鮮血狂怒
        
    受到根據生命和能量護盾的持續物理傷害、增加生命偷取和攻擊速度、每擊殺一個敵人獲得一個狂怒能量球。
attack_speed_+%
dummy_stat_display_nothing
add_frenzy_charge_on_kill_%_chance
base_life_leech_from_physical_attack_damage_permyriad
gain_frenzy_charge_on_hitting_unique_enemy_%
        
            Blood Rage
        
    屬性 /4
blood_rage
Attack Speed +%
| Code | attack speed +% | 
|---|---|
| IsPublic | 1 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 1 | 
| Code | base life leech from physical attack damage permyriad | 
|---|---|
| IsPublic | 1 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 1 | 
| Code | dummy stat display nothing | 
|---|---|
| IsPublic | 0 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 3 | 
| Code | dummy stat display nothing | 
|---|---|
| IsPublic | 0 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 3 | 
| Code | add frenzy charge on kill % chance | 
|---|---|
| IsPublic | 1 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 1 | 
| Code | gain frenzy charge on hitting unique enemy % | 
|---|---|
| IsPublic | 0 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 1 | 
            鮮血狂怒
        
    持續消耗生命、生命偷取、增加攻擊速度。每擊殺一個敵人獲得一個狂怒能量球
attack_speed_+%
add_frenzy_charge_on_kill
dummy_stat_display_nothing
base_life_leech_from_physical_attack_damage_permyriad
        
            Blood Rage
        
    屬性 /4
blood_rage_xandro
Attack Speed +%
| Code | attack speed +% | 
|---|---|
| IsPublic | 1 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 1 | 
| Code | base life leech from physical attack damage permyriad | 
|---|---|
| IsPublic | 1 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 1 | 
| Code | dummy stat display nothing | 
|---|---|
| IsPublic | 0 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 3 | 
| Code | dummy stat display nothing | 
|---|---|
| IsPublic | 0 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 3 | 
| Code | add frenzy charge on kill | 
|---|---|
| IsPublic | 1 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 0 | 
| StatSemantics | 4 | 
            鮮血狂怒
        
    使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
        
            Blood Rage
        
     
        屬性 /6
Blood Rage
        Edit
        
        
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


















 
            








