Felsenameise
Boulder Ant
Spectre | N |
---|---|
Area | Die Halani-Tore, Tal der Titanen, Die Zikkurat-Zuflucht, Die Halani-Tore, Tal der Titanen |
Tags | beast, Beast_onhit_audio, fast_movement, insect, melee, not_dex, not_int, physical_affinity |
Packs |
Leben
75%
Rüstung
+75%
Ailment Threshold
%
Widerstand
30
30
0
0
Damage
75%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
75%
Model Size
100%
Type
RockSlider
Metadata
RockSlider
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
70
Leben
6,537
Rüstung
3,877
Ausweichen
502
Energieschild
0
Damage
186
Zauberschaden
186
Genauigkeit
0
Attack Time
1.5
Erfahrung
25,979
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 149–223
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RockSliderShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Frontalansturm
Base Damage: 149–223
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
RockSliderEmergeEG
Triggerable
Abklingzeit: 5 Sek.
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } StateMachine { define_shared_state = " no_rocks; no_collision; " // to be used for the wall spawned versions to remove collidability before they have dropped down // this is currently unused though on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } } Stats { set_base_heavy_stun_duration_ms = 2466 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_no_rocks_1 = " HideMeshSegmentsBySubstring( shard ); HideMeshSegmentsBySubstring( Shard ); SetBloodType( BugBlood ); " } Preload { preload_animated_object = "Metadata/Monsters/RockSlider/Rock1.ao" preload_animated_object = "Metadata/Monsters/RockSlider/Rock2.ao" preload_animated_object = "Metadata/Monsters/RockSlider/Rock3.ao" preload_animated_object = "Metadata/Monsters/RockSlider/Rock4.ao" preload_animated_object = "Metadata/Monsters/RockSlider/Rock5.ao" } Animated { on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );" } Render { selection_height_override = 150 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockSlider"] = { name = "Boulder Ant", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "RockSliderEmergeEG", "RockSliderShieldCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderEmergeEG"] = { name = "RockSliderEmergeEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Felsenameise
Gebiet: Prüfung der Sekhemas
Boulder Ant
Spectre | N |
---|---|
Area | Prüfung der Sekhemas |
Tags | beast, Beast_onhit_audio, fast_movement, insect, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Packs |
Leben
75%
Rüstung
+75%
Ailment Threshold
%
Widerstand
30
30
0
0
Damage
75%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
75%
Model Size
100%
Type
RockSliderSanctumTrial
Metadata
RockSliderSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
22
Leben
305
Rüstung
152
Ausweichen
96
Energieschild
0
Damage
31
Zauberschaden
31
Genauigkeit
0
Attack Time
1.5
Erfahrung
597
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 25–37
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RockSliderShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Frontalansturm
Base Damage: 25–37
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
RockSliderEmergeEG
Triggerable
Abklingzeit: 5 Sek.
Object Type
version 2 extends "Metadata/Monsters/RockSlider/RockSlider"
Object Type Codes
version 2 extends "Metadata/Monsters/RockSlider/RockSlider"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockSliderSanctumTrial"] = { name = "Boulder Ant", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "RockSliderEmergeEG", "RockSliderShieldCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderEmergeEG"] = { name = "RockSliderEmergeEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Felsenameise
Boulder Ant
Spectre | N |
---|---|
Tags | beast, Beast_onhit_audio, fast_movement, insect, melee, not_dex, not_int, physical_affinity |
Leben
75%
Rüstung
+75%
Ailment Threshold
%
Widerstand
30
30
0
0
Damage
75%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
75%
Model Size
100%
Type
RockSlider
Metadata
RockSliderQuarry
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,818
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
175
Zauberschaden
175
Genauigkeit
0
Attack Time
1.5
Erfahrung
21,476
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 140–210
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RockSliderShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Frontalansturm
Base Damage: 140–210
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
RockSliderEmergeEG
Triggerable
Abklingzeit: 5 Sek.
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = "no_rocks;" } Stats { set_base_heavy_stun_duration_ms = 2466 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_no_rocks_1 = " HideMeshSegmentsBySubstring( shard ); HideMeshSegmentsBySubstring( Shard ); SetBloodType( BugBlood ); " } Preload { preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry1.ao" preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry2.ao" preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry3.ao" preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry4.ao" preload_animated_object = "Metadata/Monsters/RockSlider/RockQuarry5.ao" } Animated { on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockSliderQuarry"] = { name = "Boulder Ant", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "RockSliderEmergeEG", "RockSliderShieldCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderEmergeEG"] = { name = "RockSliderEmergeEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Felsenameise
Boulder Ant
Spectre | N |
---|---|
Tags | beast, Beast_onhit_audio, fast_movement, insect, melee, not_dex, not_int, physical_affinity |
Leben
75%
Rüstung
+75%
Ailment Threshold
%
Widerstand
30
30
0
0
Damage
75%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
75%
Model Size
100%
Type
RockSlider
Metadata
RockSliderVoltaxic
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,818
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
175
Zauberschaden
175
Genauigkeit
0
Attack Time
1.5
Erfahrung
21,476
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 140–210
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RockSliderShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Frontalansturm
Base Damage: 140–210
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
RockSliderEmergeEG
Triggerable
Abklingzeit: 5 Sek.
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = "no_rocks;" } Stats { set_base_heavy_stun_duration_ms = 2466 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_no_rocks_1 = " HideMeshSegmentsBySubstring( shard ); HideMeshSegmentsBySubstring( Shard ); SetBloodType(SpiderBlood); " } Preload { preload_animated_object = "Metadata/Monsters/RockSlider/VoltaxicSlider/VoltaxicRock01.ao" preload_animated_object = "Metadata/Monsters/RockSlider/VoltaxicSlider/VoltaxicRock02.ao" } Animated { on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );" } Render { selection_height_override = 150 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockSlider/RockSliderVoltaxic"] = { name = "Boulder Ant", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "RockSliderEmergeEG", "RockSliderShieldCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderEmergeEG"] = { name = "RockSliderEmergeEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockSliderShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }