SpectreN
Area上古之门, 巨人之谷, The Ziggurat Refuge, The Halani Gates, Valley of the Titans
Tagsbeast, Beast_onhit_audio, cannot_be_monolith, fast_movement, insect, melee, not_dex, not_int, physical_affinity
Packs
  • 上古之门, The Halani Gates: 巨岩蚁
  • 巨人之谷, Valley of the Titans: 巨岩蚁
  • The Ziggurat Refuge: 巨岩蚁
  • 生命
    75%
    [护甲]
    +75%
    抗性
    30 30 0 0
    伤害
    75%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 15
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    75%
    Model Size
    100%
    Type
    RockSlider
    Metadata
    RockSlider
    等级
    70
    生命
    6,537
    [护甲]
    6,785
    闪避值
    502
    伤害
    186
    法术伤害
    186
    命中
    2,328
    攻击间隔
    1.5
    经验值
    25,979
    Minion Life
    9,200
    Minion Damage
    1,622
    Minion Armour
    12,600
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 149–223
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    Base Damage: 149–223
    暴击几率: 5%
    攻击间隔: 1.5 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    可触发
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		no_rocks;
    		no_collision;
    	"
    
    	// to be used for the wall spawned versions to remove collidability before they have dropped down
    	// this is currently unused though
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_no_rocks_1 =
    	"
    		HideMeshSegmentsBySubstring( shard );
    		HideMeshSegmentsBySubstring( Shard );
    		SetBloodType( BugBlood );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock1.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock2.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock3.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock4.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock5.ao"
    }
    
    Animated
    {
    	on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    Render
    {
    	selection_height_override = 150
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSlider"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Boulder Ant
    SpectreN
    AreaTrial of the Sekhemas
    Tagsbeast, Beast_onhit_audio, cannot_be_monolith, fast_movement, insect, melee, not_dex, not_int, physical_affinity, sanctum_monster
    Packs
  • Trial of the Sekhemas: Boulder Ant
  • 生命
    75%
    [护甲]
    +75%
    抗性
    30 30 0 0
    伤害
    75%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 15
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    75%
    Model Size
    100%
    Type
    RockSliderSanctumTrial
    Metadata
    RockSliderSanctumTrial
    等级
    22
    生命
    305
    [护甲]
    266
    闪避值
    96
    伤害
    31
    法术伤害
    31
    命中
    372
    攻击间隔
    1.5
    经验值
    597
    Minion Life
    792
    Minion Damage
    46
    Minion Armour
    494
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 25–37
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    Base Damage: 25–37
    暴击几率: 5%
    攻击间隔: 1.5 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    可触发
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/RockSlider/RockSlider"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RockSlider/RockSlider"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSliderSanctumTrial"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Boulder Ant
    SpectreN
    Tagsbeast, Beast_onhit_audio, cannot_be_monolith, fast_movement, insect, melee, not_dex, not_int, physical_affinity
    生命
    75%
    [护甲]
    +75%
    抗性
    30 30 0 0
    伤害
    75%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 15
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    75%
    Model Size
    100%
    Type
    RockSlider
    Metadata
    RockSliderQuarry
    等级
    68
    生命
    5,818
    [护甲]
    6,039
    闪避值
    477
    伤害
    175
    法术伤害
    175
    命中
    2,180
    攻击间隔
    1.5
    经验值
    21,476
    Minion Life
    8,460
    Minion Damage
    1,422
    Minion Armour
    11,216
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 140–210
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    Base Damage: 140–210
    暴击几率: 5%
    攻击间隔: 1.5 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    可触发
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state = "no_rocks;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_no_rocks_1 =
    	"
    		HideMeshSegmentsBySubstring( shard );
    		HideMeshSegmentsBySubstring( Shard );
    		SetBloodType( BugBlood );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry1.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry2.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry3.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry4.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry5.ao"
    }
    
    Animated
    {
    	on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSliderQuarry"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Boulder Ant
    SpectreN
    Tagsbeast, Beast_onhit_audio, fast_movement, insect, melee, not_dex, not_int, physical_affinity
    生命
    75%
    [护甲]
    +75%
    抗性
    30 30 0 0
    伤害
    75%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 15
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    75%
    Model Size
    100%
    Type
    RockSlider
    Metadata
    RockSliderVoltaxic
    等级
    68
    生命
    5,818
    [护甲]
    6,039
    闪避值
    477
    伤害
    175
    法术伤害
    175
    命中
    2,180
    攻击间隔
    1.5
    经验值
    21,476
    Minion Life
    8,460
    Minion Damage
    1,422
    Minion Armour
    11,216
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 140–210
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    Base Damage: 140–210
    暴击几率: 5%
    攻击间隔: 1.5 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    可触发
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state = "no_rocks;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_no_rocks_1 =
    	"
    		HideMeshSegmentsBySubstring( shard );
    		HideMeshSegmentsBySubstring( Shard );
    		SetBloodType(SpiderBlood);
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/RockSlider/VoltaxicSlider/VoltaxicRock01.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/VoltaxicSlider/VoltaxicRock02.ao"
    }
    
    Animated
    {
    	on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    Render
    {
    	selection_height_override = 150
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSlider/RockSliderVoltaxic"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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