| Spectre | N |
|---|---|
| Area | 風沙沼澤, 奇瑪, 高地神塔庇護所 |
| Tags | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Packs |
生命
250%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
7 ~ 20
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
SwarmHost
Metadata
SwarmHost
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 340—510
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSwarmHostDroneSpawn
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
action do not face target [1]
EDSSwarmHostGasSpray
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
spell maximum action distance +% [-50]
visual hit effect chaos is green [1]
TranslateRotateSwarmHostRight90
冷卻時間: 2 秒
不能被擊退
你的擊中不能暈眩敵人
translate rotate curvature path distance [5]
translate rotate curvature scale [45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateSwarmHostLeft90
冷卻時間: 2 秒
不能被擊退
你的擊中不能暈眩敵人
translate rotate curvature path distance [5]
translate rotate curvature scale [-45]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateSwarmHostRight180
冷卻時間: 2 秒
不能被擊退
你的擊中不能暈眩敵人
translate rotate curvature path distance [5]
translate rotate curvature scale [5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateSwarmHostLeft180
冷卻時間: 2 秒
不能被擊退
你的擊中不能暈眩敵人
translate rotate curvature path distance [5]
translate rotate curvature scale [-5]
translate rotate rotation angle rate [100]
translate rotate translate speed +% [0]
TranslateRotateSwarmHostForward
不能被擊退
你的擊中不能暈眩敵人
translate rotate curvature path distance [40]
translate rotate curvature scale [0]
translate rotate rotation angle rate [0]
translate rotate translate speed +% [0]
EASSwarmHostViolentLeftTurn
action attack or cast time uses animation length [1]
EASSwarmHostViolentRightTurn
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/MonsterRotate"
Actor
{
basic_action = "MoveForced"
}
StateMachine
{
define_shared_state = "pod_pop;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SwarmHost/SwarmHost"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Bloodthief Queen",
life = 2.5,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GSSwarmHostDeathExplode",
"EASSwarmHostDroneSpawn",
"EASSwarmHostViolentLeftTurn",
"EASSwarmHostViolentRightTurn",
"TranslateRotateSwarmHostRight90",
"TranslateRotateSwarmHostLeft90",
"TranslateRotateSwarmHostRight180",
"TranslateRotateSwarmHostLeft180",
"TranslateRotateSwarmHostForward",
"EDSSwarmHostGasSpray",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSSwarmHostDeathExplode"] = {
name = "GSSwarmHostDeathExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSwarmHostDroneSpawn"] = {
name = "EASSwarmHostDroneSpawn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSwarmHostViolentLeftTurn"] = {
name = "EASSwarmHostViolentLeftTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSwarmHostViolentRightTurn"] = {
name = "EASSwarmHostViolentRightTurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateSwarmHostRight90"] = {
name = "TranslateRotateSwarmHostRight90",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {0, 100, 45, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateSwarmHostLeft90"] = {
name = "TranslateRotateSwarmHostLeft90",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {0, 100, -45, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateSwarmHostRight180"] = {
name = "TranslateRotateSwarmHostRight180",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {0, 100, 5, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateSwarmHostLeft180"] = {
name = "TranslateRotateSwarmHostLeft180",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {0, 100, -5, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotateSwarmHostForward"] = {
name = "TranslateRotateSwarmHostForward",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {0, 0, 0, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSSwarmHostGasSpray"] = {
name = "EDSSwarmHostGasSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"visual_hit_effect_chaos_is_green",
"global_poison_on_hit",
"base_skill_can_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| key | val |
|---|---|
| Actor.basic_action | MoveForced |
| StateMachine.define_shared_state | pod_pop; |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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