Boulder Ant
SpectreY
Spectre OverrideMetadata/Monsters/RockSliderSpectre
AreaThe Halani Gates, The Ziggurat Refuge
Tagsbeast, Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Packs
  • The Halani Gates: Boulder Ant
  • Boulder Ant
  • The Ziggurat Refuge: Boulder Ant
  • Life
    75%
    Armour
    +75%
    Resistance
    30 30 0 0
    Damage
    75%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    75%
    Model Size
    100%
    Type
    RockSlider
    Metadata
    RockSlider
    Level
    65
    Life
    4,885
    Armour
    3,540
    Evasion Rating
    663
    Damage
    159
    Spell Damage
    159
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    16,130
    Minion Life
    4,712
    Minion Damage
    622
    Minion Armour
    6,575
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 127–191
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 127–191
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    Triggerable
    Cooldown Time: 5 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		no_rocks;
    		no_collision;
    	"
    
    	// to be used for the wall spawned versions to remove collidability before they have dropped down
    	// this is currently unused though
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_no_rocks_1 =
    	"
    		HideMeshSegmentsBySubstring( shard );
    		HideMeshSegmentsBySubstring( Shard );
    		SetBloodType( BugBlood );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock1.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock2.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock3.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock4.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock5.ao"
    }
    
    Animated
    {
    	on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    Render
    {
    	selection_height_override = 150
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSlider"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Boulder Ant
    Beast
    SpectreY
    Tagsbeast, Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
    Life
    75%
    Armour
    +75%
    Resistance
    30 30 0 0
    Damage
    75%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    75%
    Model Size
    100%
    Type
    RockSlider
    Metadata
    RockSliderSpectre
    Level
    68
    Life
    5,818
    Armour
    4,223
    Evasion Rating
    708
    Damage
    175
    Spell Damage
    175
    Accuracy
    2,464
    Attack Time
    1.5
    Experience
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    7,842
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 140–210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 140–210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    Triggerable
    Cooldown Time: 5 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		no_rocks;
    		no_collision;
    	"
    
    	// to be used for the wall spawned versions to remove collidability before they have dropped down
    	// this is currently unused though
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_no_rocks_1 =
    	"
    		HideMeshSegmentsBySubstring( shard );
    		HideMeshSegmentsBySubstring( Shard );
    		SetBloodType( BugBlood );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock1.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock2.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock3.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock4.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/Rock5.ao"
    }
    
    Animated
    {
    	on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    Render
    {
    	selection_height_override = 150
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSliderSpectre"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Boulder Ant
    Beast
    SpectreY
    Spectre OverrideMetadata/Monsters/RockSliderSanctumTrialSpectre
    AreaTrial of the Sekhemas
    Tagsbeast, Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
    Packs
  • Trial of the Sekhemas: Boulder Ant
  • Life
    75%
    Armour
    +75%
    Resistance
    30 30 0 0
    Damage
    75%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    75%
    Model Size
    100%
    Type
    RockSliderSanctumTrial
    Metadata
    RockSliderSanctumTrial
    Level
    22
    Life
    229
    Armour
    186
    Evasion Rating
    176
    Damage
    31
    Spell Damage
    31
    Accuracy
    340
    Attack Time
    1.5
    Experience
    597
    Minion Life
    755
    Minion Damage
    44
    Minion Armour
    345
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 25–37
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 25–37
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    Triggerable
    Cooldown Time: 5 sec

    Object Type

    version 2
    extends "Metadata/Monsters/RockSlider/RockSlider"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RockSlider/RockSlider"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSliderSanctumTrial"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Boulder Ant
    Beast
    SpectreY
    Tagsbeast, Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
    Life
    75%
    Armour
    +75%
    Resistance
    30 30 0 0
    Damage
    75%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    75%
    Model Size
    100%
    Type
    RockSliderSanctumTrial
    Metadata
    RockSliderSanctumTrialSpectre
    Level
    68
    Life
    5,818
    Armour
    4,223
    Evasion Rating
    708
    Damage
    175
    Spell Damage
    175
    Accuracy
    2,464
    Attack Time
    1.5
    Experience
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    7,842
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 140–210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 140–210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    Triggerable
    Cooldown Time: 5 sec

    Object Type

    version 2
    extends "Metadata/Monsters/RockSlider/RockSlider"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RockSlider/RockSlider"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSliderSanctumTrialSpectre"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Boulder Ant
    Beast
    SpectreN
    Spectre OverrideMetadata/Monsters/RockSlider/RockSliderVoltaxicSpectre
    AreaIsle of Kin
    Tagsbeast, Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
    Packs
  • Isle of Kin: Boulder Ant
  • Life
    75%
    Armour
    +75%
    Resistance
    0 0 30 0
    Damage
    75%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    75%
    Model Size
    100%
    Type
    RockSliderVoltaxic
    Metadata
    RockSliderVoltaxic
    Level
    46
    Life
    1,475
    Armour
    1,092
    Evasion Rating
    414
    Damage
    84
    Spell Damage
    84
    Accuracy
    1,072
    Attack Time
    1.5
    Experience
    4,850
    Minion Life
    2,386
    Minion Damage
    219
    Minion Armour
    2,028
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 67–101
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 67–101
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    Triggerable
    Cooldown Time: 5 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state = "no_rocks;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_no_rocks_1 =
    	"
    		HideMeshSegmentsBySubstring( shard );
    		HideMeshSegmentsBySubstring( Shard );
    		SetBloodType(SpiderBlood);
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/RockSlider/VoltaxicSlider/VoltaxicRock01.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/VoltaxicSlider/VoltaxicRock02.ao"
    }
    
    Animated
    {
    	on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    Render
    {
    	selection_height_override = 150
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSlider/RockSliderVoltaxic"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Boulder Ant
    Beast
    SpectreN
    Tagsbeast, Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
    Life
    75%
    Armour
    +75%
    Resistance
    0 0 30 0
    Damage
    75%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    75%
    Model Size
    100%
    Type
    RockSliderVoltaxic
    Metadata
    RockSliderVoltaxicSpectre
    Level
    68
    Life
    5,818
    Armour
    4,223
    Evasion Rating
    708
    Damage
    175
    Spell Damage
    175
    Accuracy
    2,464
    Attack Time
    1.5
    Experience
    21,476
    Minion Life
    5,198
    Minion Damage
    727
    Minion Armour
    7,842
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 140–210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RockSliderShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 140–210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RockSliderEmergeEG
    Triggerable
    Cooldown Time: 5 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state = "no_rocks;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_no_rocks_1 =
    	"
    		HideMeshSegmentsBySubstring( shard );
    		HideMeshSegmentsBySubstring( Shard );
    		SetBloodType(SpiderBlood);
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/RockSlider/VoltaxicSlider/VoltaxicRock01.ao"
    	preload_animated_object = "Metadata/Monsters/RockSlider/VoltaxicSlider/VoltaxicRock02.ao"
    }
    
    Animated
    {
    	on_event_impact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VoltaxicRockSlider/Ground_Version/Droppuff.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    Render
    {
    	selection_height_override = 150
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockSlider/RockSliderVoltaxicSpectre"] = {
        name = "Boulder Ant",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "RockSliderEmergeEG",
            "RockSliderShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderEmergeEG"] = {
        name = "RockSliderEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockSliderShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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