Armour
    4,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 207–311
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SOBlackbloodRemnant
    Triggerable

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/Cretin"] = {
        name = "Blackblooded Cretin",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SOBlackbloodRemnant",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBlackbloodRemnant"] = {
        name = "SOBlackbloodRemnant",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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