Blood Rage
Taking Physical Damage over time based on Life and Energy Shield, while increasing Attack Speed and Life Leech. Killing an enemy refreshes the buff duration and can grant a Frenzy Charge.
attack_speed_+%
dummy_stat_display_nothing
add_frenzy_charge_on_kill_%_chance
base_life_leech_from_physical_attack_damage_permyriad
gain_frenzy_charge_on_hitting_unique_enemy_%
Attribute /3

blood_rage

NameShow Full Descriptions
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Attack Speed +%
Codeattack speed +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase life leech from physical attack damage permyriad
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codedummy stat display nothing
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Codedummy stat display nothing
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Codeadd frenzy charge on kill % chance
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codegain frenzy charge on hitting unique enemy %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Blood Rage
Life degeneration, life leech, increased rate of attack. You gain Frenzy charges for killing enemies
attack_speed_+%
add_frenzy_charge_on_kill
dummy_stat_display_nothing
base_life_leech_from_physical_attack_damage_permyriad
Attribute /3

blood_rage_xandro

NameShow Full Descriptions
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Attack Speed +%
Codeattack speed +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase life leech from physical attack damage permyriad
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codedummy stat display nothing
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Codedummy stat display nothing
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Codeadd frenzy charge on kill
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Blood Rage
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
Attribute /5

Blood Rage

NameShow Full Descriptions
BaseType Blood Rage
TargetTypesAny
TypeSpell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
BuffIcon
ActiveSkillsCodeblood_rage
Supported By /15
  • Active Type: Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
  • Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Armour Demolisher I
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Armour Demolisher II
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Uruk's Smelting
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Physical Mastery
    Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    Edit

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