狂野怒火
根据生命和能量护盾来持续承受物理伤害,同时提高生命偷取效果。击败敌人会刷新该增益效果的持续时间,并提供一个狂怒球。
attack_speed_+%
dummy_stat_display_nothing
add_frenzy_charge_on_kill_%_chance
base_life_leech_from_physical_attack_damage_permyriad
gain_frenzy_charge_on_hitting_unique_enemy_%
Blood Rage
Attribute /3
blood_rage
名字 | 显示物品素质 |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Attack Speed +%
Code | attack speed +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | base life leech from physical attack damage permyriad |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | dummy stat display nothing |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | dummy stat display nothing |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | add frenzy charge on kill % chance |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | gain frenzy charge on hitting unique enemy % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
狂野怒火
持续消耗生命, 生命偷取, 增加攻击速度.每击败一个敌人获得一个狂怒能量球.
attack_speed_+%
add_frenzy_charge_on_kill
dummy_stat_display_nothing
base_life_leech_from_physical_attack_damage_permyriad
Blood Rage
Attribute /3
blood_rage_xandro
名字 | 显示物品素质 |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Attack Speed +%
Code | attack speed +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | base life leech from physical attack damage permyriad |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | dummy stat display nothing |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | dummy stat display nothing |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | add frenzy charge on kill |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | 4 |
狂野怒火
增加一个持续造成物理伤害的增益效果,同时提高攻击速度和生命偷取效果。击败敌人会刷新该增益效果的持续时间,并提供一个狂怒球。
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
Blood Rage

Attribute /5
Blood Rage
名字 | 显示物品素质 |
---|---|
BaseType | Blood Rage |
TargetTypes | 任何 |
Type | 法术, 增益, 持续时间, 图腾技能, 可触发, 立即, 物理, 冷却 |
BuffIcon | ![]() |
ActiveSkillsCode | blood_rage |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.