狂野怒火
根据生命和能量护盾来持续承受物理伤害,同时提高生命偷取效果。击败敌人会刷新该增益效果的持续时间,并提供一个狂怒球。
attack_speed_+%
dummy_stat_display_nothing
add_frenzy_charge_on_kill_%_chance
base_life_leech_from_physical_attack_damage_permyriad
gain_frenzy_charge_on_hitting_unique_enemy_%
Blood Rage
Attribute /3
blood_rage
| 名字 | 显示物品素质 |
|---|---|
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | attack speed +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base life leech from physical attack damage permyriad |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | dummy stat display nothing |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | dummy stat display nothing |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | add frenzy charge on kill % chance |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | gain frenzy charge on hitting unique enemy % |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
狂野怒火
持续消耗生命, 生命偷取, 增加攻击速度.每击败一个敌人获得一个狂怒能量球.
attack_speed_+%
add_frenzy_charge_on_kill
dummy_stat_display_nothing
base_life_leech_from_physical_attack_damage_permyriad
Blood Rage
Attribute /3
blood_rage_xandro
| 名字 | 显示物品素质 |
|---|---|
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | attack speed +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base life leech from physical attack damage permyriad |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | dummy stat display nothing |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | dummy stat display nothing |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | add frenzy charge on kill |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
狂野怒火
增加一个持续造成物理伤害的增益效果,同时提高攻击速度和生命偷取效果。击败敌人会刷新该增益效果的持续时间,并提供一个狂怒球。
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
Blood Rage
Attribute /5
Blood Rage
| 名字 | 显示物品素质 |
|---|---|
| BaseType | Blood Rage |
| TargetTypes | 任何 |
| Type | 法术, 增益, 持续时间, 图腾技能, 可触发, 立即, 物理, 冷却, AttackInPlace |
| BuffIcon | |
| ActiveSkillsCode | blood_rage |
Supported By /15
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
持续时间压缩 I
辅助任意有持续时间的技能,缩短持续时间。
持续时间压缩 II
辅助任意有持续时间的技能,缩短持续时间。
持续时间延长 I
辅助任意有持续时间的技能,延长持续时间。
持续时间延长 II
辅助任意有持续时间的技能,延长持续时间。
Atziri's Call
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Atziri's Impatience
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.