Spectre | N |
---|---|
Area | 哈拉妮關口, 泰坦之谷, 高地神塔庇護所, 哈拉妮關口, 泰坦之谷 |
Tags | beast, Beast_onhit_audio, fast_movement, insect, melee, not_dex, not_int, physical_affinity |
Packs |
生命
75%
護甲
+75%
Ailment Threshold
%
抗性
30
30
0
0
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
75%
Model Size
100%
Type
RockSlider
Metadata
RockSlider
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
6,537
護甲
3,877
閃避值
502
能量護盾
0
傷害
186
法術傷害
186
命中
0
Attack Time
1.5
經驗值
25,979
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 149–223
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RockSliderShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
Base Damage: 149–223
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
RockSliderEmergeEG
可觸發
冷卻時間: 5 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } StateMachine { define_shared_state = " no_rocks; no_collision; " // to be used for the wall spawned versions to remove collidability before they have dropped down // this is currently unused though on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } } Stats { set_base_heavy_stun_duration_ms = 2466 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_no_rocks_1 = " HideMeshSegmentsBySubstring( shard ); HideMeshSegmentsBySubstring( Shard ); SetBloodType( BugBlood ); " } Preload { preload_animated_object = "Metadata/Monsters/RockSlider/Rock1.ao" preload_animated_object = "Metadata/Monsters/RockSlider/Rock2.ao" preload_animated_object = "Metadata/Monsters/RockSlider/Rock3.ao" preload_animated_object = "Metadata/Monsters/RockSlider/Rock4.ao" preload_animated_object = "Metadata/Monsters/RockSlider/Rock5.ao" } Animated { on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );" } Render { selection_height_override = 150 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockSlider"] = { name = "Boulder Ant", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "RockSliderEmergeEG", "RockSliderShieldCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderEmergeEG"] = { name = "RockSliderEmergeEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
石垣蟻
地區: 絲克瑪試煉
Boulder Ant
Spectre | N |
---|---|
Area | 絲克瑪試煉 |
Tags | beast, Beast_onhit_audio, fast_movement, insect, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Packs |
生命
75%
護甲
+75%
Ailment Threshold
%
抗性
30
30
0
0
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
75%
Model Size
100%
Type
RockSliderSanctumTrial
Metadata
RockSliderSanctumTrial
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
22
生命
305
護甲
152
閃避值
96
能量護盾
0
傷害
31
法術傷害
31
命中
0
Attack Time
1.5
經驗值
597
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 25–37
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RockSliderShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
Base Damage: 25–37
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
RockSliderEmergeEG
可觸發
冷卻時間: 5 秒
Object Type
version 2 extends "Metadata/Monsters/RockSlider/RockSlider"
Object Type Codes
version 2 extends "Metadata/Monsters/RockSlider/RockSlider"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockSliderSanctumTrial"] = { name = "Boulder Ant", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "RockSliderEmergeEG", "RockSliderShieldCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderEmergeEG"] = { name = "RockSliderEmergeEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
石垣蟻
Boulder Ant
Spectre | N |
---|---|
Tags | beast, Beast_onhit_audio, fast_movement, insect, melee, not_dex, not_int, physical_affinity |
生命
75%
護甲
+75%
Ailment Threshold
%
抗性
30
30
0
0
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
75%
Model Size
100%
Type
RockSlider
Metadata
RockSliderQuarry
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,818
護甲
3,451
閃避值
477
能量護盾
0
傷害
175
法術傷害
175
命中
0
Attack Time
1.5
經驗值
21,476
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 140–210
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RockSliderShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
Base Damage: 140–210
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
RockSliderEmergeEG
可觸發
冷卻時間: 5 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = "no_rocks;" } Stats { set_base_heavy_stun_duration_ms = 2466 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_no_rocks_1 = " HideMeshSegmentsBySubstring( shard ); HideMeshSegmentsBySubstring( Shard ); SetBloodType( BugBlood ); " } Preload { preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry1.ao" preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry2.ao" preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry3.ao" preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry4.ao" preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry5.ao" } Animated { on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockSliderQuarry"] = { name = "Boulder Ant", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "RockSliderEmergeEG", "RockSliderShieldCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderEmergeEG"] = { name = "RockSliderEmergeEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
石垣蟻
Boulder Ant
Spectre | N |
---|---|
Tags | beast, Beast_onhit_audio, fast_movement, insect, melee, not_dex, not_int, physical_affinity |
生命
75%
護甲
+75%
Ailment Threshold
%
抗性
30
30
0
0
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
75%
Model Size
100%
Type
RockSlider
Metadata
RockSliderVoltaxic
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,818
護甲
3,451
閃避值
477
能量護盾
0
傷害
175
法術傷害
175
命中
0
Attack Time
1.5
經驗值
21,476
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 140–210
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RockSliderShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
Base Damage: 140–210
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
RockSliderEmergeEG
可觸發
冷卻時間: 5 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = "no_rocks;" } Stats { set_base_heavy_stun_duration_ms = 2466 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_no_rocks_1 = " HideMeshSegmentsBySubstring( shard ); HideMeshSegmentsBySubstring( Shard ); SetBloodType(SpiderBlood); " } Preload { preload_animated_object = "Metadata/Monsters/RockSlider/VoltaxicSlider/VoltaxicRock01.ao" preload_animated_object = "Metadata/Monsters/RockSlider/VoltaxicSlider/VoltaxicRock02.ao" } Animated { on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );" } Render { selection_height_override = 150 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockSlider/RockSliderVoltaxic"] = { name = "Boulder Ant", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "RockSliderEmergeEG", "RockSliderShieldCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderEmergeEG"] = { name = "RockSliderEmergeEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }